IDK, cant launch SC thoughmaniac-kun said:are us servers down?
IDK, cant launch SC thoughmaniac-kun said:are us servers down?
iamblades said:What they need to do to make templar tech more viable is not to change the unit at all, they need to put DTs back in the templar archive and dump the dark shrine.
Templar builds would get a lot more use if you got more that just high temps from it. Right now both the templar routes are dead end tech, while robo or stargate give you more options.
I mean the dark shrine doesn't even have any upgrades, sure sign of a useless building. Is there any other tech building that doesn't give you any upgrades?
Still, there were plenty of other changes besides just balance. The game has changed significantly since day one:Ice Monkey said:12 patches seem to want to disagree with you.
I could be wrong but I don't even remember a patch other than the UI overhaul that even improved netcode and graphics performance (there was one patch that improved medium visuals though). The game has run virtually the same since day 1 of the beta. aside from balance changes...
Netcode probably wont even have been touched until the stress testing a week or so before release, third beta phase or whatever crap.
CHANGES MENTIONED BY TEAMLIQUID, Poster Zelniq.
- Right clicking somewhere while holding CTRL no longer gives the Attack-Move command, it just Moves. Often people would re-bind hotkeys while trying to run away and it would Attack-Move and suicide instead.
- Not a bug fix but If you Select Larva (hotkey S) but there are no larvae left to select, it selects all the morphing eggs instead. should eliminate the possibility of that annoying accidental Ventral Sacks Research
- Drone bug where if you tell it to move right after it starts to morph into a building, it cancels the building (some resources lost) is now fixed.
- New sound effects and some lightly edited music (& 1 new protoss track)
- Neural Parasite casts faster (tentacle shoots out quicker)
- Can now Bind Locations like you could in SC1. CTRL + F5 - F8 binds the camera location, F5-F8 recalls those locations. useful for rally points, warp-in, mule'ing, etc.
- Zerg buildings now bleed when low HP.
- Protoss buildings now have little bolts of electricity flash around when low HP AND low/empty shields (in BW, the blue flames always showed even if shields fully regenerated)
- The bar indicating the procedure of larva spawn now goes from left to right.
- Another bar has been added for hatch/lair/hive upgrade. In the previous version, it just replaces the larva spawn bar.
- Most exciting: now you can cancel a egg and make it back into a larva with full return.
- Colossus can no longer walk through/over force field
- Orbital command scanner sweep graphical change
- Hydralisk/Thor/Zerglings can now /dance and /cheer (Protoss units coming last in this case)
- 8 new player colors (possibly only accessible by map editor? dunno, depends on max # of players in a multiplayer game)
- A window now pops up showing the countdown to being revealed (25 sec), when you lose all of your Nexus/Hatch/CC
- All types of units now have a Rank description, like Disciple, Predator, General, etc
- Creep tumor seems to spread creep faster, not 100% sure
- New creep tumor texture, new baneling egg morphing texture.
- Health bars no longer turn yellow if they lose any damage at all. now they stay greenish while theyre at high HP
- All zerg buildings now have animations for whenever they are researching/upgrading/building anything. often times they just move around faster
- New mouse cursors for each race
- The preview of any structure before it is morphed by zerg, now is no longer translucent, it looks exactly the same as if the structure was finished.
- When you tell a spire to morph into a greater spire, there's a totally sweet animation!
- New hydralisk range upgrade icon. (used to have the same one as Roach Burrowed Movement upgrade)
- New texture for Fleet Beacon. high templar warping in looks different
- Hellion's flame is now blue, it may be because i researched the Pre-Igniter upgrade is what I'm guessing
- Ghost academy now animates while it's doing stuff, or did it always? (cybernetics core still does not sadly)
The Lamonster said:Still, there were plenty of other changes besides just balance. The game has changed significantly since day one:
aznpxdd said:Damn...in a 2v2. Imagine stimmed marauders/marines with frenzy...drool...
aznpxdd said:Damn...in a 2v2. Imagine stimmed marauders/marines with frenzy...drool...
was your pvt early void ray based before? that's really all that's changedrsam87 said:Haha oh man, my Toss is gonna have a lot more trouble with Terran now.
I'm going to guess that the retail game will be vastly different from this beta patch.
-COOLIO- said:was your pvt it early void ray based before? that's really all that's changed
yeah, but void ray nerf seems more pvt specific.Sarye said:it also made the stim and shield upgrades more attractive
-COOLIO- said:was your pvt it early void ray based before? that's really all that's changed
maniac-kun said:i made suggestion about a ingame replay channel that shows the best replays and maybe replays of cup finls etc.
http://forums.battle.net/thread.html?topicId=25026432930
rsam87 said:Yea I used voids to stop the early mard/rine push that I had trouble dealing with before in the early game.
This patch makes voids harder and the infantry push stronger.
Any tips for adjustments?
i think an equal cost sentry, stalker, immortal army counters an early infantry army pretty well. especially if you break up the mards with fields since they like to kite.rsam87 said:Yea I used voids to stop the early mard/rine push that I had trouble dealing with before in the early game.
This patch makes voids harder and the infantry push stronger.
Any tips for adjustments?
Ashhong said:who wants to plaaaaaaaaaay?
Patch is live??Yaweee said:14 person FFA! Or 4v4!
The Lamonster said:Patch is live??
sure. coolio.nickMarchizmo said:Coolio, wanna be my battle.net friend?
Yaweee said:I just checked. It isn't =(. The patch loader shows up, but it doesn't fill and PLAY is orange, so you can start SC2. However, the servers are down so it is meaningless.
none of us canZen said:Hm am I the only one that can't download the patch? it's just sitting there with 'preparing to download the new patch...' and the play Icon is acessable.
Zefah said:I'm happy about the removal of identifiers. I hate the whole concept.
MrDenny said:I just installed the beta on my new comp, but it stops downloading at patch 6.
Just says preparing to download.
Anyone know what's up?
Pretty sure its more useful on the massive ones, so that it doesnt get controlledaznpxdd said:Damn...in a 2v2. Imagine stimmed marauders/marines with frenzy...drool...
MisterAnderson said:Super Blood Bath (12 players - 6v6, 4v4, 3v3, 2v2, 1v1, FFA)
I took Blood Bath's formula and multiplied it. No idea how this will play but interested to try it out. Resources are extremely limited, so the center high yield locations will be a serious battleground. Again, bare-bones on the art side of things, but I don't want to go nuts on the art for this until I figure out if it's fun to play since it's such a huge map and would be a lot of work.
Prophet Steve said:Guys, I don't have any clue where you are talking about, am in the beta, got my first few games massacred and need tips. Somebody wants to play with me or give me some beginner tips? Never played Starcraft before.