Whelp, just finished Hotline Miami in one sitting.
- One freeze while loading one of the chapters, but otherwise no technical issues
- Personally didn't have any issues with the visual effects that some people have gotten nauseous from
- Playthough clocked in at around 5 hours with a snack break in between
- Kind of game that sucks you in and you keep right on trying after each death
- Some of the collision detection needs work, especially at point blank
- Certain cutscenes are unskippable - very annoying to have to keep watching them after each death
- People who can't appreciate Tarrantino films may be put off by the graphic violence
I liked it a lot, but I did feel like I was fighting the controls somewhat. Maybe I'm just imagining it, but it almost feels like the game has autoaiming (I don't mean the scroll wheel), where the game is trying to wrest control of the reticle away from me when it's near an enemy. Or maybe it's the huge pixels that causes aiming to jump and not be smooth.
- One freeze while loading one of the chapters, but otherwise no technical issues
- Personally didn't have any issues with the visual effects that some people have gotten nauseous from
- Playthough clocked in at around 5 hours with a snack break in between
- Kind of game that sucks you in and you keep right on trying after each death
- Some of the collision detection needs work, especially at point blank
- Certain cutscenes are unskippable - very annoying to have to keep watching them after each death
- People who can't appreciate Tarrantino films may be put off by the graphic violence
I liked it a lot, but I did feel like I was fighting the controls somewhat. Maybe I'm just imagining it, but it almost feels like the game has autoaiming (I don't mean the scroll wheel), where the game is trying to wrest control of the reticle away from me when it's near an enemy. Or maybe it's the huge pixels that causes aiming to jump and not be smooth.