State of Decay Year One Survival Edition |OT| More P's, Less D's

Would be cool to buy, but not rewarding fans who bought all of the DLC seems kinda disappointing.

Guess waiting for a sale or not buying at all are the best options. (PC)
 
Would be cool to buy, but not rewarding fans who bought all of the DLC seems kinda disappointing.

Guess waiting for a sale or not buying at all are the best options. (PC)

You get a discount for owning it and also a free character. Although admittedly I think there is less of a reason to upgrade if you already owned it on PC than there is going from 360 to Xbox One
 
Got the day one edition and I'm looking forward to start all over again tonight at midnight.

Honestly to me, SOD is such an enjoyable experience. Yes, its sad some ugly bugs remain but the Fun Factor and amount of content is crazy good and the replay-ability is endless.

The AngryCentaurGaming review is spot on!

https://youtu.be/vzaHyEjWupI
 
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Got the day one edition and I'm looking forward to start all over again tonight at midnight.

Honestly to me, SOD is such an enjoyable experience. Yes, its sad some ugly bugs remain but the Fun Factor and amount of content is crazy good and the replay-ability is endless.

The AngryCentaurGaming review is spot on!

https://youtu.be/vzaHyEjWupI
That was my first taste of ACG, and that was pretty damn good. Summed up my feelings of the original version completely.
 
Watched a lot of videos trying to decide if I want to buy it again.

I actually bought it on 360 during a sale, but never got to play it because of a huge backlog. Launched it a few days ago and damn it looks ugly.
 
Well starting it up now. Never played it on 360 and I've not really watched much from it so I don't really know what to expect. Hoping for a good time.
 
That was my first taste of ACG, and that was pretty damn good. Summed up my feelings of the original version completely.

Got the day one edition and I'm looking forward to start all over again tonight at midnight.

Honestly to me, SOD is such an enjoyable experience. Yes, its sad some ugly bugs remain but the Fun Factor and amount of content is crazy good and the replay-ability is endless.

The AngryCentaurGaming review is spot on!

https://youtu.be/vzaHyEjWupI
Glad it hit the mark with you folks thanks!

So is the PC version as buggy as the Xbox one version?

Yep
 
I must say it's quite enjoyable, you can see they have improved it slightly with better draw distance, textures, more fauna and better resolution, but it does have problems. The audio sync when characters talk is non-existent and zombies seem to get stuck in walls. The clipping is noticeable but it hasn't spoiled the game for me, it sort of disappears from your thoughts after a bit.

Frame rate though is really weird, in vehicles it is very choppy, especially at high speeds, but when you're just running around on foot it's largely fine.

I hope Undead Labs are making a sequel, it has so much potential to be more but what it does have is seriously quite big.
 
So is the PC version as buggy as the Xbox one version?

Yeah, it's deep rooted bugs that pop up regardless of platform. I haven't ran across any game breaking bugs in my play through on 360 and PC. The gameplay definitely overshadows the "jank" as some say.

I must say it's quite enjoyable, you can see they have improved it slightly with better draw distance, textures, more fauna and better resolution, but it does have problems. The audio sync when characters talk is non-existent and zombies seem to get stuck in walls. The clipping is noticeable but it hasn't spoiled the game for me, it sort of disappears from your thoughts after a bit.

Frame rate though is really weird, in vehicles it is very choppy, especially at high speeds, but when you're just running around on foot it's largely fine.

I hope Undead Labs are making a sequel, it has so much potential to be more but what it does have is seriously quite big.

They are suppose to be doing a mmo. Haven't heard much since SOD release though but we may see something of it eventually. I'm hoping e3.
 
Yeah, it's deep rooted bugs that pop up regardless of platform. I haven't ran across any game breaking bugs in my play through on 360 and PC. The gameplay definitely overshadows the "jank" as some say.



They are suppose to be doing a mmo. Haven't heard much since SOD release though but we may see something of it eventually. I'm hoping e3.


Cool. Will just get this on XB1 then and roll with it.

Hope I don't get any major game breaking ones.

My 1st time playing this so should be interesting.
 
Just started playing again at midnight, could have imported a save from the 360 but wanted to start fresh.

Got to the church, calling it a night. So happy to see sweet, sweet Maya again... <3

...I'll try to make sure she doesn't get ripped in half in this gen version of the game :_(
 
A "steverulez OT" banner... that's... pretty lame :P

Regardless, thanks for making this thread! How's the framerate on X1?
Keep in mind that I skipped SoD on 360 because the performance was bugging me out too much
I'm torn between Steam and xbox 'cause the former would mean it'd be great once I upgrade but I wonder in the meantime how it'd run on my i5 750 OC@3.2 and HD5850 1GB oc'd... last gen PS360 stuff still runs at 1080p maxed out (not ultra) at 60fps easily but I've never even tried to have it run a current-gen release.

What do you guys say? The op doesn't mention minimum/recommended specs, nor the "real" specs actually needed or how it runs on pc.

Also, how close/far it is from the feeling of being on a TWD's story arc? :P
 
Give me a sequel or give me death

I loved the first game but I can't be having with all these remakes! Good for others, not for me!
 
As of right now this is still my favorite zombie / survival game. I'll be upgrading from 360 and I can't recommend it more highly.
 
"How awesome is State of Decay? So freakin' awesome."

Agreed. It's just a shame that the Xbox One version is absolutely riddled with bugs.

The game is fantastically designed, but I've lost HOURS of character progress multiple times due to random bugs. Characters refusing to take medication or get out of a car that's about to explode? AI teammates blocking escape routes and not helping when you're getting overwhelmed by zombies? Zombies killing you through walls? Clipping through the floor and falling out of the game world to your death because you had the audacity to walk down a street? So freakin' awesome. Especially when you're in your fifth hour of play with a character.

Plus it's lovely when you drive into the town of Marshall in the main game and it drops from its already choppy framerate to about 15FPS. Then there's pop-up (no exaggeration) about three feet in front of you, and the times when the game refuses to load and sticks on the loading screen. Or times when an AI character you're escorting can't find his way through a door, meaning you have to fail the mission. Or the time when a character you've decided to take with you on a mission just disappears halfway through a battle and then turns up later at the base. That last one has happened at least 70% of the time I've taken a secondary character with me on anything other than a "Morale Mission." How about being able to clip through fences just by attacking a zombie that's on the other side of one? Awesomely useful, until you do it by mistake and a Juggernaut spots you and kills you.

Leaderboards are screwed, too. I had 90,000 kills apparently logged within a couple of hours, despite the achievement for killing 500 only popping the next day. Noticed Steverulez up toward the top of the pile. What have you got there? 150k kills now? :)

Plus a 3.9GB patch last Wednesday, followed by a 3.7GB patch on Saturday - neither of which seem to actually do very much. Not sure what size the final Day One patch will be. I assume it'll just be the 3.7GB one.

Opinions are opinions of course, but I genuinely don't see how it's picking up 8.9s and 9s in places. For once, the Gamespot review is easily closest. Even OXM only gave it a 6.

Such a shame. I was addicted despite the bugs, but it didn't last long.

W.O.W.

NO BUY for now then. :( we'll see if and how that'll change down the road. Thanks for posting this mate, you saved me €30, I would've been livid, giving money for broken games is a big no no.
 
Oh hell yeah, forgot this was going live today.

Can't wait to play it tonight, but I'm wary about the bugs/glitches that were in the twitch stream. Not sure if I'll be as willing to overlook them as I was on the 360...
 
I wish the Xbox One version was 60fps.

Opinions differ, but I would trade 900p-upscaled & 60fps over native-1080p & 30fps.
 
I wish the Xbox One version was 60fps.

Opinions differ, but I would trade 900p-upscaled & 60fps over native-1080p & 30fps.

I doubt they'd be able to lock at 60fps even if they dropped the resolution down to 720p.

Engine isn't built for it. Karak made an interesting point about why that might be, but I can't seem to find the post.
 
I am new to the game. Can you sleep to regenerate health?
Is it always the case the the survivors of the first safe house die?
 
Im half way through dragon age and still have gta to finish. But I never played this on the 360 and will have to have it.
 
Never beat it on 360 whats the anti-climatic ending

After exploring the whole of the valley and finding lots of dead bodies inside the nearby water aquifer (meaning that the water is tainted), the characters understand that they have to go, and ultimately find that the entrance to the valley is blocked. They then find some explosives, detonate them at the entrance while fighting off lots of zombies, and then they exit the valley and fin.
 
W.O.W.

NO BUY for now then. :( we'll see if and how that'll change down the road. Thanks for posting this mate, you saved me €30, I would've been livid, giving money for broken games is a big no no.

This will be the third time I've bought the game. Pre-loaded it a while back too.

I've yet to see a single game breaking bug across two other platforms. I'm knocking on wood, and crossing my fingers here, but I hope my apparent "luck" continues.

I'd say it's a bigger mistake not buying it than skipping it due to this game's known jankiness. It's the best zombie/survival game there is, despite any bugs.
 
I doubt they'd be able to lock at 60fps even if they dropped the resolution down to 720p.

Engine isn't built for it. Karak made an interesting point about why that might be, but I can't seem to find the post.

Nah the original game plays fine at 60fps on PC. I just triple dipped and picked up the Xbox one version. I can't wait to jump back in and I'll probably buy it a forth time when its part of a steam sale.
 
Anyone else playing this on pc?

4 games later and they still havent added support for 1440p.
Adding -fullscreen to launch option didnt work for me, so I added a user.cfg and it rendered at 1440p (hurray!). However, the shadows went to shit and theres flickering everywhere. Fucks sake.
 
I have a couple buddies interested in the game, but I've been having a hard time describing the game to them.

I am, however, going to stream it to them while they party chat me after work tonight.
dat new gen smell.
 
Developers are finally implementing Steam Cloud saving. Hopefully the performance improvements will actually make Ultra settings playable without random FPS dips.
 
I have a couple buddies interested in the game, but I've been having a hard time describing the game to them.

I am, however, going to stream it to them while they party chat me after work tonight.
dat new gen smell.

Can someone actually describe how it's different than other zombie games?
 
Can someone actually describe how it's different than other zombie games?

The best I could give them was that it ultimately becomes a management game on a rather large scale. You, as the player, get to play camp leader. Order people around to gather various supplies to handle the amount of randomized craziness the game throws at you. While you also get to swap between actually playing as some of the survivors and doing a lot of the gritty work yourself.
 
The best I could give them was that it ultimately becomes a management game on a rather large scale. You, as the player, get to play camp leader. Order people around to gather various supplies to handle the amount of randomized craziness the game throws at you. While you also get to swap between actually playing as some of the survivors and doing a lot of the gritty work yourself.

I like the sound of that. My best friend that's linked to my xbox is getting the discount from having it on 360. I may have to see what it's about.
 
Have it prepaid @ Gamestop but going to go cancel and get a PSN card to put towards Elder Scrolls Online instead. Been reading some reviews about the game and keep seeing mention of bad framerate issues such as this:

Clipping issues, frame rate drops and numerous other bugs hamper the experience considerably. The frame rate fluctuations are bad enough to make gameplay impossible at times and you have to wonder how Undead Labs was unable to squash many of these problems in the two years since State of Decay released on the Xbox 360.

There shoudln't be framerate issues on a game that doesn't look anywhere amazing enough to justify dips in framerate let alone bad enough to actually make gameplay impossible at times, that's ridiculous! Not going to deal with that sorry.
 
I'm picking this up on X1 today, largely because I had a ton of fun with the 360 version. That said, it's really disappointing to hear that the bugs still aren't fixed. In the 360 version, my save files randomly erased after the game crashed on me, so I quit playing it. I was really hoping that the new version would have fixed all of that.
 
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