Still working on the glossary for the official thread's OP. Can you guys run through and see if I'm missing any key terms? Looking only for terms unique to Starcraft or RTSs in general. I think it's a pretty exhaustive list but I'm probably missing some blatantly obvious terms.
# POOL - eg 6 Pool, 13 Pool, etc. The number of drones made before building a Spawning Pool. Variants of this term extend to other races, eg 10 Depot, 9 Pylon, etc.
_v_ - Refers to possible race matchups. eg, TvZ = Terran vs Zerg. PvP = Protoss vs Protoss. 4v4 = 4 players vs 4 other players.
APM - Actions Per Minute. The number of clicks and button presses that a player performs in a single minute. Used as a measurement of a player's speed.
BC - Battlecruiser.
BL - Brood Lord.
BM - Bad Manners. Can refer to "rage quitting", insulting an opponent, etc.
BUILD ORDER - The set order and timing as to when certain structures and units are built.
BW - Brood War, the expansion set to the original Starcraft.
CC - Short for either Command Center or Cybernetics Core.
CHEESE - High risk/reward early game strategies, sometimes viewed as unorthodox. Most successful against newer players. If a cheese strategy fails, then the player executing the cheese usually loses. eg. Photon Cannon rushes, "Proxy" Gateways, "6 pool", etc.
CRACKLINGS - Zerglings with the attack speed upgrade.
DANCING - A "micro" technique. Refers to a player attacking a unit, moving away, attacking, moving back, attacking, moving back, etc. Meant to maximize the damage given to a player while minimizing the damage received. May also refer to "getting down with it", or "doing a little jig".
DT - Dark Templar
ECONOMY - The health of a player's resource collection. A player with good economy generally has lots of workers mining resources.
EXPO - Expansion. An additional base that is built to improve a player's economy.
FE - Fast Expand. A strategy of building a mining expansion very early into the game. Most commonly associated with Zerg.
FF - Force Field.
FFA - Free For All. Games with multiple players where every player is fighting against every other player.
GG - Good Game. Most often said by a player when he concedes the match. If a player does not declare "GG" before leaving a match, or says it first when not intending to concede, it can be considered "BM", or rude.
GL HF - Good Luck, Have Fun. A common greeting at the beginning of a match.
HARASSMENT - Using hit-and-run attacks to damage, but not intend to destroy, an opponent. Important units and structures are generally the target of harassment the most. For example, a player might "harass" an enemy by sending mutalisks to destroy a player's workers.
HATCH - Hatchery.
HT / HIGH TEMPSs - High Templar.
HYDRAS - Hydralisks.
KEKEKEKE - A Korean laugh. Generally used for humor, often associated with zerg rushes.
LINGS - Zerglings.
LOTS - Zealots.
MACRO - Actions performed by the player that is centered around a player's base. "Macro" actions include things such as building units, building structures, researching upgrades, expanding, etc. A player with good macro is a player that manages their resources well.
MACRO MECHANICS - The specific macro-related abilities that each race in the game has. The Zerg Queen, Protoss Chrono Boost, Terran Orbital Command.
MBS - Multiple Building Select. A new feature in Starcraft 2, which allows you to select multiple buildings at a time to enable faster unit building.
MELEE - The standard Starcraft II game type. Uses the default units and starting conditions.
MICRO - Actions performed by the player when he is controlling his army. Micro actions include focus firing, "dancing", getting units into position, "harassment", etc. A player with good "micro" generally gets to most out of their units.
MMM - Marines, Marauders, and Medivacs. Common strategy of using a mass of basic Terran infantry units with healing and mobility backup from medivacs.
MUTAS - Mutalisks.
NATURAL (EXPANSION) - The closest possible expansion to your base. Most players expand to their natural first as it is the easiest type of expansion to defend.
PROXY - Building structures close to your enemy, usually far away from your main base. In the early game, it allows faster rushing, but is more risky if the rush fails. Protoss may build "proxy" pylons close to an enemy to allow for faster warp ins.
QQ - The act of crying. Two Q's together look like eyes crying.
RAX / RACKS - Barracks.
RINES - Marines.
ROBO - Robotics Bay.
RUSH - Making a quick attack, intending to kill an opponent before they build up to higher tier units.
SIMCITY - Having a large base with many structures, sometimes in reference to these buildings being a very ordered manner. Reference to the Maxis game of the same name, where you would be the creator of your own metropolis.
SPEEDLINGS - Zerglings with the speed upgrade.
TC - Twilight Council
TD - Tower Defense. A common UMS map-type.
TIMING PUSH - A vague term. Generally refers to pushing out with your army when your opponent is weak, maybe due to the fact that they are teching or expanding.
TL - Team Liquid. A well-known professional/high-level Starcraft community.
ULTRAS - Ultralisks.
UMS - Use Map Settings. Refers to custom made maps that feature unique game types beyond the standard melee-type game.
WALL OFF - The strategy of building structures and units at your base's choke point to help guard against early rushes. For Terran, this usually means 2 supply depots with a barracks. For Protoss, this usually means making the choke even smaller with structures and then closing the choke with zealots in the hold position.