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StarCraft 2 Beta |OT| (Beta Now Reopen, GL HF)

fanboi

Banned
fanboi vs pnSTYLE

Game 1
Map: Steppes of War
Winner: ........
fanboi..
Replay

Game 2
Map: Lost Temple
Winner: .........
fanboi..
Replay

Game 3
Map: Blistering Sands
Winner: .........
noneed
Replay
 

Jokey665

Member
joelseph said:
Is there any discussion on Protoss tech upgrade priorities? Like, go +attack first then shields? Or Shields, armor then attack?
Attack, then armor if you feel like it. Don't get shields unless you have three forges and excess resources.
 

spazzfish

Member
Man Terran seem to be the bane of my life. Everything just seems so anti Zerg:(
I'm really trying to incorporate banelings into my early game to take the place of some of the roaches, but I just can't get the little buggers close enough to anything before they just get shot down.
Anyone know an effective ways of getting banelings into a ball of marines/marauders?
 
D

Deleted member 17706

Unconfirmed Member
spazzfish said:
Man Terran seem to be the bane of my life. Everything just seems so anti Zerg:(
I'm really trying to incorporate banelings into my early game to take the place of some of the roaches, but I just can't get the little buggers close enough to anything before they just get shot down.
Anyone know an effective ways of getting banelings into a ball of marines/marauders?

I assume the best way would be to strategically burrow them underground and wait for the MMM ball to get close. Most Terran players, especially those using an MMM ball, won't be walking around with detectors to spot your burrowed Banelings.
 

joelseph

Member
Thanks for the replies guys. Here I was thinking shields was good to save up for because they recharge and Protoss lack healing. Attack it is, thanks.
 

Hazaro

relies on auto-aim
spazzfish said:
Man Terran seem to be the bane of my life. Everything just seems so anti Zerg:(
I'm really trying to incorporate banelings into my early game to take the place of some of the roaches, but I just can't get the little buggers close enough to anything before they just get shot down.
Anyone know an effective ways of getting banelings into a ball of marines/marauders?
Make sure to creep and have speed upgraded. Also having overlords vomit all over the map is pretty useful.
 

Jokey665

Member
Zefah said:
I assume the best way would be to strategically burrow them underground and wait for the MMM ball to get close. Most Terran players, especially those using an MMM ball, won't be walking around with detectors to spot your burrowed Banelings.
I can't speak for others, but I always have at least one Raven with my army once I get starports.
 

aznpxdd

Member
Jokey665 said:
I can't speak for others, but I always have at least one Raven with my army once I get starports.

Still, if you are going MMM ball, Medivacs are priority units to produce with your starport.
 

Jokey665

Member
aznpxdd said:
Still, if you are going MMM ball, Medivacs are priority units to produce with your starport.
True, but I can deal with sacrificing a Medivac or two to have the safety of detection + point defense drone added to my army. I usually go 2 port 1 tech 1 reactor, so i can still pump medivacs while getting a raven out quick.
 
Okay, so I just lost to a Terran player (I play Protoss) with a pretty massive army (which I did scout and know about, so it's even more annoying) of Banshees and Vikings. I think my problem is the macro in the later stages of the game. I'm never sure when it's a good time to expand or when I should attack. Usually I'll just expand when the resources in my base start to dry up but I guess that's a little too late. And I think I don't build enough units, usually I'm pretty good at keeping my money low in the beginning of the game but later on, I often forget and then sit on like 1000 crystals and not enough units.
 

Akuun

Looking for meaning in GAF
As Protoss I always get attack upgrades first. Having said that, after attack I sometimes toy with the idea of getting shields (after attack) if I'm using a mixed air/ground army, since the shield upgrade benefits all units.
 

joelseph

Member
close to the edge said:
Okay, so I just lost to a Terran player (I play Protoss) with a pretty massive army (which I did scout and know about, so it's even more annoying) of Banshees and Vikings. I think my problem is the macro in the later stages of the game. I'm never sure when it's a good time to expand or when I should attack. Usually I'll just expand when the resources in my base start to dry up but I guess that's a little too late. And I think I don't build enough units, usually I'm pretty good at keeping my money low in the beginning of the game but later on, I often forget and then sit on like 1000 crystals and not enough units.

I have a hard time with large 200/200 air battles as protoss as well. My new strat is to just get more VR than the other guy's air units and charge them on a gas building first.
 

spazzfish

Member
Thanks for the reply people. I'll look into some of them. I think the burrow idea is ok but too expensive early on.
I think i'll try and use them defensively around the base for now as i've been using the banelings offensively, until i get better at spawning creep everywhere, which admittedly is something i forget to do. Zerg just need so much management all over the place i get in a tiz and spiral into meltdown which results in a combination failure and zerg soup all over my damn screen:(
 
spazzfish said:
Thanks for the reply people. I'll look into some of them. I think the burrow idea is ok but too expensive early on.
I think i'll try and use them defensively around the base for now as i've been using the banelings offensively, until i get better at spawning creep everywhere, which admittedly is something i forget to do. Zerg just need so much management all over the place i get in a tiz and spiral into meltdown which results in a combination failure and zerg soup all over my damn screen:(
anything like zerg cake?

starcraft-zerg-cake.jpg
 
close to the edge said:
Usually I'll just expand when the resources in my base start to dry up but I guess that's a little too late.
In my opinion, that is certainly too late. Once I feel that my current mineral patches are overpopulated with probes, I'll start looking to expand. With a healthy stream of minerals coming in, it usually doesn't hurt the build process too badly. Then continue to make probes at your first nexus so, when the second warps in, you can move a chunk of them to your expo and really up your resource collection rate.

And you'll probably be harassing your opponent a little bit by this time so you'll have to get used to jumping back and forth between managing your attacking units and your base.
 

Ingeniero

Member
Yaweee said:
So has anyone figured out what the fuck to do against early Terran now that Roaches are way harder to use?

banneling bust and mass speedlings to surround the MM ball

Cool cake, but only 5 drones T_T
 

Deadly

Member
I was just paired with someone from gold and we beat 2 platinum guys :D The matchmaking is going bonkers :lol forgot to mention I'm only bronze league
 

Chris R

Member
Won said:
Templars or Colossi I guess.
Well microed Colossi near a cliff and off the creep work wonders against Hydras.

Oh please, are we really going to argue the semantics of the term "cheese"? Sure it's not as drastic and "all in" as the ones you mentioned, but it's still pretty damned annoying and is highly dependent on whether you scout it in time. If you do scout it in time, then there's a good chance you'll win, otherwise it'll hurt you a lot and possibly lose you the game.
The ONLY way I'd EVER consider Void Rays to be cheese was if the P player has a proxy Stargate right next to your base pumping out VR ASAP, skipping warpgate research and not building any sentry/stalkers. Showing up to a base with 5-6 VRs with Flux Vanes researched (hell, maybe even +1 attack or armor) isn't anything even close to cheese.
 

Akuun

Looking for meaning in GAF
close to the edge said:
I think my problem is the macro in the later stages of the game. I'm never sure when it's a good time to expand or when I should attack. Usually I'll just expand when the resources in my base start to dry up but I guess that's a little too late. And I think I don't build enough units, usually I'm pretty good at keeping my money low in the beginning of the game but later on, I often forget and then sit on like 1000 crystals and not enough units.

You generally expand for these reasons:
- if your production feels like it's being resource bottlenecked (ie four gateways and a robo bay)
- if you have map control (ie against a turtler, or if you're harassing and keeping the opponent in his base)
- if you think you can get away with it (hidden expansion)
- if you see your opponent taking an expansion but don't think you can break through with what you have (just keeping up with macro)

Usually I start thinking about an expansion if I'm at robo bay tech and have three or so warp gates. I go through with it or hold off depending on what I see from my opponent.
 

Jokey665

Member
Deadly said:
I was just paired with someone from gold and we beat 2 platinum guys :D The matchmaking is going bonkers :lol
Yeah in 1v1 I'm constantly paired against gold and platinum players, and I'm silver.
 

spazzfish

Member
The Lamonster said:
anything like zerg cake?

starcraft-zerg-cake.jpg

Now that is an awesome cake, however the ingredients for zerg soup are as follows: cook up a damn mass of porridge, colour/dye it red some how, then proceed to throw it around your room like a crazed madman.
Only then will you fully understand what i see on my screen when my Zerg army comes up against those damn balls of marines.
 

Ashhong

Member
Won said:
Templars or Colossi I guess.

shit, completely forgot about both of those. ive been massing stalkers or voidrays recently. i had this 2v2 where the enemy had huge amounts of hydras and my stalkers/sentries were no match. should have gotten a shitload of templars...damn
 
man...this roach nerf sucks. I just switched over to zerg like a week ago and was having pretty good success with simple roach/hydra with upgrades...then after the patch last night I got crushed like 3 games in a row. Just not enough tanking.

1 game I tried lings and hyrda and that failed bad. Next I decided to try and go roach/hyrda again but didn't have enough roaches.

WTF...I am new to Zerg, so anyone have tips? I have tried banelings in the past but I have trouble getting them close enough. They just get shot to shit.

Yeah, I guess just general Zerg tips from good Zerg players, especially post patch 12 would be cool.
 

Insaniac

Member
Ashhong said:
what is the protoss counter to hydras? i couldnt figure it out..

lots with legs and sentries guardian shield are also good and cost effective if used properly. Hydras off creep are slow as molasses
 

Chris R

Member
Stalkers can work against hydras under two conditions.

a) You have to be off the creep
b) Research blink

Throw in a sentry or two and go to town.
 
spazzfish said:
Now that is an awesome cake, however the ingredients for zerg soup are as follows: cook up a damn mass of porridge, colour/dye it red some how, then proceed to throw it around your room like a crazed madman.
Only then will you fully understand what i see on my screen when my Zerg army comes up against those damn balls of marines.
My recipe for Zerg soup is:

  • tons of deployed siege tanks
  • marines and mauraders in bunkers
 

hayguyz

Banned
Chriswok said:
Have they just thrown this open to everyone, or have I had a beta invite sitting on my battlenet account for weeks and not realised >.<

Any idea on this? I checked my battle.net account last night and had Starcraft 2 beta in my "manage games" section with the option to download it. I never received an email about it.
 

spazzfish

Member
The Lamonster said:
My recipe for Zerg soup is:

  • tons of deployed siege tanks
  • marines and mauraders in bunkers

Now that works too. The siege tanks are the ultimate makers of soup, they manage to give Zerg that extra special blend that can only be obtained when a mass of useless Zerg ground units decide the best way to thin their own over populating numbers is to jaunty their way up to a mobile Zerg blender.
Do note that the aforementioned Zerg are so utterly useless in this scenario that they don't even manage to get a shot off at the tank, thus compounding my rage as the futility of using banelings or even massing Roaches (now made impossible) is an utterly pointless exercise.
Though never once questioning my ability to actually play the game, as that just wouldn't be professional now would it?
 

Zertez

Member
mcrae said:
definitly upload the replay if you have time. but otherwise:

-if you have total map control, don't bother attacking till you know you can win. make sure you're building units as you're using them and theres no way he can win, just cause you have more resources.
-imo once you have corrupters and broodlords, you don't need mutas. especially not vs turrets.
- when you've got such an economy advantage, make sure you upgrade everything as much as you can
- if you really wanna rub your econ advantage in, make an extra 40 or so overlords and just send them in while you attack with your 200/200 army, to sop up damage. lol.

a turtle in starcraft should never be the victor in a game.... ever....
I have no idea how to upload, it is over an hour long. My micro wasnt great, I will admit, but it I was trying to position them correctly. When I would attack a turret, the Broodlords would sort of fan out in their attack pattern on the one turret, at that point is when they would get nailed. A mistake was not a hit or two, my Broodlords would take 4 or 5 hits for a slight mistake. Broodlords are very slow backing out, so even when I tried to back them out after moving a tad too far, they would take some damage. I had Mutas, because they were left over. Once I saw his defenses, I did not make many more.

I went back and watched the replay and Im not sure I would even be able to break the defense now, using just air. There was just too many turrets, tanks and bunkers. If he had maybe a half dozen turrets, that would have been ok, but I went back to count and he had over 80 turrets no exaggeration and a dozen tanks in 3 bases.

There was plenty openings for me to win, breaking the air defense would have been tough in the late game though. I had the opportunity to stop his expansions to starve him out, I just had it in my mind I needed to wipe him out. My initial ground forces were in position to stop his natural expansion, but I foolishly went into his main. I could have dropped the ground defenses like bunkers and moved a land army in, but I got stuck on attacking with Broodlords in my head. I should have sent Ultralisk in, but I always forget about them, because how horrible they are in most situations. I learned a lot from the game though and it is kind of fun to have longer games with huge armies and high tech toys.
 

Meeru

Banned
Neckbeard said:
Hi, my name is banelings. It's nice to meet you, squishy bio-ball.
Wow. This is the most retarded and embarassing reply I ever seen in my life. Banelings against siege tanks? :lol
 

Mr Cola

Brothas With Attitude / The Wrong Brotha to Fuck Wit / Die Brotha Die / Brothas in Paris
I cant believe it but i won a macro game, Terran v Terran, lost every one so far but this time instead of trying an early strat i thought, fuck it, build defence, scout him, and try to beat his expansions, try to win the economy war. Took 55 minutes but i just stopped him expanding, massed vikings because he was going air and expanded 3 times myself, though i could have managed them better as i was always lacking gas. Regardless i just kept killing his expansions, shutting off his mineral lines, and he gave up. I didnt attack his base once during the entire game (mostly because he had turreted that bitch up something awful) but i won the eco war.

Goddamn i love this game :D
 

Ashhong

Member
do voids continue to charge up when switching targets? i know they keep their charge if they have it, but do they continue to charge up too?
 

Mudkips

Banned
joelseph said:
Thanks for the replies guys. Here I was thinking shields was good to save up for because they recharge and Protoss lack healing. Attack it is, thanks.

Your thinking was correct.
Shields are best.

When fighting with a medium number of units, 99% of the time you're going to be trying to focus fire your targets. If you have +1 on your shield, it will be in effect for a little over half of the life of the unit, for each time it is hit.*

If you have +1 attack on your unit, it only triggers on each attack.

+1 armor is in effect the same as shields, except that it triggers only AFTER shields are drained, and you can't recover that regular health back. Since shields regen during battle, taking X DPS with armor + 1 results in you dying faster than taking X DPS with shield +1. (On units with equal health/shield numbers.)

You essentially get more of a bonus from the shield than you do from the attack because the shield bonus comes into play more often. For very large battles, attack is better because most units will end up living long enough (assuming you can micro them a bit) to, overall, give you more attack bonuses than shield bonuses. The same holds true in small battles (< a dozen units) because you should be able to micro shit away as it gets hit.

It's medium-sized battles (which are most battles) where the difference shows up.

*Armor/shield bonuses don't always take effect in a simple [attack - armor = damage] fashion. Try a marine (attack 6) against a battlecruiser with full armor (9) and watch how the health dissipates.

If you're going with 1 forge, get 1 attack then 1 shield since you're probably going to fight with a smaller group.
If you're going 2 forges, get attack and shield since you're probably going to fight with a medium-sized group.
If you're going 3 forges, obviously, get 'em all (I always do this as Protoss, but I always play 2v2, it's not really applicable to 1v1).

And of course, the BIGGEST advantage to going shields?
It affects air units too!
 

Zzoram

Member
hayguyz said:
Any idea on this? I checked my battle.net account last night and had Starcraft 2 beta in my "manage games" section with the option to download it. I never received an email about it.

Most people didn't get an email, since email keys were being sold on ebay.
 

mbmonk

Member
I will be on tonight.

mbmonk.funkytown

I am a copper Protoss but thinking about starting to learn T and Z. Just msg me if you want to play.
 
D

Deleted member 30609

Unconfirmed Member
yay, I lost a game, but finally it was a game that actually had a bit of a back and forth and movement up the tech tree. being forced to use units other than Zealots and Stalkers is good.

I need to get my air up more efficiently, otherwise Siege Tanks just steam roll my big impressive army.

I'm still flirting with all the SG and Robotics units, so obviously I need to get that down a bit more.

This is the most fun game to lose, it's weird.
 
D

Deleted member 30609

Unconfirmed Member
I'm no pro, I'm probably only mildly better than you at the moment, so take this as you will, but I found Protoss to be the most beginner friendly. Not having to worry about leaving Probes behind to build structures is one of those little things that eased me into the game nicely.
 

Yaweee

Member
Protoss are probably the easiest to learn, due to how easy their lategame macromanagement is. Hotkey all of your WarpGates to 5 and you are set. They also have the fewest units, so micro isn't as overwhelming.

Zerg need a function on their Hatcheries to call the nearest queen to inject Larvae. As it is now, you need to hotkey all of your queens and all of your hatcheries, and use the Queen's ability on the Hatchery. That seems like too much of an unnecessary complication compared to the other races' macro abilities.
 

Feep

Banned
So, as a Protoss player, I'm beginning to get a good feel for the unit strengths/counters regarding robo and air teching.

However, I've hardly EVER messed around with Templars. Apparently if my enemy is Terran or Zerg and they aren't awesome at micro, Psy Storm can be devastating. Worth it?

Also, if I wanted to try out early Dark Templar harass, is there any way this can work against a Terran player who has properly walled off his base? Do I have to build a Warp Prism?

Protoss are probably the easiest to learn, due to how easy their lategame macromanagement is. Hotkey all of your WarpGates to 5 and you are set. They also have the fewest units, so micro isn't as overwhelming.
All Warp Gates are automatically hotkeyed to W. It is awesome.
 
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