Here's the developer's rationalisation as to why it's $15:
Translation: "We priced it at $15 rather than $3 because we think we can get away with doing so."
Here's the developer's rationalisation as to why it's $15:
Translation: "We priced it at $15 rather than $3 because we think we can get away with doing so."
Translation: "We priced it at $15 rather than $3 because we think we can get away with doing so."
More accurate: "Everyone's buying stuff on Steam when it hits 75% off, let's inflate the base price to make some money even then".
I think 2014 will be a tough year for indies on Steam - loads of bad games getting released, which might result in buyer's fatigue.
Pity, given that beril's Gunman Clive will be released by then - guy just can't catch a break, it seems. :\
Sad thing is that Tiny Thief is actually a pretty fun game, with a charming art style and animations. I enjoyed it on IOS. But the devs shot themselves in the foot with that PC price and ridiculous reasoningHere's the developer's rationalisation as to why it's $15:
Translation: "We priced it at $15 rather than $3 because we think we can get away with doing so."
Unless i'm missing something or its on sale its currently a dollar on Android.
More like Big Thief amirite?
I think it would have done well if it were priced lower and had an early bird discount: say, $5 and 33% off for a week. Releasing the game at $15 when you can get the very same thing on a mobile device for a fraction of that is just going to cause everybody to wait it out.
Sad thing is that Tiny Thief is actually a pretty fun game, with a charming art style and animations. I enjoyed it on IOS. But the devs shot them in the foot with that PC price
On the flip side, Vector is $0.99/1.99 on IOS, $6.99 on Steam but is getting PC exclusive features like:
- Level editor
- new Hunter mode
- no micro-transactions and revamped in-game currency to be less grindy
- controller support
- HD graphics
Now that justifies a price increase IMO
They're probably counting on people not knowing any better.
Here's the developer's rationalisation as to why it's $15:
Translation: "We priced it at $15 rather than $3 because we think we can get away with doing so."
Actually Rovio just produced the game on IOS, but 5Ant is the developer. Not sure if Rovio has anthing to do with the PC portNot surprising the game comes from Rovio, this explains everything. The same company that charged $40 for Angry Birds Star Wars on PS3/360 and $50 on the Wii U and this is free on Android or 99c on iOS.
Here's the developer's rationalisation as to why it's $15:
Translation: "We priced it at $15 rather than $3 because we think we can get away with doing so."
Oh god, just looked at top seller's list... Is everyone and their dog buying Motor Rock to scalp it when it inevitably gets delisted?
Oh god, just looked at top seller's list... Is everyone and their dog buying Motor Rock to scalp it when it inevitably gets delisted?
Also, why are so many people buying not Finnish games? O_O - 6 out of top 10 games are Early Access...
Actually Rovio just produced the game on IOS, but 5Ant is the developer. Not sure if Rovio has anthing to do with the PC port
Oh god, just looked at top seller's list... Is everyone and their dog buying Motor Rock to scalp it when it inevitably gets delisted?
Also, why are so many people buying not Finnish games? O_O - 6 out of top 10 games are Early Access...
I don't usually complain about this stuff. I'm equal parts an avid IOS gamer and PC gamer, and I understand how hard it must be to sell a mobile title to a PC audience
But small graphical improvements and other adjustments is not equivalent to a change from $2.99 to $14.99. Because we're PC gamers, you expect us to pay more simply because it's a PC port? Without new content or gameplay additions to justify the shift in pricing? I buy a game for the gameplay; even if the art style is wonderful, which it is, gameplay comes first. And if there are no gameplay additions over the mobile versions, how could you justify an extra $11 over the same experience?
I think I just got the best Steam card in the world.
LOL the hell.
Guess there's less censoring on Steam Cards. I like.
If you didn't know Tiny Thief was a mobile game that could be purchased for $3.99, would you consider the game in the same light or value?
$15 can get me Spelunky, Guacamelee, Rogue Legacy and hopefully Valdis Story during Winter Seal, and it has gotten me Skyrim during the Autumn Seal. So yeah, I definitely wouldn't even think about buying Tiny Thief at full price.
Anyone played Rust? Doubt I'll grab it given I just bought Day Z earlier today but it seems quite popular.
While it has charm, it's shallow and not really fun. $1 is fine. Anything else feels overpriced.It launched on ios at $3 and dropped to $1 within a couple of weeks.
I've actually heard good things about it...but yeah no.
It looks... competent. Which is way better than what I was expecting.Unless i'm am missing something the game looks shit compared to Rock n Roll Racing and looks like an iOS game.
They are publishing on Steam.
I can now make the claim that I'm selling used condoms on Steam. I believe my day has been a success.
Free maket, baby. What are you, some kind of commie?Here's the developer's rationalisation as to why it's $15:
Translation: "We priced it at $15 rather than $3 because we think we can get away with doing so."
Not sure about the best, but it's not an ordinary card, even for a foil!I think I just got the best Steam card in the world.
condoms.pic
I wonder if there's a main Humble Indie Bundle about to hit, they had one in the middle of December the past 3 years.
They're not wrong about these being different markets, but they don't seem to know what that means. This is a market where we get Toma threads. Is Tiny Thief 15x better than Full Bore ($1) or 7.5x better than One Way Heroics ($2)? If not, how can they justify pricing it as such? Or how about Long Live The Queen ($10)-- is Tiny Thief at least 50% better than it?Yeah, the "different markets" comment makes that clear, but I flicked through the Top Sellers list and the game is nowhere among the hundred titles, haha. Oops!
That's kinda what I was thinking. Its not that they want to sell it that cheap on the mobile platform, but the expectations make it so that you basically *have* to if you want anyone to buy it. The PC price is more or less what they would like to sell it at in the first place.However someone there brought up a good point. The mobile market has really devalued the worth of quality games. I can't count how many games have had to go free or go on sale with a week to make for poor launch sales, and these aren't under the radar releases. I'm talking hyped and well-reviews games
So a 5 hour experience with a nice art style and animations is worth $9.99 (definitely not $15) but the mobile market has instilled this lowest common denominator ideal into the gaming audience
If you didn't know Tiny Thief was a mobile game that could be purchased for $3.99, would you consider the game in the same light or value?
They're not wrong about these being different markets, but they don't seem to know what that means. This is a market where we get Toma threads. Is Tiny Thief 15x better than Full Bore ($1) or 7.5x better than One Way Heroics ($2)? If not, how can they justify pricing it as such? Or how about Long Live The Queen ($10)-- is Tiny Thief at least 50% better than it?
Or, if we look outside Steam and to PC gaming in general, how about The Witch's House ($0)? Is Tiny Thief infinitely better than a free game?
That's your problem right there. If you want to commit suicide, removing your organs one by one is less painful than browsing that cesspool.Jeez, so many people on the steam forums can't read the giant warning for DayZ. Lolcashgrabripoff etc.
Free maket, baby. What are you, some kind of commie?
They're not wrong about these being different markets, but they don't seem to know what that means. This is a market where we get Toma threads. Is Tiny Thief 15x better than Full Bore ($1) or 7.5x better than One Way Heroics ($2)? If not, how can they justify pricing it as such? Or how about Long Live The Queen ($10)-- is Tiny Thief at least 50% better than it?
Or, if we look outside Steam and to PC gaming in general, how about The Witch's House ($0)? Is Tiny Thief infinitely better than a free game?
That's your problem right there. If you want to commit suicide, removing your organs one by one is less painful than browsing that cesspool.
That's your problem right there. If you want to commit suicide, removing your organs one by one is less painful than browsing that cesspool.
My response to the Tiny Thief devs in the forums there.
However someone there brought up a good point. The mobile market has really devalued the worth of quality games. I can't count how many games have had to go free or go on sale with a week to make for poor launch sales, and these aren't under the radar releases. I'm talking hyped and well-reviews games
That's your problem right there. If you want to commit suicide, removing your organs one by one is less painful than browsing that cesspool.
I think I just got the best Steam card in the world.
I wonder if there's a main Humble Indie Bundle about to hit, they had one in the middle of December the past 3 years.
It looks... competent. Which is way better than what I was expecting.
Bahahahah! Oh my...
What sort of game is Dark Fall anyway?
I don't know what is it that people see in Dust2. To me, the best maps were always cs_747 and de_survivor. Hell, I also think Assault is great. But Dust? Nah, it's kinda boring.It does...but god help you if you don't want to play Dust2 or Office.
Anyone wondering why japanese devs still dont get Steam?
I mean, it seems MGR is releasing in maybe a month (?) or even earlier and there is no marketing for the PC-Version at all. We didnt even hear much from the version and only got two twitter news, one is Kojima showing some picture of the PC-version and one is the news we got a few days ago.
It just seems they really send it to die. Its kinda sad, that some Indiedevs can do better marketing than Konami...
One of those old-style point and click adventures similar to Myst. You have one "3d" Panorama, where you can look around and get the items. Similar to Big Fish Games.