1. Revelation is same as before.
2. Pulsar Beam - Passive anti structure ability that deals 20 damage per second. Drains 2 energy per second while channeling. Auto-cast on.
We feel that Pulsar Beam is better as a core harassing ability compared to Entomb. This ability makes better use of the unit's main traits of fast mobility + low durability, and doesn't have Entomb's biggest issue of forcing almost the whole army to stay at the mineral line.
Not only that, we feel this ability has a much greater skill differentiation depending on how well the ability is used. Entombs, no matter who uses them, had pretty much the same effect. Whereas Pulsar Beam will greatly reward players who are able to pay close attention and not lose the Oracles while quickly moving around all over the place in order to harass the opponent's base.
3. Time Warp - Creates a warp field at the target location that reduces enemy ground units' movement speed by 50%
We were aiming for a spell that gets us two main things with this last spell. One was something players can use in combination with Pulsar Beam when harassing the opponent's base. Second was something Protoss players can use in combination with their army. We feel this ability meets both requirements.
One thing we're discussing with Time Warp is if it should also be a time altering spell for timed life units as well. In this scenario, it would have an additional component that speeds up the timer on timed life units such as locusts, infested terrans, or mules.
Our current plan is to patch in the initial ability as fast as possible, and continue discussing/gathering feedback regarding the second component.
Oracle now feels like a unit that you build a few of and harass throughout the course of the whole game. Please let us know your thoughts and when the Oracle patch goes out, please take your time to play with it. Thanks~