Just Cause 2
This is a much better game than Just Cause 1. It's an open-world blow-stuff-up game. It's got a much larger game world than most of the games you've ever played,
probably twice the size of Burnout Paradise's Paradise City. It's okay, though, there's a quick warp button for already discovered locations, and traversal is really fun.
Basically, you have a grappling hook and a parachute. You can grapple from building to building, car to car, area to area. If you activate your parachute while you're flying with the grappling hook, you fly up into the air and can sort of slingshot your grappling hook on the ground to parasail around the world. You move incredibly fast (around as fast as the fastest car) and you can even sort of hop up mountainous terrain with this technique. Very cool. It was more fun to just move around in this game than any other game I've ever played.
The game takes place in a South-East Asian nation (it's a fictional blend of Sri Lanka, Indonesia, North Korea, Haiti, and a few other countries--actually I think the over the top way they mix things is one of the game's big failings). It's made up of several large islands. On these islands, there are hundreds of little villages and outposts. Each place, once discovered, has a clear percentage from 0% to 100%. You raise the clear percentage by either picking up items (weapon upgrade parts, vehicle upgrade parts, health upgrade parts, cash bags) or destroying military/government property (propaganda vans, gas tanks, oil silos, radio towers, construction cranes, and more). Clearing the areas is very fun and reminded me almost of The Saboteur, which was a very underrated game. The more you clear, the more "chaos" you generate. Chaos is the game's progression system. As you generate more chaos, you unlock more plot missions.
The main game is fairly short; 7 main game missions. But to unlock each main game mission you're encouraged to do side missions for one or more of three factions, who each have ~15 plot missions. So maybe 55 plot missions total? Missions are pretty well constructed. Some might involve basic assassinations, while others involve pretty long assaults on very unique areas. One cool mission involved fighting three generals on the top of a triple-skyscraper hotel complex. Another involved breaking into a military base and blowing up a general's 9 expensive sports cars. I don't want to spoil too many missions. I played for 18 hours before I saw the main credits, but I had an overall completion percentage of 25%, so that gives you a sense of how much post-game content there is to do.
Complaints
So far, I've been pretty positive. My recommendation is not unambiguous. The plot is terrible. It's a terrible mash-up of really low grade political conspiracy crap. It ends in an AMERICA FUCK YEAH nuclear explosion followed by a War-war never changes-war has changed feel-bad-about yourself monologue (frankly, this isn't a spoiler, the game is anything but subtle). But you're probably not playing for the plot. You're playing for the game.
I have two complaints about the gameplay. First, the guns are all terrible. Enemies are huge bullet sponges, even on Normal difficulty (the second difficulty of 4). They presumably do this because the actual variety of enemy types is super limited, but it's just not enjoyable to repeatedly shoot people like that.
Second, the actual design of the game progression doesn't make a lot of sense. Yes, there are these hundreds of little military bases and villages to clear. But first of all, it doesn't make any sense that blowing up these bases progresses the plot. It's totally disconnected. In The Saboteur, you blew up Nazi bases around Paris. Each base that was destroyed made a little bit of the city a little safer for you and civilians, plus it restored colour to the city. This was a good way of tying the side-game content into the main game. Here, you're strictly filling up progress bars. Blow up a military base and come back 5 minutes later, it's still blown up but there are plenty of soldiers there. In fact, the more bases you blow up the MORE soldiers show up everywhere, so you never get the feeling that you're actually clearing back anything.
Also, the number of types of random bases are surprisingly low. One common type is a radio outpost. It will have one generator, one radio tower, one pickup item, and the a central transmission tower. You will shoot 6-8 soldiers. You activate three computer terminals, the transmission tower rises, you blow it up. 100% complete. I did probably easily 10-15 of these exact layouts through the game. Basically, I guess what I'm saying is that there might be hundreds of locations on the map, but I doubt you're going to have enough appetite to clear more than 100-125, and there's no real incentive to besides increasing your completion percentage. All the place names are in Indonesian as well and they just look like identical gibberish to me, so you never get the feeling of having a "home base" or a "favourite environment". They're all absolutely identical. Only the main plot missions actually have well designed, original, significant, and varied levels. Given that you can only respawn at around 10 stronghold locations around the map, the other 350+ locations are all that more forgettable.
Despite these complaints, it's a great game. It's amazing to shoot a dozen guys, blow up a huge gas silo, grapple onto an attack helicopter, shoot the side-gunner, throw the pilot out the window, fly away, get blown up by a pursuit helicopter, parachute out the exploding corpse of your helicopter, grapple onto the pursuit copter, hijack it, ram it into the ocean, and finally get blown up when you accidentally drop your own grenade trying to kill dozens of pursuers. It's bad-ass, in a really authentic way, not some phony "press A to kill a God" God of War machismo. If you've ever wanted a game that made you feel like you were the man, this is the game you want to play.
I played with a wireless 360 controller. It has Steamworks achievements.
Again, Steamworks, so you can buy on any site and it will be playable in Steam. I haven't tried any mods, but people tell me they make it a whole new gaming experience so I'll probably check them out for post-game play.
I posted a ton of screenshots on Steam. Some contain spoilers. 1680x1050 with all settings on high except medium texture resolution and AA/AF turned on. Triple Core 3.0GHz Phenom II, 8 Gigs RAM, 4850. The game performed fairly well. The benchmark said I got 45-60 fps at all times, but I turned v-sync on so I'm not sure if it's v-synced to 30. I didn't notice any drops.
Screenshots
Helicopter grappling into a mountain base, 1st mission
The main villain is a terrible, terrible parody of Kim Jong Il meets Baby Doc Duvalier (screenshot from near end, but no spoilers since the villain's identity is clear from the beginning of the game)
The game is... a little over the top. (late-mission spoiler, comical, no real plot spoil)
Bailing out of a tailspinning helicopter
An example of the terrible plot (mid-game shot, minor character spoiler if you've played Just Cause 1 but not Just Cause 2)
Unfortunately the gameplay is so fast and frenetic that I didn't get any awesome explosion shots.
Cool achievements:
- Base jump more than 1000 meters
- Stand on top of the world
- Kill at least 5 bad guys by grapple-attaching them to your car and driving off (there are many cool "kill guys in a neat way" achievements, your grappling hook is awesome)
Other neat stuff
The game got
several mentions in the
best easter eggs in gaming thread. There are other really cool locations than those mentioned, but I won't spoil them here.
Also Avalanche released this
awesome infographic of all the cool shit players have done in Just Cause 2 so check that out.
Summary
End result, I'd give it an A. It wouldn't have made my top 10 if I had played it last year, but it's a pretty great game and I highly recommend it, especially for the $5 typical sale price. Even if you only play for an hour, it's worth $5 just to fuck around with the explosions!