Edit: That second game was much better. You still let him take a super 3rd early hatch and a 6 minute lair. I seen now that you do have a general plan which is good but i think your first pressure just hits a bit late. Try and work on getting something a little earlier than the 11 minute mark if possible.
Yeah I try and get my medivacs out at the 10 minute mark and attack together with stim. I build my factory too late so everything gets delayed.... Its something that needs work on, need to tighten up that BO
Just remember that terran is the aggressive race, like was said on the last page you should be trying to bully your opponent. In this game he was happily making rounds of 15 drones at like the 8 minutes mark because he didn't feel pressured at all. That's not how you want a zerg to feel. Once you started putting pressure on his macro and whole game just crumbled.
Yup, I hessitate waaaaay to long to attack, I can end most games way earlier then I usually do or it even ends up in a loss. I'm just so used to bronze/silver level play where the only thing players do is build army units and rush, which used to crush my first army and lose me games. It's a habit I developed which I really need to unlearn. I always think my army isnt big enough and end up not attacking
Before i look at any specifics i want to ask you this. What was your plan going into this game? Did you have a build order and a general game plan before hand? Personally i don't do that and just wing it but frankly it's a really bad way to play and you have to be really strong everywhere else to make up for it.
You noticed in the second game I have a game plan, but I only have it for the beginning. After the 10 minute mark I mostly keep doing the same unless I scout what he's producing and try to counter it. I mostly go super autopilot though, which is pretty bad.
Your first attack didn't hit until like 11:30 into the game. That is far, far too late. The zerg you were facing had poor macro, creep spread, injects and no tech and he would have died to even the most basic of pressures. Try and pick a build order that incorporates some early pressure and i bet you will do so much better.
As previously said, putting pressure on is one of my weak points, I just hessitate and I let him catch up and build up a bank. My next games I'll try attacking before the 10 minute mark, breaking my habbits.
Anyway so onto more specific stuff in the replay. First off the general build, it's almost exactly how i play TvZ. The difference is i tend to open with 4 rax instead of 3. Then when i have a decent little marine force i move across the map (try and deny scouts with a few marines leading for towers) and i go to their 3rd. If you want you can time it with stim or combat shields (i prefer the latter).
My "timing" is mostly trying to attack with medivacs + stim. But as I stated before, I get my factory too late which ends up getting my medivacs too late, its a BO problem that needs fixing.
Take this game for example. It took until the 10th minute for your opponent to get speed, 1/0 and to connect creep to his 3rd. Meanwhile you have 20+ marines sitting at home. You could have easily sniped his 3rd or at the very least put on a ton of pressure.
Again, a main flaw of mine, not putting on pressure, it needs a lot of working on and is noted on a piece of paper and pasted on the side of my screen now!
Anyway so next up is engagements, particularly the first one which will often time lose you games if it's that bad. Against ling bling you want to avoid letting them get a complete surround and maybe kite a little bit. Think about where you are engaging. For example walking up that choke with blings out could have been devastating. I would have went to the 3rd. Also don't forget that you can pick up and leave that early in the game, he had no anti air.
Banelings scare me, its why I hate playing against Zerg (and infestors). Mostly I panic and dont split when I see them. When I do, I mostly win the fights.
And youre right, the option of picking up rarely crosses my mind so I need to remember it more!
If you are going to wait for medivacs to attack maybe you should try doing a drop. Put one behind the main mineral line and one in the 3rd and let him react. Even in diamond most zergs still one hotkey their army and you will be making them work hard. Take that opportunity to expand back at home.
I'll drop more in the early game! I used to do it a lot in bronze/silver, but forgot about it for some reason.
Ok now to your macro. Your scv count was surprisingly good for a gold player. However your 3rd was simply way to late. There is no point having 80 scvs sitting around on 2 bases. Furthermore you need to learn to transfer your scvs. A couple of minutes after your 3rd went up you had 33 scvs mining 2 patches in your main. You had enough scvs to be on 4 base but effectively your economy may as well have been 1 base.
my scv count was decent, but I notice I still forget to produce them a lot. My 3rd being late is another problem I struggle with, I try to remember to build it when I do my innitial push; but mostly I forget or I do build it, but forget about it and saturate it way too late.
Also, whats the best way to check if your mining efficiently, it was 3 workers per patch/ 2 lines when you box your workers right?
And when I hit that mark and my 3rd isnt up, do I stop producing scv's for a while and build army, or do I keep building them and transfer the extra's when the 3rd is up. Most likely the latter, but I would like to ask the question anyway.
Basically i think your big problem is aggression. After his big second attack which you demolished you were up by like 50 supply. You could have crushed him easily but instead you were just sending the occasional medivac out. Instead next time try this. Send one medivac behind his main (maybe another to a different base if you can handle that) and whilst that's going on move you main army towards his natural or 3rd and get yourself sieged up. If you can handle it at our level it can be fantastic.
Late game i did like your constant pushing but when you let your opponent mass enough money to build infestors 17 at a time it's probably to late.
I think all my lost replays are of me being ahead 100 supply, and just letting my opponent catch up, its a huuuuuuuuge flaw and I think its the one that keeps me in the lower ranks.
Being more agressive is noted in bold and underlined!
Also, I can do multi attacks, I've done it before, two drops and main attack; but I need to really be in my zone that day, I need to be warmed up, no cold hands and just relaxed, which is something that rarerly happens. I can do it, I've done it a couple of times, I just need to do it more often.
I don't think you look like a gold player at all, you just need to be more decisive. I could have slapped you at the end there where you were up by like 100 supply and let him max out off like 1 hatch.
Thanks man, someone telling me that means a lot to me! I'm extra motivated now cause I'm such a huge doubter that the thought of just quitting the game starts to really make sense.
And again, I know I need to be more decisive, I think 8/10 games lost its because I just let my opponent catch up and build up a bank. I'll be more agressive from now on!
Oh and upgrade, upgrade, upgrade.
I know I know! I should just put on bays into my production hotkey, that way I keep being reminded that they are there (I did it last game)