Thanks for the FEAR link, that was an amazing article. Especially fitting since I'm speedrunning the game now and I can agree that the ragdoll physics are seriously impressive, so satisfying to kill the soldiers.
Oh wow, didn't expect to see this. Hopefully they fixed the >2GB ram bug that would prevent you from playing the game.It seems Silent Storm: Gold Edition has been released on Steam. It's a nice tactics game made by Nival way back when they didn't suck. Just three words: fully destructible environments.
Thanks, I'll give this a try someday !
I gotta admit though, after playing 1.13, the only three words I'm seeing when I check others T-RPGs are : not Jagged Alliance 2.
I am still waiting for dat worthy successor .
Anyone else having issues paying with Paypal through the Humble Store widgets right now? It's just hanging at the "processing" step after being handed back from Paypal.
Oh wow, didn't expect to see this. Hopefully they fixed the >2GB ram bug that would prevent you from playing the game.
I had the same problem some hours ago but It finally went through after a few minutes.
YAY: Hyper Light Drifter.
BOO: Castle in the Darkness still MIA.
Without a doubt, pick up Full Bore.
Thanks for Knight Shift Jase
Thanks for World War III JaseC!
Cool, now release MGS5 instead. Who cares about MGR?
Looks great, while it looks kind of like the beginning area of the game the environments look much more detailed. Most of the environments were kind of bland on the console version so I imagine they are doing some new art assets for the PC release which explains why it's taking a while.
Rising is great, even on consoles it was an absolute blast to play. Now if they were able to put wall running back in I'd be freaking amazed.
A Flashback re-imagining? By the original creators? Wow. I had not heard this was coming.
http://store.steampowered.com/app/245730/
I loved the original Flashback waaaaaay back when.
A Flashback re-imagining? By the original creators? Wow. I had not heard this was coming.
http://store.steampowered.com/app/245730/
I loved the original Flashback waaaaaay back when.
A Flashback re-imagining? By the original creators? Wow. I had not heard this was coming.
http://store.steampowered.com/app/245730/
I loved the original Flashback waaaaaay back when.
A Flashback re-imagining? By the original creators? Wow. I had not heard this was coming.
http://store.steampowered.com/app/245730/
I loved the original Flashback waaaaaay back when.
I think it's totally worth full price, so 66% is a no-brainer in my opinion.REALLY TEMPTED
A Flashback re-imagining? By the original creators? Wow. I had not heard this was coming.
http://store.steampowered.com/app/245730/
I loved the original Flashback waaaaaay back when.
A Flashback re-imagining? By the original creators? Wow. I had not heard this was coming.
http://store.steampowered.com/app/245730/
I loved the original Flashback waaaaaay back when.
I see a bunch of 2k games getting bumps in the registry. It could mean nothing, or a 2k weekend.
Is that this? http://www.youtube.com/watch?v=9RGuVYm8NxQ
Wow. Ubisoft sucks at publishing, but Giant Bomb sucks at gaming...
I'm just lucky I dislike Ubisoft's output, I feel bad for people who generally enjoy their library.
Ubisoft sucks at publishing or How I Learned to Publish Games Last on PC.
http://www.neogaf.com/forum/showthread.php?p=84390029
I'm just lucky I dislike Ubisoft's output, I feel bad for people who generally enjoy their library.
Did I miss an announcement, or is this wishful thinking?Updated. Added these games.
TBA - Deus Ex 4 - FPS/Stealth - Square Enix/Eidos Montreal - $X.XX
Did I miss an announcement, or is this wishful thinking?
What? How can you hate Rayman?
Updated. Added these games.
TBA - Valdis Story: Abyssal City - Platformer - Endless Fluff Games/Endless Fluff Games - $X.XX
TBA - Xenonauts - Strategy - Goldhawk Interactive/Goldhawk Interactive - $X.XX
What? How can you hate Rayman?
You even feel bad for me? I like about 80% of their output.
Um holy shit, I liked that Club level in DMC about 10 times more than any level in DMC4.
Hmm, how about just adding 'self-published' to entries like that, no need to repeat the developer twice IMO.
Betrayer patch should be going out.
lttp, so I decided to buy Reus and god is this game infuriating. Why are the village borders so small!! I put the chickens next to the tomatoes for synergy.... now I got food synergy but lost technology.... shit
Lots of good stuff in the patch notes.
NOTE: PLEASE START A NEW GAME!
This is a major update featuring a new area, a completely new enemy type, new things to do, and numerous improvements and fixes.
Please see the summary for more information, although note that many entries are left intentionally vague so as not to ruin any surprises. That said, first-time players should beware that the list may still contain some minor spoilers. As always, let us know what you think!
Summary:
-A new area!
-A new enemy type!
-Additional notes, clues, etc.
-Revised the talking skull element.
-Lots of new or refined enemy behaviors.
-Added a save prompt when exiting the game and an autosave after shopping.
-Massive AI refactor for more consistent behavior with fewer thoughtful pauses.
-Massive enemy navigation and navmesh overhaul for better pathfinding and handling of situations where the player is unreachable.
-Improved enemy encounters in the otherworld.
-Various stealth refinements.
-Reworked some tutorial messages and added a couple of new ones to explain game mechanics people seem to consistently overlook.
-Enemy weapons no longer go flying when dropped.
-Charms are now auto-equipped in empty slots.
-Audio sliders are hooked up now.
-Lots of balance adjustments. Be warned the game got harder.
-Shortbow quiver works properly.
-Lots of visual tweaks, optimizations, and polish.
-Notes now use a script font.
-Esc key now works in the main menu.
-Equipped items are now marked in the Inventory menu.
-Scrollbars should look better and work more reliably.
-Bow animation polish.
-Fixed an issue where lightmaps could become irreversibly black in certain cases, causing shadows to appear pitch black and the otherworld to become featureless and very hard to navigate.
-Fixed potential issue where otherworld enemies could spawn in the normal world.
-Fixed a related issue where progression could get blocked in certain save/load situations.
-The South Gate will now only open in the normal world.
-Longbow now starts with 12 arrows instead of 20.
-Fixed issue where you could get the "nothing more to hear in this region" notice prematurely.
A Flashback re-imagining? By the original creators? Wow. I had not heard this was coming.
http://store.steampowered.com/app/245730/
I loved the original Flashback waaaaaay back when.
I know that may sound like I'm missing the point, but the devs really should add an optional color mode.
They did already.