I need to see the replay of TheLittleOne with nukes and battlecruisers. I watched a bunch of his replays (with commentary) and he is pretty badass.Hazaro said:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=127046
Oh man this will be awesome.
I'm really really excited to watch how Tester plays.
The replays will be cast by Day[9] and Chill on Saturday, May 29 11:00am PDT.
Bo3's then Bo5's. $600, $300, $200, $100 to be won.
I think it's this game? HD and Husky also did a commentary for it, but the first link has Day9 which is probably a bit better.close to the edge said:I need to see the replay of TheLittleOne with nukes and battlecruisers. I watched a bunch of his replays (with commentary) and he is pretty badass.
Holy shit. This game did not disappoint. The only thing that could have made the game more awesome were Carriers and a Mothership.Snow said:I think it's this game? HD and Husky also did a commentary for it, but the first link has Day9 which is probably a bit better.
Snow said:I think it's this game? HD and Husky also did a commentary for it, but the first link has Day9 which is probably a bit better.
Sarye said:I'm sure this is answered already but how does one fight off siege tanks? Like.. alot of them? I've heard strategies from getting phoenixes and lifting them... to getting zealots with charge. Usually the opponent's composition is MM + siege with vikings supporting.
The issue for me is that I usually go quick robo but when I scout a factory, it's almost too late to switch to stargate as the economy doesn't support both a robo and stargate.
I hate to change my strategy drastically anyway as it destroys my unit composition.
So what should I do? research charge and go heavy zealots + sentry + immortals?
I'm terrible at micro too so I guess that's a huge part of it.
V_Arnold said:They win. You know, the reason you build up your strategies, and practice, is to be competitive AND to win.
Those complaining about cheese should be thankful instead, as it gives them an opportunity to practice against stuff which are unexpected to happen, but happen anyway. So if you have a counter, use it. If you dont, then the opponent was better.
Always try to look the game as it is: a game, a match, one entity, totally independent of what your long-term gameplans are with SCII, and what your opponents are.
Sarye said:I'm sure this is answered already but how does one fight off siege tanks? Like.. alot of them? I've heard strategies from getting phoenixes and lifting them... to getting zealots with charge. Usually the opponent's composition is MM + siege with vikings supporting.
The issue for me is that I usually go quick robo but when I scout a factory, it's almost too late to switch to stargate as the economy doesn't support both a robo and stargate.
I hate to change my strategy drastically anyway as it destroys my unit composition.
So what should I do? research charge and go heavy zealots + sentry + immortals?
I'm terrible at micro too so I guess that's a huge part of it.
Corum said:Immortals.
I believe colossi with upgraded range take care of them too.
Sarye said:Can you expand on that? Obviously only immortals will get shredded if we are talking like 6-8 tanks in siege. What kind of composition should I have? how should I attack?
I'm sure this is answered already but how does one fight off siege tanks? Like.. alot of them? I've heard strategies from getting phoenixes and lifting them... to getting zealots with charge. Usually the opponent's composition is MM + siege with vikings supporting.
The issue for me is that I usually go quick robo but when I scout a factory, it's almost too late to switch to stargate as the economy doesn't support both a robo and stargate.
I hate to change my strategy drastically anyway as it destroys my unit composition.
So what should I do? research charge and go heavy zealots + sentry + immortals?
I'm terrible at micro too so I guess that's a huge part of it.
V_Arnold said:They win. You know, the reason you build up your strategies, and practice, is to be competitive AND to win.
Those complaining about cheese should be thankful instead, as it gives them an opportunity to practice against stuff which are unexpected to happen, but happen anyway. So if you have a counter, use it. If you dont, then the opponent was better.
Always try to look the game as it is: a game, a match, one entity, totally independent of what your long-term gameplans are with SCII, and what your opponents are.
watervengeance said:I don't want to sound like I'm a sore loser (well, I am, but that's a different story), but I always just get the feeling that I'd beat them all if they just played normally. And no, it's not that I don't scout or anything because I do. I will always catch their Stargate, <10 Pool, etc and be prepared for it (and win). But do I find it fun? No, because I don't enjoy playing 5 minute games.
I haven't played a game past 15 minutes in such a long time, maybe one every 20 games. As a result, I don't get nearly enough practice for the mid/late game. I don't get to play against better players to get practice. Every time I get close to the top of the ladder, I lose to super high level players (due to lack of practice). I occasionally lose to cheese because you can't ALWAYS scout it. So I'm pretty much stuck in a limbo where I don't suck as a player, but I can't do anything to really improve. Oh yeah, I'm already so prepared for when the game comes out. I just know that 75% of the players are gonna play this way.
I can understand if these people are playing in a tournament. I have no problems with that, because you do what you can to win. But I just can't get over the mentality that every other low level player just learns how to do these stupid builds instead of learning to play the game.
I know all I really do is complain in this thread about how much I lose, but whatever. Consider me the Bronze(Silver) level Yoshichan or something. No offense Yoshichan.
Note: I use the term cheese for pretty much every all-in build, and occasionally unorthodox strategies. It's much easier for me to type this way.
I understand a little. Since the last big wave of invites went out, I have noticed a huge increase in the amount of all-in rush games Ive been in. Even some Gold players use it a lot. It seems like 3/4 of the games Ive played since last week have been all-in rushes in the first 5 minutes. At first it was kind of cool to prepare for it and deal with it, but now it is just annoying. It isnt tough to counter, if you have a scout and once you have it contained they disconnect immediately or you wipe them with whatever army you have left. They build nothing in their base, so you dont really learn much. They are easy wins, so it is good if you want the points to move up, but far from fun. Ive taken to playing insane difficulty ai mods, because at least I get a chance to practice a build past spawning pool.watervengeance said:I don't want to sound like I'm a sore loser (well, I am, but that's a different story), but I always just get the feeling that I'd beat them all if they just played normally. And no, it's not that I don't scout or anything because I do. I will always catch their Stargate, <10 Pool, etc and be prepared for it (and win). But do I find it fun? No, because I don't enjoy playing 5 minute games.
I haven't played a game past 15 minutes in such a long time, maybe one every 20 games. As a result, I don't get nearly enough practice for the mid/late game. I don't get to play against better players to get practice. Every time I get close to the top of the ladder, I lose to super high level players (due to lack of practice). I occasionally lose to cheese because you can't ALWAYS scout it. So I'm pretty much stuck in a limbo where I don't suck as a player, but I can't do anything to really improve. Oh yeah, I'm already so prepared for when the game comes out. I just know that 75% of the players are gonna play this way.
I can understand if these people are playing in a tournament. I have no problems with that, because you do what you can to win. But I just can't get over the mentality that every other low level player just learns how to do these stupid builds instead of learning to play the game.
I know all I really do is complain in this thread about how much I lose, but whatever. Consider me the Bronze(Silver) level Yoshichan or something. No offense Yoshichan.
Note: I use the term cheese for pretty much every all-in build, and occasionally unorthodox strategies. It's much easier for me to type this way.
Zertez said:I understand a little. Since the last big wave of invites went out, I have noticed a huge increase in the amount of all-in rush games Ive been in. Even some Gold players use it a lot. It seems like 3/4 of the games Ive played since last week have been all-in rushes in the first 5 minutes. At first it was kind of cool to prepare for it and deal with it, but now it is just annoying. It isnt tough to counter, if you have a scout and once you have it contained they disconnect immediately or you wipe them with whatever army you have left. They build nothing in their base, so you dont really learn much. They are easy wins, so it is good if you want the points to move up, but far from fun. Ive taken to playing insane difficulty ai mods, because at least I get a chance to practice a build past spawning pool.
You're not building up anything though. Your overall skill doesn't improve much when you successfully pull off a cheese as opposed to some other kind of tactic. All you're doing is making numbers go up, and when you meet someone who CAN counter that cheese with better play then you're fucked, because relying on cheesing improves your game way too slowly.They win. You know, the reason you build up your strategies, and practice, is to be competitive AND to win.
No. You know what's unexpected? Mass phoenix, burrowed infestors taking over your tanks, multiple concurrent drops, DT harassment at every expo. You don't benefit at all from using or fighting against a cheese because almost every cheese strategy has been outlined and countered and posted online. And isn't the purpose of a cheese to not give your opponent a chance to counter? Take 6pool for example, it's countered by heavy worker micro, but the effort it takes to go to 6pool vs the effort it takes to counter it using nothing but workers is radically different. So even if someone beats you with it, it doesn't mean they're better than you in every other situation. Only in this specific instance.Those complaining about cheese should be thankful instead, as it gives them an opportunity to practice against stuff which are unexpected to happen, but happen anyway. So if you have a counter, use it. If you dont, then the opponent was better.
I don't get that last part. Why would you do that, there's no point to playing the game if you're not even thinking about the next one. The driving force behind competitive games is because each instance you play is practice for the next one.Always try to look the game as it is: a game, a match, one entity, totally independent of what your long-term gameplans are with SCII, and what your opponents are.
Cru Jones said:This reminds me of playing original Command and Conquer on a LAN with buddies and you'd always have the guy that would try and demand that harvesters aren't attacked throughout the game.
Sarye said:I'm sure this is answered already but how does one fight off siege tanks? Like.. alot of them? I've heard strategies from getting phoenixes and lifting them... to getting zealots with charge. Usually the opponent's composition is MM + siege with vikings supporting.
The issue for me is that I usually go quick robo but when I scout a factory, it's almost too late to switch to stargate as the economy doesn't support both a robo and stargate.
mbmonk said:One idea I had today, but haven't test, is get a drop ship and do a zealot/immortal bomb on the tanks. Basically just unload your units from the drop ship right next to the tanks. Since they are sieged up they should do splash damage to themselves or other friendly tanks.
You can make a drop ship from the same builidng as the observer and immortal so it just flows well. No tech upgrade required.
Of course you have to be careful of marines because they can shoot your drop ships, but if he is Maurader heavy this MIGHT work. This is all just theory. I would probably move my main army in first and then bring in the immortal bomb second. But some of the advance players could speak to the issue if this is even viable.
Can't wait to get home and test it out.
Sarye said:That's a pretty good idea and I haven't thought of using a dropship. I probably wouldn't drop immortals as they're expensive and will keep immortals with my main army. (they do +20 to armor so I would want to keep them alive as long as possible).
I guess a dropship of only zealots should do the job. Most tank heavy armies also have heavy vikings as support so a drop may be a bit difficult to achieve. All this requires micro which I'm TERRIBLE at. Like.. Terrible..
Maybe I should practice that.
Observer and Cannons.Y2Kev said:What unit is the protoss scanner/revealer thingie? Is it still the observer? I just got nerfed by like 1 banshee because I couldn't reveal it.
Y2Kev said:What unit is the protoss scanner/revealer thingie? Is it still the observer? I just got nerfed by like 1 banshee because I couldn't reveal it.
Zealot bombs were a common tactic in Starcraft 1. And I've seen White_ra pop an immortal out for a second to absorb that first siege shot before dropping more fragile units when doing harassment. It's probably only really viable against specific targets though. Say, maybe a handful of tanks on a ridge or something.Sarye said:That's a pretty good idea and I haven't thought of using a dropship. I probably wouldn't drop immortals as they're expensive and will keep immortals with my main army. (they do +20 to armor so I would want to keep them alive as long as possible).
I guess a dropship of only zealots should do the job. Most tank heavy armies also have heavy vikings as support so a drop may be a bit difficult to achieve. All this requires micro which I'm TERRIBLE at. Like.. Terrible..
Maybe I should practice that.
duh. lol-COOLIO- said:where are replays kept?
-COOLIO- said:where are replays kept?
Sarye said:I'm sure this is answered already but how does one fight off siege tanks? Like.. alot of them? I've heard strategies from getting phoenixes and lifting them... to getting zealots with charge. Usually the opponent's composition is MM + siege with vikings supporting.
The issue for me is that I usually go quick robo but when I scout a factory, it's almost too late to switch to stargate as the economy doesn't support both a robo and stargate.
I hate to change my strategy drastically anyway as it destroys my unit composition.
So what should I do? research charge and go heavy zealots + sentry + immortals?
I'm terrible at micro too so I guess that's a huge part of it.
Can you expand on that? Obviously only immortals will get shredded if we are talking like 6-8 tanks in siege. What kind of composition should I have? how should I attack?
Sarye said:All this requires micro which I'm TERRIBLE at. Like.. Terrible..
Maybe I should practice that.
awesomembmonk said:WinXp - it's in My Documents\starcraft2\replays...????? I think.
You have to save them on b.net first. Go to the little camera icon on the left to get the replay menu, then select it and click save. It then goes into one of your user folders. Probably something like <user name>\starcraft II\replays.-COOLIO- said:where are replays kept?
Snow said:I think it's this game? HD and Husky also did a commentary for it, but the first link has Day9 which is probably a bit better.
-COOLIO- said:http://www.sc2rc.com/index.php/replay/show/6483
well here's a spine crawler rush. it seems a looot more effective than a cannon rush. what can i do to beat it? can 2 marines down 3 crawlers before they spawn? should i always keep an scv just out my base against zerg to block a hatchery going down?
as soon as the front is broken they can just run in zerglings and youre done. especially if you built to counter the rush
Ice Monkey said:Yeah but that's much more understandable because if there's anything the original C&C's did wrong compared to starcraft and warcraft and such it was how expensive and long to build their harvesters were combined with the fact that each had to hang out at it's own precious building that sucks up power for more than a few seconds (not red alert though I guess).
Not only that but the resources were always farther from the base exponentially compared to starcraft and warcraft so they were by definition vulnerable. AND you couldnt even build on the tiberium in order to defend your harvesters whatsoever with static d if necessary.
It may not have seemed like it but I would say calling "no attacking harvesters" is akin to saying "make C&C more like starcraft in the easiest way possible during this game plzkthxbai" and there aint nothing wrong with that IMHO.
Now if they asked for no harvesters and no refinerys be attacked then they're just being pussies is all.
ChronicleX said:You did not scout, your own fault. All you had todo was see the hatch go down then you could just rally your units to the hatch to prevent any spinecrawlers being made/used. Hatch would of had to been cancelled or would of finished and been a waste of 400 min.
In short - Fail rush. It would of made more sense to make two queens, sending the first across the map to make creep tumors near the base to plant SpineCrawlers, with the hatch a little further away.
350 with the droneAdent said:Hatcheries are 300 minerals. And the servers are shutting down in 5 minutes.