I recently finished the AssCreed 3 expansion, The Tyranny of King Washington.
The DLC is split up into three episodes (The Infamy, The Betrayal and The Redemption), with the underlying premise being that Connor awakens in an alternate reality in which the events of the main campaign never came to pass and instead George Washington has become corrupted as a result of discovering the Apple of Eden, with the lovely king seeking to enslave his worshipers and massacre those who dare to defy him -- namely Connor and his ilk, who are not-so-affectionately branded "savages". Unsurprisingly, Connor's village is destroyed (again), which once more instils in him a desire for vengeance and in doing so sees him cross paths with familiar faces -- some friend, after you've cleansed them of Washington's nefarious influence, some foe.
Each episode is set in a reduced portion of a particular location: the first in the Frontier during the winter, the second in Boston and the third in New York, beginning with a naval mission aboard the Aquilla (and a rather on-the-nose reference to the upcoming Black Flag). Despite the alternate timeline, the first two areas are more or less identical to what is seen in the main campaign, although to offer a slightly more darker atmosphere, there are corposes and destroyed buildings now peppered throughout; New York, however, is notably different, with a giant, ostentatious pyramid plonked in the center, being tended to by slaves. In addition to the change of location, each chapter is defined by a spiritual journey Connor undertakes to improve his abilities: wolf = invisibility (as well as the ability to call a pack of spirit wolves to your aid), eagle = flight and bear = Hulk smash, with each power having an associated health cost so the player isn't afforded too much of an advantage. Flight in particular is quite fun to use and is a great way to escape guards (who are always on alert), although navigation can be a bit of a bother with the indicator automatically switching between landing spots -- Connor can only "glide" a short distance, though the bursts can be chained if you're quick enough.
Despite the powers Connor gains, mission design is standard fare: you fetch things, eavesdrop, follow or escort key targets and of course assassinate the odd bastard, so it's disappointing that they are not more distinct from what the main campaign offers. In addition to the handful of story-related missions, there are side-quests that have you feeding hungry citizens, aiding rebels in fighting off guards and finally freeing your fellow natives from convoys; additionally, collectables return in the form of memory fragments that, when made whole, form a brief flashback giving a modicum of insight into why Connor has found himself in this strange land, and of course loot chests -- there is no in-game economy, however, so they simply contain consumables (such as raw meat), secondary weapons (e.g. a sword) or ammo pouch upgrades.
The final episode culminates in a rather simple and thoroughly disappointing boss fight against King George that plays out very similarly to the boss fights of the original AssCreed and AssCreed 2 (Washington's rants imply a parallel to be drawn between the corruption he endures at the hands of the apple and Connor sacrificing his humanity in his quest to gain enough power to defeat him, but unfortunately this isn't explored at all) , and in typical AssCreed fashion, the ending is predictable and a giant cop out. Still, if, like me, you managed to make it to the end of AssCreed 3 proper and, for reasons inexplicable, found yourself wanting more, The Tyranny of King Washington isn't a terrible way to kill several hours despite Ubi not making the experience as distinct as it should have been given the use of an alternate timeline.
I give it 2 Saoirse gifs out of 4.