Battle.net 2 is actually quite a wreck. Only the matchmaking and ELO system is improved over the Warcraft III Battle.net. Compared to Warcraft III, Starcraft II puts tighter restrictions on custom map publishing (5 maps per account total, 20MB global size limit, 10MB individual map limit) and the custom match host/rank system makes new versions of popular maps get buried at the bottom of the list.
This is bad because the best map creators are limited to 5 actively hosted maps at any moment. The size limit also seems to be a way to suppress custom content to allow for the sale of DLC.
How do we get the games media to actually push Blizzard on this subject? These restrictions will ensure that Starcraft II never develops as good a custom map community as Warcraft III.
This is bad because the best map creators are limited to 5 actively hosted maps at any moment. The size limit also seems to be a way to suppress custom content to allow for the sale of DLC.
How do we get the games media to actually push Blizzard on this subject? These restrictions will ensure that Starcraft II never develops as good a custom map community as Warcraft III.