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StarCraft 2 Beta |OT| (Beta Now Reopen, GL HF)

Zek

Contempt For Challenge
So how often do high level players go into a game already knowing what they're planning to do? Do they usually pick an early strat they're going to try and then only change it if scouting turns up an unfavorable matchup? Or is it better to rely on the results of the initial scout, and if that fails then quickly go for your next scouting option while preparing for a rush just in case?
 

Bisonian

Member
Scrow said:
ultralisks rip marines to shreds. :)

the splash damage on those kaiser blades is brutal to a mob of marines. the army will melt away.

Ice Monkey said:
<Great baneling tips>

I keep hearing the ultralisk answer as a counter to that and it just drives me nuts that a counter to relatively early tech for terran is the end game unit for zerg. When you consider the upgrades you need for the ultra itself, as well as that it drives you down the zergling tree (for melee damage upgrades), it just doesn't seem right that Blizzard wants us to counter that way.

That being said, it *has* to be better then watching my hydralisk mass go down like they are paper mache, so I'm going to give that a real shot next time.

The baneling tips are also very interesting. I definitely have not put much thought into their use (I usually try to run them in while the fight is going on as a distraction without much luck). The burrow tips are pretty ingenious.

At least now I have a few ideas to play around with. I still think terran needs a nerf there, but then again so do most people think roaches need a nerf (and I'd agree that they do). Hopefully I can pull out a better win/loss ratio vs terran now though.
 
Ice Monkey said:
thats not really helpful though against mmm if mmm comes very early. A better suggestion would be to either try and bumrush his force from the side with an angry pack of banelings (with speed upgrade is NECESSARY) or just burrow even as low as 10 or less banelings at your choke, wait for him to come up with his mass of shit and explode while burrowed. also note they should be in a line to hit the entire force all at once. Instant mob death, mop up with a paltry counter force maybe also of banelings and then immediately attack his base.

Don't forget the only thing that would help him at that point is a raven, he likely wont be using a scan sweep on your choke. Note that even if I'm wrong about the previous sentence, then just burrow the lings somewhere else that he'll likely be walking past. Like a few feet in FRONT of the farther ramp that he'll definitely not scan. plus, the raven will usually hang back and wait for you to burrow roaches right in front of him anyway so you should absolutely still be able to pull of the explosion. You don't even have to explode them underground, just burrow them hiding outside of your nat and have a few force up top that they'll be busy with, come from behind with banelings as soon as the fight starts.

If you pull off the baneling explosion, which isnt hard at all, you're almost guaranteed to win if you have a medium sized force of anything. especially if you can even pull off a burrowed roach attack to get past his wall. extra points if you burrow two sets of banelings at both ramps to your base, detonate the one closest to your main first and as he retreats do the farther one.

edit: I should mention that I find it downright hilarious that I always have these involved and complicated strategies that I can name off the top of my head, then I go to play the game and somehow I always go for something stupid simple like straight teching to mutas while defending with a paltry amount of zerglings and I forgot to make a queen or something. Damn I suck.

You can explode while burrowed?
 
Zek said:
So how often do high level players go into a game already knowing what they're planning to do? Do they usually pick an early strat they're going to try and then only change it if scouting turns up an unfavorable matchup? Or is it better to rely on the results of the initial scout, and if that fails then quickly go for your next scouting option while preparing for a rush just in case?

Go in with a basic build order and plan and adjust depending on what you scout.
 

Zzoram

Member
Zek said:
So how often do high level players go into a game already knowing what they're planning to do? Do they usually pick an early strat they're going to try and then only change it if scouting turns up an unfavorable matchup? Or is it better to rely on the results of the initial scout, and if that fails then quickly go for your next scouting option while preparing for a rush just in case?

Good players generally have a build order prepared going into a game, based on the map (starting position could affect it) and matchup (eg. Zerg vs Protoss).

Great players are the ones that can instantly and correctly adapt to unexpected situations due to superb scouting. Many good players will mindlessly try to carry out their original plan even when they discover the opponent is doing something that could ruin it. Many average or bad players will panic and neither carry out their original plan nor adjust, and just flail around doing nothing useful until they die.
 
TurtleSnatcher said:
You can explode while burrowed?

yessir :)

oh and bisonian, please take a look at how david kim utilizes banelings from 4:20 in this video of mine onwards: http://www.youtube.com/watch?v=bIpvTVcn7Zo

Note in particular how at 5:30 he starts to distract by using mutas like i mentioned using any units whatsoever, and rolling through with banelings and mopping everyone up during the distraction. Plus, he destroys a section of the terran wall with the mutas (could have been any number of units) then at about 6:35 right near the end he rolls up with the banelings straight into the mineral line until he surrounds the CC, destroys the CC in one hit then targets every last SCV. I know the game was over at that point but the tactics are solid for any fight.

The key is distracting with other units, the speed upgrade, surrounding stuff and/or the burrowed trap techniques.
 
Ice Monkey said:
yessir :)

oh and bisonian, please take a look at how david kim utilizes banelings from 4:20 in this video of mine onwards: http://www.youtube.com/watch?v=bIpvTVcn7Zo

Note in particular how at 5:30 he starts to distract by using mutas like i mentioned using any units whatsoever, and rolling through with banelings and mopping everyone up during the distraction. Plus, he destroys a section of the terran wall with the mutas (could have been any number of units) then at about 6:35 right near the end he rolls up with the banelings straight into the mineral line until he surrounds the CC, destroys the CC in one hit then targets every last SCV. I know the game was over at that point but the tactics are solid for any fight.

The key is distracting with other units, the speed upgrade, surround mechanic and/or the burrowed trap techniques.


Holy shot.. Im gonna go just make banelings nonstop now haha
 
TurtleSnatcher said:
Holy shot.. Im gonna go just make banelings nonstop now haha

its really amazing how few people I've seen using them. Also, you'd think with all these techniques I am imparting that I'd be a baneling master, but I'm rather the opposite: all of them get killed, but I realized lately it was because i was neglecting flanking attacks, distractions and most importantly, the speed upgrade (it makes them roll over while they move how could I not have noticed the game knocking me over the head with that?!)

As I just mentioned, it's so blindingly obvious that to use banelings as more than traps you need the speed upgrade. THAT'S their nerf. banelings without speed are only really good for traps IMHO. It's like the tooltip should just say "for when you want to use these as more than mousetraps in this game"
 

Hazaro

relies on auto-aim
aznpxdd said:
Wait, banelings can explode underground?

Well, if anyone wants practice vs. MMM, let me know. :p
If a Zerg has his ramp open to you... be wary...

4 Banelings placed in a row on a ramp can kill 24 marines instantly with a hit of the 'X' key.
 

Bisonian

Member
Ice Monkey said:

That video is awesome. Speed upgrade would definitely help what I'm doing, as well as just a sheer mass of banelings. Right now I go cracklings/mutas vs terran, so this would fit in nicely with what I've been trying to accomplish there.

I think it's important to note too for everyone trying to get better or learn the game in this thread -- Zerg doesn't win because of the banelings in this video, awesome as they are. He asserts map control through his mutalisk harass first of all. Aggression almost always pays off in StarCraft unless you just blindly through units away. That terran probably could have done some damage had he not been scared to leave. Those air turrets he had to made are units he doesn't have in any attack later on.

Secondly, he is always spending his money, even if he at one point just had to lay down 3 hatcheries in his base to get more larvas faster.

Expanding is only one part of the game, you have to spend that money as well to really be successful at the game, continuing to drive that food number as the game progresses. The game is obviously not quite that simple, but one of the best ways to get yourself to a base level of competence is practice driving your unit counts up and efficiently making and spending those resources.

Again, thanks for the video and all the tips.
 
TurtleSnatcher said:
Would you recommend turning on their auto cast before attacking or no?

Well, the auto cast is for buildings, with it off they only attack units so unless you want to destroy all buildings in a base then just target buildings when you desire. They auto attack units no matter what.

Bisonian said:
That video is awesome. Speed upgrade would definitely help what I'm doing, as well as just a sheer mass of banelings. Right now I go cracklings/mutas vs terran, so this would fit in nicely with what I've been trying to accomplish there.

I think it's important to note too for everyone trying to get better or learn the game in this thread -- Zerg doesn't win because of the banelings in this video, awesome as they are. He asserts map control through his mutalisk harass first of all. Aggression almost always pays off in StarCraft unless you just blindly through units away. That terran probably could have done some damage had he not been scared to leave. Those air turrets he had to made are units he doesn't have in any attack later on.

Secondly, he is always spending his money, even if he at one point just had to lay down 3 hatcheries in his base to get more larvas faster.

Expanding is only one part of the game, you have to spend that money as well to really be successful at the game, continuing to drive that food number as the game progresses. The game is obviously not quite that simple, but one of the best ways to get yourself to a base level of competence is practice driving your unit counts up and efficiently making and spending those resources.

Again, thanks for the video and all the tips.


agree with everything you said here.

the player he played against wasnt much of a challenge at all, its like he was toying with him. But when you watch that video, and since it's DAVID EFFING KIM, it's so amusing how amazingly professionally he played it, like the terran was any match for him. He started banelings basically as the numero uno counter to mmm, especially for PROs. I'd have to say ultras are barely even necessary except for the fact that they are like what you need to do in late game.

He could have gone with some late game stuff like hive tech but instead played completely mid-game, and from that you see just how good he is, he doesn't attack with really anything that requires hive tech and yet he could have, easily.

banelings are as early as roaches! and yet they are perfectly suitable to late game finishers. The thing thats funny is that ultralisk might be a counter to mmm in a way, but banelings are exactly that, the bane of mmm and/or any kind of infantry.
 
i just had an AWESOME thought... what if a zerg player would open a push by taking out a key structure with dropped banelings? so you get some amazing battle going and have before the battle known some calculation for exactly how many banelings would kill a given structure. For zerg which I know the best I'd say, it would be the spawning pool. You just come in with lets say 7 exact banelings you created and just hit the spawning pool and the queen and now they are crippled beyond belief.

with as powerful as banelings are in general especially considering the cost, it seems to be a perfect way to drastically cripple someone. You could even just go for the nexus/hatch/cc with the exact amount of banes or maybe 5 extra and use some other force to do the army vs army push.
 
The queens heal ability is so wrothless..

Also zerglings really bite.. even with the upgraded attack speed.. it feels like I need 200/200 cap to even get into some bases =[
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
TurtleSnatcher said:
The queens heal ability is so wrothless..

A single queen? Worthless? Yes.

Multiple queens healing each other?

Oh ho ho ho.

Oh ho.

No.
 

Hazaro

relies on auto-aim
TurtleSnatcher said:
The queens heal ability is so wrothless..

Also zerglings really bite.. even with the upgraded attack speed.. it feels like I need 200/200 cap to even get into some bases =[
Might not be worthless if your Greater Spire/Hive/Ultra Den is about to be sniped and your queen barely saves it.
It's very situational and I am glad it is in.

I've seen it be used in a replay (to heal one ultra) to successfully protect an expo while the army took the time to come and save it.
 
I agree on a weaning building.. I did use it to save my Lair when a guy was hitting me with mutas while I was attempting to get some hydras out.. worked well then.

I just hit Platinum on SC2 :)

Woot

ZealousD said:
A single queen? Worthless? Yes.

Multiple queens healing each other?

Oh ho ho ho.

Oh ho.

No.


Maybe but lets say you have 4 queens vs 8 zeals.. yea.. im not even gonna bother doing that.. haha.. They die so easily and do so little dmg that iw ould barely dent that army =[
 

Hazaro

relies on auto-aim
TurtleSnatcher said:
I agree on a weaning building.. I did use it to save my Lair when a guy was hitting me with mutas while I was attempting to get some hydras out.. worked well then.

I just hit Platinum on SC2 :)

Maybe but lets say you have 4 queens vs 8 zeals.. yea.. im not even gonna bother doing that.. haha.. They die so easily and do so little dmg that iw ould barely dent that army =[
You are in plat and bring up that ridiculous scenario? wat.

Also if you feel limited at 200/200 give hydra/corrupter/brood lord a shot.

It is basically invincible. Or so I hear.
 
Hazaro said:
You are in plat and bring up that ridiculous scenario? wat.

Also if you feel limited at 200/200 give hydra/corrupter/brood lord a shot.

It is basically invincible. Or so I hear.
Never said I felt limited at 200/200 though I mentioned that it felt like Zlings only could be highly affective if I maxd myself out on them (Which I doubt is true.. just felt like it).. Weak little buggers.

And here we go.. Elitist attitudes from a few of the GAFers.. I'm asking some questions.. I have some opinions. Counterpoints I even agreed too like you mentioned in the building scenario.

But man.. its a fucking beta.. I can't believe we have people already bagging on peoples skill levels and questioning why they hit a certain peak because of the questions they ask... good lord elitists.

EDIT: Jesus christ - and the guy isnt even in beta yet.. :lol
 

Zzoram

Member
TurtleSnatcher said:
The queens heal ability is so wrothless..

Also zerglings really bite.. even with the upgraded attack speed.. it feels like I need 200/200 cap to even get into some bases =[

As in Starcraft 1, Zerglings aren't meant to be tanks. Zerglings are DPS, you use Ultralisks and Roaches as tanks.
 
Zzoram said:
As in Starcraft 1, Zerglings aren't meant to be tanks. Zerglings are DPS, you use Ultralisks and Roaches as tanks.

Yea.. I need to get the mentality out of my head from the original SC where I sent in like 200+ zerglings and won some games.. :lol
 

Scrow

Still Tagged Accordingly
banelings exploding while burrowed needs to be balanced imo.

clicking the explode button while burrowed should automatically make them unburrow first THEN explode.

OR

explosion damage while burrowed is reduced by some %

TurtleSnatcher said:
The queens heal ability is so wrothless..

Also zerglings really bite.. even with the upgraded attack speed.. it feels like I need 200/200 cap to even get into some bases =[
i like it to speed up the recovery of some badly injured ultras so i can get them back into fight quicker
 
Woo, my buddy and I reached #1 in the Copper 2v2 league (after 26 straight games on Saturday, god) and then Battle.net bumped us up to Bronze. After just a few games today, we made it up to #2 in that league. Hopefully we can keep moving up! I'd like to land in Silver.

I think we must have just run into a matchmaking fluke or something in our initial placement. It's too bad we can't go back and do it again. I doubt we're Platinum-level players but I'm sure we could at least compete in Silver.
 

-COOLIO-

The Everyman
Scrow said:
banelings exploding while burrowed needs to be balanced imo.

clicking the explode button while burrowed should automatically make them unburrow first THEN explode.

OR

explosion damage while burrowed is reduced by some %
thatd be logical.
 
ive tried the burrowed explosions.. it takes pretty good timing but can be so very deadly. I took out 9 zealots as tehy were marching up my ramp.

I think laying maybe 2 every few feet in a line near the ramp, on it, at the end of it.. then elsewhere on the pathway to your base would be devestating if you just time each of those explosions as he was walking over.

Man.. i wanna try that now :)
 

Paz

Member
As someone who only got the beta last Friday I have to say the competition is pretty intense in platinum, it seems like two weeks was long enough for everyone to learn everything about the game :(

Meanwhile I am losing to the cheesiest dumbest strats, hellion drops and void ray rushes etc...

Still winning 50% of the time but it's frustrating to lose to people who have been playing long enough to have perfect builds for these obscure strategies. Damn blizzards wave invite system!
 

Scrow

Still Tagged Accordingly
decided to have some fun tonight and see what the game could do.

thought i'd get the maximum number of zerglings possible (400). to do it you have to get an excess amount of minerals and then kill off your drones and queens and any other units you might have, which opens up the remaining supply spots. then you use your excess minerals to make the remaining zerglings.

2wm442a.jpg


400! THIS. IS. STARCRAFT.

and an up close shot

35m38lk.jpg


i also discovered that the maximum number of units you can have in a single control group is 255. good to know if i ever send out a swarm of zerglings. :D
 

Sh1ner

Member
AI 6.1 changelog:
AI will attempt to counter air units. (First real reactive code)
- Expansioncode fixed, after taking out the AIs main he'll re-organise at adifferent location. He'll also rebuild expansions if they're destroyed.
- Major tweaks to make the AI alot more of a challenge.
- Chrono boost is in, thanks to Aeg1s for working this one out.
- Zerg will now build a queen for each expansion.
- Defence code has been improved, AI will defend bases depending on how much they're contributing to the economy.


There is no easy edition, and I also won vs 6.0 using air to snipe expansions :O
 

Hazaro

relies on auto-aim
TurtleSnatcher said:
Never said I felt limited at 200/200 though I mentioned that it felt like Zlings only could be highly affective if I maxd myself out on them (Which I doubt is true.. just felt like it).. Weak little buggers.

And here we go.. Elitist attitudes from a few of the GAFers.. I'm asking some questions.. I have some opinions. Counterpoints I even agreed too like you mentioned in the building scenario.

But man.. its a fucking beta.. I can't believe we have people already bagging on peoples skill levels and questioning why they hit a certain peak because of the questions they ask... good lord elitists.

EDIT: Jesus christ - and the guy isnt even in beta yet.. :lol
:lol
Sorry if I came across that way. Glad you like banelings on ramps.
Baneling conga line works wonders against a zealot conga line and anything else for that matter (Also hydras are light units).

*Just look at my tag and remember not so serious. I'm just trying to offer input right now SINCE I CAN'T PLAY. Ugh. I doubt I'd place higher than Silver anyway.
That's why you get a rest bonus to victory point gain.
What is this?
 
Hazaro said:
:lol
Sorry if I came across that way. Glad you like banelings on ramps.
Baneling conga line works wonders against a zealot conga line and anything else for that matter (Also hydras are light units).

*Just look at my tag and remember not so serious. I'm just trying to offer input right now SINCE I CAN'T PLAY. Ugh. I doubt I'd place higher than Silver anyway.

What is this?
<3


Rest experience is built up while you aren't playing and adds bonus points to your next game (I believe it helps deflect loss in pts if you lose.. and boosts win pts if you win).. Though I really think it may just be for wins.

I ended up going 9-1 in my placement matches. I decided to stick to zerg about halfway through and for the first few games I went Zerglings and teched to Banelings.. it failed me once agst a Toss who just massed so many Zealots and mixed in some Stalkers and Collusus =[.

I destroyed Terrans though that were going M&M with them. I later moved to Hydras agst the Terran as he was getting Banshees and Vikings to harass OL's and go for my lairs.

I'm to scared to even play in Platinum now from how everyone is saying that the other leagues are so hard. I DONT WANT TO LOSE PLATINUM! :lol



I'm going to try a hidden spire build.. Tech up to Spire on Terrans or Toss that decide to tech themselves.. then take a random OL who I move into a random spot on the map and start laying creep and build a Spire out there.. maybe see how that works :eek:



I have a replay with me and mint (neogaf bug avatar dude) playing in a 2v2 uploading to YT with commentary. Should be finished my early afternoon.
 

zoukka

Member
You are going to get destroyed in platinum :lol

Add me suckers please: zoukka.fin

Oh and how do I know about the GAF games?
 
Anything new with more high-level news?


(ie: release date, how successful beta data gathering has been, galaxy editor in the beta, 3v3 in the beta, etc.)
 
honestly burrowed explosion is kinda like manual spider mines. If you're good enough to catch a force coming up your ramp and explode in time to hurt them then you deserve to have them go off at full power.

It's not a foolproof strategy by any means. It's completely, utterly wrecked if they just bring a detector which they should be doing by default anyway, or they should have to use up a scan sweep if they don't want to get caught by it.
 

zoukka

Member
Ice Monkey said:
lol it was a fight club reference for laffs :(

I knew where it's from :b

Fuck I rushed a terran with 6 lings, killed bunch a workers, harassed some more, then teched roaches, countered his mass marines with them and immediately wormed his base. And lost.

I stand zero chance in this league :(
 
zoukka said:
I knew where it's from :b

Fuck I rushed a terran with 6 lings, killed bunch a workers, harassed some more, then teched roaches, countered his mass marines with them and immediately wormed his base. And lost.

I stand zero chance in this league :(

How did you lose to mass marines with roaches? D:
 
God I hate YouTube.

Anyways I apologize for it not being widescreen yet I saved the videos off to be widescreen. I will fix the 3rd video tonight. Not sure why its so much smaller.. I think Windows Movie Maker took the smaller sized movie and made it even smaller by converting it 2x.. wtf?

Here is the match that mint and I had last week with my lame voice commentary.

http://www.youtube.com/watch?v=O1KikWsr5Vw - Pt 1
http://www.youtube.com/watch?v=SoHJ_nRfI_U - Pt 2
http://www.youtube.com/watch?v=Ewij4Ty2Fm4 - Pt 3 (Sorry.. Ill fix this one a bit tonight)
 
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