This was a really hard level for me too.
Tried again today, solved it immediately. Taking a break from hard puzzles is often a good strategy it seems.
The rewind function is a godsend in this game, something I wish Blocks that Matter had as well.
This was a really hard level for me too.
Is there a mod for Civ V: Gods & Kings that doesn't allow the A.I. to religion bomb you without open borders? I've looked on the Civ V Steamworkshop under Improvements, Religion and Gods & Kings. People have added more religions, religious schisms, flags, new Civs, tweaked units, tweaked buildings, added wonders and so on but no one, no one has touched religious emissaries and how they can cross your border whether you want them to or not? How you literally have no recourse but to try and wall them off with you own units or sieze them and declare war. There's no diplomatic options? Really?
Can't believe I re-installed this game, I should just play Crusader Kings II or EU3.
Or GalCiv2, which is either the best, or second best civ game (according to who you ask) anyway.
No. Crusader Kings II!
Man, I pulled an all-nighter on that game again Saturday night. My only complaint is that it gets a little too easy to become 'big' once you've got the mechanics down. I've found new challenge in limiting myself, by trying to become the power behind the throne, rather than rule from the throne itself. It's so damned consuming.
I'd like to know what Gearbox employees were thinking when they agreed not to include any fast travel stations in the Borderlands DLC campaigns.
Haha, I dont consider the Paradox games "Civ" games, though They are their own little niche. Was just mentioning GalCiv2 since he actually wanted to play a Civ game.
I know. I was just saying (read screaming) "don't distract him!" I need people to feel what I'm feeling. It's lonely in ckiiGAF.
I'd like to know what Gearbox employees were thinking when they agreed not to include any fast travel stations in the Borderlands DLC campaigns.
It gets quite annoying when you want to hand in some missions, especially on Knoxx. Quicker to quit and reload when you have nothing else to do in that area.
Yep, played through the DLC missions this past week. One spawn point per DLC is absurd. Apart from this, they used every trick in the book to pad out the length of the DLCs. Infinite respawning enemies in Dr. Ned. Driving up and down long stretches of road (and being forced to disembark at times) in Knoxx. And a bonafide maze for level design in Claptrap's Revolution.
The DLCs are definitely a rung below the base game in quality.
Hotline Miami coming to Steam:
http://www.youtube.com/watch?v=6OJ51PG0swE
Is it me or is Steam's timekeeper functionality kinda wonky?
It's weird for most everyone besides Stallion Free. (there may be some key detail that makes it accurate or not accurate but I'm not sure what it is)Is it me or is Steam's timekeeper functionality kinda wonky?
Ned was manageable since the areas were all rather small, but...
...this is where it really bothers me. If I quit the game right now, I'd have to work my way through a few rather long transition areas to get back to the mission marker. Utterly stupid. I think I'll just pause the game and leave it running overnight.
I'm not 100% sure, but I think it keeps logging hours even when you're alt-tabbed. And it also keeps logging when you leave things like uPlay running after you exit the main game client.It's weird for most everyone besides Stallion Free. (there may be some key detail that makes it accurate or not accurate but I'm not sure what it is)
I'm not 100% sure, but I think it keeps logging hours even when you're alt-tabbed. And it also keeps logging when you leave things like uPlay running after you exit the main game client.
Is it me or is Steam's timekeeper functionality kinda wonky?
Is it me or is Steam's timekeeper functionality kinda wonky?
Is it me or is Steam's timekeeper functionality kinda wonky?
I haven't seen that happen. Steam has only been recording playtime for a few years. My TF2 playtime as recorded by the TF2 client itself is a lot higher than what Steam lists because I played most of my hours before Steam had the playtime functionality.It seems to me like they delete hours played on a game after a certain amount of time, for example, I have logged over 700 hours of Counter Strike Source on Steam via Xfire but Steam thinks I have only played for like 100 hours.
I haven't seen that happen. Steam has only been recording playtime for a few years. My TF2 playtime as recorded by the TF2 client itself is a lot higher than what Steam lists because I played most of my hours before Steam had the playtime functionality.
I've never had any problems with it. Has always been accurate.Is it me or is Steam's timekeeper functionality kinda wonky?
Is it me or is Steam's timekeeper functionality kinda wonky?
Don't know if I want to play Binary Domain or Fallout New Vegas(Modded of course) next.
Don't know if I want to play Binary Domain or Fallout New Vegas(Modded of course) next.
Is it me or is Steam's timekeeper functionality kinda wonky?
BD doesn't last over a hundred hours, so I'd start with thatDon't know if I want to play Binary Domain or Fallout New Vegas(Modded of course) next.
Tried again today, solved it immediately. Taking a break from hard puzzles is often a good strategy it seems.
The rewind function is a godsend in this game, something I wish Blocks that Matter had as well.
when is DF gonna release that gat damn iron brigade for pc
18th of this month IIRC. It's GFWL because of Microsoft still holding the rights to it though
Damn Binary Domain is an annoying borefest.
Damn Binary Domain is an annoying borefest.
Until you unlock Epic or Legendary.So guys.
How long do I have to play Titan Quest: Immortal Throne before it stops being boring as shit?