cramcakes said:I think it's for 2v2 games when your partner leaves and you gain control of their forces.
So in 2v2 if my opponent leaves my w key will then select all his warpgates? i didn't know that.
cramcakes said:I think it's for 2v2 games when your partner leaves and you gain control of their forces.
i can? BALLINmsv said:That's the gridkey layout, you can select it in options.
The new StarCraft II publishing system on Battle.net allows you to publish your maps and mods directly to the Battle.net service, where they are permanently stored online and made available for others to play within the game. If you want to play your map online with other players, or if you want others to be able to use your mod in their maps, they need to be posted using the publishing system. Below you'll find details and information on how to begin using the publishing system, and some of the nuances to help you on your way.
Note: The default Battle.net host in the editor is currently not configured with the correct beta information. Before you can publish from the editor, you will need to change this setting by doing the following:
# Use the File > Preferences command from any editor window
# Select the Battle.net item in the list
# Change the Host value to: us-beta.logon.battle.net
# Click OK
Publishing Your Map or Mod
Publishing is done through the editor. First, open the map or mod you want to publish, and use the File > Publish command from any module window. This will open a dialog for configuring the details of the publish, as follows:
* Log In - Click the Log In button in the left panel to log in to Battle.net using your Battle.net account and StarCraft II character.
* Published Name - The published name of your map or mod is what uniquely identifies it on Battle.net, and this name must not already be in use by any existing map or mod that has already been published by another user. By default, this will be the name defined through Map > Map Info or in the Document Info component within the Overview Manager.
If this name is already in use, or you simply want to publish using a different name, click the Change Name button to enter a new name. You may also specify a different name for each language the game supports, but this is not required. Note that the name in each language is required to be unique across all languages.
* Revision - Each published file has a version number associated with it. When you re-publish a map or mod that you have already published (that is, using the same published name), this version number will be incremented automatically. You can choose to increment it as a Minor revision, which generally means only small tweaks or fixes have been made, or as a Major revision, which means significant changes have been made.
* Release (Maps only) - When you choose a Private release, the map will not be available to other players within the game, and only you yourself will be able to create games using this map, after which you may invite other players into the game. This is a good way to test your map with friends online before releasing it to everyone. When you choose a Public release, the map will be available to the entire StarCraft II community, and anyone can create a game using your map.
* Author - The author name will automatically display as your StarCraft II character, or you may optionally choose Show Real Name to have your real name shown instead.
* Locked For Editing (Maps only) - Before publishing a map for the first time, you are required to choose whether it will be Locked or Unlocked.
A Locked map, once published, cannot be opened in the editor by anyone, including yourself. Choose this option if you want to prevent others from viewing or copying your map using the editor. However, make sure to retain a local copy of your map for future modification in the editor.
An Unlocked map can be opened by other users within the editor. Choose this option if you would like share your map with other map makers. This is a good way to contribute to the map making community, but keep in mind that others will be able to copy and publish the map as their own.
* Locked (Owner Use Only) (Mods only) - Similar to maps, mods must also be either Locked or Unlocked.
A Locked mod will not be available to other users, and only you will be able to include it in the maps you make.
An Unlocked mod can be used by others in their maps, and sharing your mods with other map makers can benefit the map making community significantly. But as with maps, remember that an unlocked mod may also be copied by others.
* Storage Requirements - Battle.net has the following limits for published files per user: up to five individual maps or mods (represented as "slots" in the dialog), with no more than 20 MB total size, and no more than 10 MB used for any single map or mod.
If there are any additional requirements for publishing the map or mod, they will be listed on the left. Once everything has been configured, you can accept the dialog, and your file will be uploaded to Battle.net. Upload progress can be seen in the File Transfers window which will automatically be shown. When the upload is complete, you can get online in the game and play your map!
Managing Your Published Files
Once you've published one or more files to Battle.net, you can use the File > Manage Published command from any editor module to open a window for viewing all of your currently published files. You can log in to Battle.net from this window, and must do so in order to see your files.
* Storage Used - Shows you how many publishing slots and how much storage space is currently being used by your account.
* File List - Lists all maps and mods published to your account, with basic details about the status of the file. Selecting a file will show additional information and the preview image on the right.
* Remove From Account - This button will remove the selected map or mod from your account and free up a storage slot. This means it will no longer be available for play or use through the Battle.net service. Note that for mods, any existing published maps that include the mod will still be able to access the old mod data, but newly created maps will no longer be able to use it.
* Open In Editor - This button will open the map or mod in the editor, where it can be modified and saved to a new local file. This can only be done for Unlocked maps or mods.
* Storage Requirements - Battle.net has the following limits for published files per user: up to five individual maps or mods (represented as "slots" in the dialog), with no more than 20 MB total size, and no more than 10 MB used for any single map or mod.
MisterAnderson said:Each account can only upload up to 5 maps at any given time? Wtf?
Ice Monkey said:i think they may have mentioned something about giving more space if you are worthy from doing good stuff.
Orangepeel said:What I'm hoping this is alluding to is some kind of central DB where blizzard allows you to search for maps in, but that people could still freely host a custom game where people download it directly off you. You know, the way it's been since sc1 and wc3, but then again they took out chat channels to "improve" the socialization aspect of bnet so far so yeah..
How sad is it that we're in a time where this is totally fesable TTDurielBlack said:No, they want to be able to charge you microtransactions for additional storage. For 25$ one-time fee for 5 additional slots or maybe a low 15$ monthly fee.
So channels are gone for good? Fuck that sucks. The friend system is still so lacking right now.Orangepeel said:What I'm hoping this is alluding to is some kind of central DB where blizzard allows you to search for maps in, but that people could still freely host a custom game where people download it directly off you. You know, the way it's been since sc1 and wc3, but then again they took out chat channels to "improve" the socialization aspect of bnet so far so yeah..
MisterAnderson said:LOL if they expect people to pay $15 a month for map storage space. Where did you hear that by the way?
Zefah said:Why did they get rid of channels / chat rooms? Seriously, I am completely at a loss as to the reasoning.
So far, new B.net < old B.net
Q. Hi. So many people are complaining about this on the forum... is it true that there will be no chat channels? I hope not!
A. We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches.
Orangepeel said:Well they're coming back, at a date TBD though, AFTER release no less :/
That's from a twitter chat thing they did, which btw is pretty interesting if you haven't read it yet
http://forums.battle.net/thread.html?topicId=23767157319&sid=3000
It's just a shame they took the time to add a, very quote unquote, feature like facebook integration but won't have a basic thing like a regular chat channel.
Zefah said:Why did they get rid of channels / chat rooms? Seriously, I am completely at a loss as to the reasoning.
So far, new B.net < old B.net
the old battle.net didnt have a cross regional setting you had to change your realm to play in the other continents so its a new featureghst said:i'd trade all the accessory shit they're piling in for cross-regional play.
"cross-regional" jesus, i'm saying it like it's a feature.
blizzard only channels suck though =/ Do people actually even talk in those? The whole point of channels was having your own with you and your friends. Sure parties sorta replaces that but it's still more practical to have a channel.maniac-kun said:iam ok with blizzard only channels added in a later patch
Heck in every Blizzard game you've been giving the option..Orangepeel said:But in sc1 you had the option of selecting the gateway, or region.
2 new maps, 3v3 and 4v4. >_>watervengeance said:Server's up (US)
maybe. speaking of, it seems you can only add realid or facebook friends via text, otherwise you need to find their profile and click add.MisterAnderson said:Also gives me the expires June 21 message. Maybe it's referring to the name we picked?
Pandaman said:maybe. speaking of, it seems you can only add realid or facebook friends via text, otherwise you need to find their profile and click add.
Pandaman said:maybe. speaking of, it seems you can only add realid or facebook friends via text, otherwise you need to find their profile and click add.
:lolIce Monkey said:Damnit panda, i was gonna steal your name and freak everyone out
Now ill have to be pandaman
Pandaman said::lol
no dice!
lets get something going!
@stormer: by plaing someone, seeing them in ladder or being in a convo with em.
Orangepeel said:orangepeal <---- gaf chat gooooooo 3v3/4v4
Pandaman said::lol
@stormer: by plaing someone, seeing them in ladder or being in a convo with em.