mint said:No one's online ;(
currently at work and id imagine the east coast people are either in class or finishing up work.
Ill be home ~ 7? 730 tonight west coast depending if I go to the gym or not
mint said:No one's online ;(
Once you've uploaded your system specs and have checked off the betas you're interested in you're done.fifasnipe2224 said:So I registered at battle.net, I added SC one to my account, then I added my pc info to it, and finally I chcked on the StarCraft section of the beta. So did I do everything right? any thing else I have to do to get into the beta besides wait for the e-mail?
mint said:Well, I noticed it was 2v2 that you are plat, I thought it was 1on1 lol
aznpxdd said:Hah yeah, but its 2v2 random though! I'm ranked 11 in my division @ 21-4.
ACE 1991 said:One question: It appears that I'm getting terrible input lag when all settings are set to medium. Anyone know what a possible cause/setting could be? I've tried enabling "reduce input lag" which didn't help.
ACE 1991 said:Any ideas?
Ice Monkey said:i dunno if you feel the same way as me azn but I'm having a hard time playing right now because I don't like rushing with the same tactics in order to win. They seem to think you don't want to play because you don't want to be analyzed or whatever, and I don't really care if that's the case, it's a perfectly justifiable reason IMHO, but when you mentioned how you don't like feeling trapped into rushrushrush mode it reminded me of how I am struggling to enjoy playing because I am forced to try as hard as I can to improve my game as much as humanly possible towards uber-pro play and stuff.
As Zerg Ive swapped strats..aznpxdd said:Yep, I feel exactly the same way.
Not to sound like I have a big ego, but I think I'm a pretty good player with Terran in team games. But, having to do the exact same thing over and over just to have a chance at winning is wearing thin for me. I've thought about going other strategies, but honestly, they are nowhere as effective as MMM.
aznpxdd said:Yep, I feel exactly the same way.
Not to sound like I have a big ego, but I think I'm a pretty good player with Terran in team games. But, having to do the exact same thing over and over just to have a chance at winning is wearing thin for me. I've thought about going other strategies, but honestly, they are nowhere as effective as MMM.
I think they need to bring lurkers back. That'll force Terran players to bring tanks and raven into the mix.
Colossus with support literally melt MMM.Ice Monkey said:mmm is effective, but well-used banelings completely destroy it! I'm unsure about how protoss counters it but I bet if you just spend all your extra minerals on zealots and get charge you could do well. I find it amazing how effective mmm is considering there are definite counters that nobody seems to be good at using
Rockin SP2. No invite.YYZ said:Is anyone playing the beta with Windows XP SP2? I'm afraid that I won't get one when I could have because I don't have SP3. I would upgrade to SP3 or Windows 7 if I could, otherwise I wouldn't ask.
Ice Monkey said:well, set EVERYTHING to the lowest value, see how it runs. Then increase shaders to medium and see how it runs (look at a replay!). if you cant handle even that, then you need to run shaders on low, but at that point you can try increasing everything but shaders if you'd like and that may run well too. I never try aa/af until I find a good setting for everything else. 3d models make your fps drop. Even 2d models make it drop. It's always a good idea to see how it runs in 1024x768 and go from there.
There's really nothing we can tell you about it unless we have the same system. This game is both dependent on cpu AND gpu in the strangest ways so the only way to find out is by trying everything. If your cpu isnt strong enough, the game will actually chug right when you start moving units because of the exceptional pathfinding. Watching replays is the best way to see how the game runs without pathfinding being a factor.
Shaders make no sense in this game, IMHO. I can have everything on high but shaders, then i switch to high shaders and it chugs or i lose half my framerate no matter what system I'm using. Thankfully I like how it looks in low so thats a very good option for me.
That's all I got. Hope it helps!
feels good doesn't it!calder said:Huzzah, won my first 1v1 match! :lol
Bisonian said:Well, I officially feel guilty about playing ZvP in 1v1's now. I really have no idea how you would handle early game as protoss with any sort of success. T
Bisonian said:Well, I officially feel guilty about playing ZvP in 1v1's now. I really have no idea how you would handle early game as protoss with any sort of success. The options for holding off the roach rush are so limited and require throwing away a lot more resources then the zerg spends while also allowing him to get complete map control. Provided you do make it tough to get into your base, then you have immortals to counter the roach which are utterly useless when the mutalisks get there. Seems like an extremely tough matchup.
I love this game to death, and it's everything I want it to be... but let's just say I'm very interested to see the balance changes in the next patch. I suspect my beloved zerg will be taking a beating, regardless of the issues between them and MMM.
Hazaro said:Colossus with support literally melt MMM.
Zealots (even with charge) get slowed and owned by any terran range ball as the MM can target all the zealots at once and the zealots can only hit a small percentage of the terrans.
Here is an extreme example: http://www.youtube.com/watch?v=h0txZBDDSA4
Sentries rock! Favorite unit in SCII. Adorable little things.TurtleSnatcher said:I then kept with Lings.. and went to Lair fast.. got speed upgrade on lings.. and was gonna build hydras.. but I sent a good group of 20-30 lings at him.. he was coming for me with zealots and sentrys (wat?) and caught him as hew as running to me.. He tried running away but I surrounded him and raped him.
aznpxdd said:You're not gonna survive the initial and mid rushes teching to Colossus in a 2v2. Also colossus are easy as hell to counter with MMM since you can pump out Vikings fast.
Hazaro said:Sentries rock! Favorite unit in SCII. Adorable little things.
Plus force field is amazing.
Milabrega said:I think next patch, we'll see Marauders range, cost, or develop time changed and/or the slow on its attack reduced/removed. I think we'll also see gas expenditures for roach's and maybe even burrow tech go up. Perhaps even making the Roach Warden itself cost some gas.
Bisonian said:I agree that something needs to be done to MMM, and it'll probably be the marauder getting targeted.
I have an idea sort of off the beaten path for fixing the zerg/roach situation, and it would take some testing to see how feasible it would be. Switch the tech position of the roach warren and the hydralisk den. This would almost assuredly require toning down the damage of the hydralisk (perhaps a tier 2 research would give it back?). However, it would stick the roach at what I think is a fairer position in the tech tree, open up early game options for the zerg instead of "mass roaches", and maybe more importantly help with a huge glaring flaw in the zerg tree: give you a chance against air rushes.
The zerg should have a Tier-1 anti-air option... something, anything. No, the queen doesn't count. I understand the mentality that as zerg you should be constantly pushing the opponents base and not allow for early air, but with choke points up to every base it's just not always possible. It seems grossly unfair that you get a guaranteed loss simply because you didn't jump tech, especially since I've always equated the zerg with tier-1 unit swarms anyway.
Maybe I'm way off though on that idea - I'm still coming to grips with the game in these early stages of the beta.
Bisonian said:I love this game to death, and it's everything I want it to be... but let's just say I'm very interested to see the balance changes in the next patch. I suspect my beloved zerg will be taking a beating, regardless of the issues between them and MMM.
claviertekky said:Someone after going 5-0 in placement matches, and then a win-lost trade for the last five, making my record 7-3, I was placed in gold 1v1.
I went through a five round losing streak against people who were legitimately good or used cheesy tactics like roach rush or marauder rush. Then, I finally ended with a win.
I'm now near the bottom of the gold league. I'll be downgraded to silver status if I don't keep winning, right?
Record is 8-8 for 1v1 overall.
1-5 in gold play.
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One of the placement wins, someone tried to void ray rush me. I had absolutely no units and wasn't expect it.
However, I already expanded to many parts of the map, so I just warped in a bunch of stalkers and ran over his base.
Man, that felt good.
=========
I say for zerg, roaches and hydralisks need to be switched in terms of tiers.
Roaches are way too overpowered in the hands of an excellent micro player, and the zerg has no anti-air in the beginning if they're void ray rushed.
The roach is like almost a better version of a lurker once they're upgraded as they can move around. They also heal like 100 HP a second and cost only 75 mins/ 1 food as opposed to hydras (150 mins/ 2 food). It's so cheap.
Yes, I usually have detection, but in games with 2v2s, my allies don't. Hence a lot of games I've played in 2v2s are with bad allies.
As a protoss player, I usually try to work my way up to immortals as they are good counters against terran tanks and roaches.
However, what the heck is good against marauders? Upgraded zeal legs with sentry shields?
Seige would probably do good but vikings are terrible on the ground if fighting those guys.mint said:Has anyone tried siege + vikings vs MMs?
you may not get an email. check your battle.net profile regularly.fifasnipe2224 said:So I registered at battle.net, I added SC one to my account, then I added my pc info to it, and finally I chcked on the StarCraft section of the beta. So did I do everything right? any thing else I have to do to get into the beta besides wait for the e-mail?
So, have you played any RTS since Starcraft 1?ZealousD said:So shift-clicking is now my favorite thing in the world. Here's what you can do with it.
1.) Playing Terran? Tell your SCV to build a structure, then shift+right click on your minerals. After he's done, he'll go straight back to work. Also, if you find yourself with some excess minerals, using shift is a great way to build multiple supply depots in a row.
2.) Need to send a scout, but your macro isn't quite good enough to handle your base while controlling your worker? Shift+Right Click on your opponent's base several times, enough to make a full pass, then shift + right click once more to send it back to your base. Then, you only need to remind yourself to check what the worker is seeing and you don't even need to control it unless you decide to harass with it. Do this later in the game if you're hunting for expansions!
3.) Shift-Click Rally points! This way, you can periodically send your troops to a darker corner inside your base in case an Overlord or proxy Pylon is hiding out.
Infestors fungal growth is fantastic for those MM clumps. It roots then AND does damage.TurtleSnatcher said:Yea - I dont even know whats good vs Mauraders as zerg.. They rape roaches.. they seem to rape Hydras when u pair 10 Maurs vs 10 Hydras..
I then make a big push in and destroy half his town where he then goes
"You play this alot?"
I reply: "No not really"
"Bull shit you have insane micro"
I reply "Thanks!"
He then calls me a nerd :lol
What baffles me is that it was Platinum so he must have been Platinum too.. :\
Well main reason for the vikings is if they put out some air unit which the siege cant handle.TurtleSnatcher said:Seige would probably do good but vikings are terrible on the ground if fighting those guys.
MM's would rip through them.
Seige and hellions maybe? I dunno TvT is lame
Anyways..
Got my new replay up. I spare you all the pain of not listening to my crappy voice and I left this commentary free.. But its me 5 pooling and really harassing a Toss.. I didnt do so well with it but harassing was fun. His message at the end was hilarious.
http://www.youtube.com/watch?v=uqcpbyPus1w - Part 1
http://www.youtube.com/watch?v=CwgBSTP9SQA - Part 2
BTW - I have been using this tactic alot.. Building an extractor then another drone.. then cancelling the extractor for 1 supply extra. Works well early on to pump another drone early with a marginal penalty.
A 1400+ Platinum player used immortals to kill the marauders. Back the immortals with high templars.aznpxdd said:You're not gonna survive the initial and mid rushes teching to Colossus in a 2v2. Also colossus are easy as hell to counter with MMM since you can pump out Vikings fast.
when?Lord Phol said:Just got into the beta!
Dang.mint said:Anyone online?
Rank 18 now..woot
mint said:
You must be from EU?Lord Phol said:Just got into the beta!
I'm new, but playing is learning so I'll play anyone who wants to .
ID: phol.phol
Starcraft pros tend to do that to keep their momentum levels high from the very start of the game. And it increases your APM.infinityBCRT said:Dang.
By the way, why the hell is HD selecting his SCVs like 5 times every second? Just for fun? Or is he actually doing something?