:lolCorran Horn said:
scout two gate into...
two gate cyborg double gas food block.
truly a classic strategy.
I've also never seen a FE vs two gate where the two gate had a consistent 10 harvester lead. :lol
:lolCorran Horn said:
F#A#Oo said:OMG....:lol
This is the guy who tries to portray himself as a SC god...?
Less nonsense spewing on GAF ChronicleX...and more practice for you I think...
Pandaman said::lol
scout two gate into...
two gate cyborg double gas food block.
truly a classic strategy.
I've also never seen a FE vs two gate where the two gate had a consistent 10 harvester lead. :lol
ChronicleX said:I swear no-one even reads this forum anymore. Some things are more interesting than playing a noob at SC2 such as Christopher Walken, however I will never say no to a custom.
spazzfish said:Whats the general consensus for zerg with the better players 7 pool, 10 pool or 13 pool?
Normally I go 13, but more and more i'm seeing zerg players go quicker.
F#A#Oo said:Anyone that recommends getting a Roach Warren before Queen has no right to tell anyone how to play.
F#A#Oo said:Anyone that recommends getting a Roach Warren before Queen has no right to tell anyone how to play.
In mirror matches I always go 10 pool with early gas...usually if they see my early gas my opponents revert to a more macro game instead of early rushing me.
13/14 pool is in my opinion is way too late in mirror...and most definatetly you will have to put down spinecrawlers and do a ton of kiting and time-wasting tactics to survive any initial rush.
10 pool with early gas means you're at a pretty distinct mineral disadvantage. 10 pool best supports sending the earliest rush possible as well, which is pretty easily countered as Zerg. It is very easy to get some lings up by the time a 10 pool makes it to your base as 13/14 pool, and have a Queen on the way because of your mineral advantage.F#A#Oo said:Anyone that recommends getting a Roach Warren before Queen has no right to tell anyone how to play.
In mirror matches I always go 10 pool with early gas...usually if they see my early gas my opponents revert to a more macro game instead of early rushing me.
13/14 pool is in my opinion is way too late in mirror...and most definatetly you will have to put down spinecrawlers and do a ton of kiting and time-wasting tactics to survive any initial rush.
yea, but the 10 pool is mostly to counter the extreme early pools the other zerg might pull before it becomes viable to scout. the last thing you want is to scout a 7 pool just after you committed to three drones and cant get the larvae back.Dance In My Blood said:10 pool with early gas means you're at a pretty distinct mineral disadvantage. 10 pool best supports sending the earliest rush possible as well, which is pretty easily countered as Zerg. It is very easy to get some lings up by the time a 10 pool makes it to your base as 13/14 pool, and have a Queen on the way because of your mineral advantage.
Dance In My Blood said:10 pool with early gas means you're at a pretty distinct mineral disadvantage. 10 pool best supports sending the earliest rush possible as well, which is pretty easily countered as Zerg. It is very easy to get some lings up by the time a 10 pool makes it to your base as 13/14 pool, and have a Queen on the way because of your mineral advantage.
NIN90 said:Hey, we have an active group of EU gaffers. Add me so we can play some games!
dhelfric at gmail.com
F#A#Oo said:Anyone that recommends getting a Roach Warren before Queen has no right to tell anyone how to play.
Zen said:Ok, wait, skipping the queen can allow you to get roaches much earlier and put pressure on your opponent. TLO did it successfully a few games back against Protoss and won versus Idra. Day[9] has even commented that he's seen more Zerg player skipping the queens to apply early threat and keep their opponent contained.
Not as drunk as I was playing you. The difference here though is that I was more interested in the TV to my left than playing. I agreed to a second game where I said I would pay attention since what I was watching had finished, but while waiting for that to start "Balls of Fury" came on and that which was far more interesting.
Besides winning made the nub happy, maybe now it'll want to continue playing now it knows it can win (provided the opponent it plays does not care about playing that is).
Rez said:the 90s just called, they want their socially awkward PC gamer personality back
NIN90 said:
Corran Horn said:
My display is 1680x1050. To render in 1080p the aspect ratio gets a little off. I guess I could record the games on my 1080p TV but Im not sure if my PC would be able to handle fraps'ing that.Ashhong said:cool thanks. how come the aspect ratio is off?
Won said:Looks like Husky's kitten video worked and Blizzard is gonna answer what's up with B.net 2.0. Will be interesting.
I loved that video. Do you have a source??Won said:Looks like Husky's kitten video worked and Blizzard is gonna answer what's up with B.net 2.0. Will be interesting.
Hazaro said:http://forums.battle.net/thread.html?topicId=25170840862&sid=5000&pageNo=3
Bottom of page.
Show match: White_ra vs Machine ACE MATCH
http://www.livestream.com/lzgamer
awesome!Blizzard said:Thanks for the collection of feedback and the constructive tone. Always appreciated.
We're fully aware of the concerns that are being discussed in the various threads, on fansites, detailed through kitten videos, etc. and we're in the midst of working on a comprehensive address that should hit most of the major concerns. Just a heads up.
I'm able to take them out quickly with a Muta mass of only like 6-10.LaneDS said:So siege tanks have been ending a lot of matches for me in 2v2, what are some good counters for them as Protoss/Zerg? I went phoenixes but suck ass at micro'ing them and they were pretty much ripped to shreds by the marines and hyrdas backing up the tanks I was trying to lift off. Colossi don't seem very good either, even with upgraded lances.
I'm sure part of the key is "don't let your opponent mass up that many" but still, yikes. Any help is appreciated.
immortals hard counter tanksLaneDS said:So siege tanks have been ending a lot of matches for me in 2v2, what are some good counters for them as Protoss/Zerg? I went phoenixes but suck ass at micro'ing them and they were pretty much ripped to shreds by the marines and hyrdas backing up the tanks I was trying to lift off. Colossi don't seem very good either, even with upgraded lances.
I'm sure part of the key is "don't let your opponent mass up that many" but still, yikes. Any help is appreciated.
Sweet. Kittens prevail!Won said:Looks like Husky's kitten video worked and Blizzard is gonna answer what's up with B.net 2.0. Will be interesting.
LaneDS said:So siege tanks have been ending a lot of matches for me in 2v2, what are some good counters for them as Protoss/Zerg? I went phoenixes but suck ass at micro'ing them and they were pretty much ripped to shreds by the marines and hyrdas backing up the tanks I was trying to lift off. Colossi don't seem very good either, even with upgraded lances.
I'm sure part of the key is "don't let your opponent mass up that many" but still, yikes. Any help is appreciated.
Pro WoW players playing SC2 can't work out very well.. I mean, they are completely different skillsets... I'll pass.Zertez said:MLG is streaming SC2 exhibition matches, the players, so far are horrible though. I think they are pro WoW players, but still it was pretty sad to watch them play SC2. :lol
cant find itZertez said:MLG is streaming SC2 exhibition matches, the players, so far are horrible though. I think they are pro WoW players, but still it was pretty sad to watch them play SC2. :lol
-COOLIO- said:and roaches arnt bad for soaking up damage, or so i hear.
There is no easy counter to tanks. (Low marine count? Phoenix. No ghosts? Immortals. No detection? DT's in main, expo, and frontline. etc,etc.)ChronicleX said:Apart from mass immortals (which gets countered by EMP) your best bet is getting phoenix and using their grav beam to disable them like you have been doing. Aside from that DT's work well if you make sure there is no detection, send 1 or 2 to their bases so scan's are wasted before you send some at the mech.