ClovingWestbrook
Banned
Does anybody want to go in for a 4-pack of Shattered Horizon?
Yeah, one day I will be able to go a month without buying a game from there. Just not this month, especially with the Uber Christmas sales coming.YuriLowell said:Jesus yes.
My addiction to games on steam is a turrible thing.
faceless007 said:Does anyone know if there are reported compatibility problems with the Broken Sword games? They're also on GOG where I assume they've made the games compatible with modern systems, but I don't think the same is true for Steam.
datamage said:Sweet, The Force Unleashed is finally on Steam.
Only a 30GB download, I accept that challenge! FiOS-achu I choose you. Ludicrous download speed, go!MoFuzz said:All impressions indicate that it's an unoptimized, absolute turd of a port. I mean, the Steam requirements alone list 30 GB hard drive space. I'll say that again:
30
Freakin'
Gigs
Stranglehold, eat your heart out.
Eaten By A Grue said:Only a 30GB download, I accept that challenge! FiOS-achu I choose you. Ludicrous download speed, go!
MoFuzz said:All impressions indicate that it's an unoptimized, absolute turd of a port. I mean, the Steam requirements alone list 30 GB hard drive space. I'll say that again:
30
Freakin'
Gigs
Stranglehold, eat your heart out.
Minsc said:Picked up the Last Remnant for $10, ran @ 30-60fps (1920x1200 with every last thing on highest/max) in the first battle with like 20 units, all the story sequences afterwards were at a solid 60fps. Not sure if normal battles would drop to 30 or if the intro battle was abnormally large, but it does seem to be a lower framerate than I'd expect on a 5870, maybe ATI's 9.12 drivers due out this week will help.
Looks really nice though.
Peronthious said:OH GOD OH GOD THE VOID IS ON STEAAAAM WOOO
Quick few words.
This is not a game for everyone. This is not an action game. This is not a shooty shooty game. This is not Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You III: Rumble in the Dawg Time.
It's only barely the 'action-adventure' title that Steam calls it.
It is, however, one of the most interesting things I've played that can call itself a game.
The premise is that beyond this world there is a dimension called 'The Void'. In this 'Void' live many sorts of creatures, chief among whom are the "Sisters" and the "Brothers" who sort of watch over them. All life in this world depends upon the existence and proliferation of color; ostensibly, the Sisters, if left to their own devices, would devour and waste all of the color, and the Brothers are there to prevent this.
You appear in this world as a lost soul who is rescued by a Sister, and given a heart to fill with color so that you may live. She immediately tasks you with harvesting the color that is present in her area of The Void before the Brothers, who are away at the moment, return and find you there. After a time you learn that The Void is currently in a state of chaos. The Shaper, who brought color into The Void, is gone, and with his disappearance came the appearance of the Sister who took you in, as well as the decay and disappearance of color in The Void. The other Sisters and Brothers shun her for this, blaming her for the current state of decay.
When the Brothers do return, they believe you to be the new Brother who is to tame the new Sister, and they set about training you in the ways of life in The Void. They assign you tasks, which occasionally conflict with tasks other Sisters may ask of you as you journey through The Void.
I wouldn't call the game fun, but if you're familiar with how terrible Pathologic turned out to be (See the Squadron of Shame episode on Pathologic for more), know at least that The Void is playable as well as compelling. If you're looking for a thought provoking experience, something that has a well imagined world, deep characters, and a fascinating story, The Void is a fantastic choice for $20.
Just don't go into it expecting something "fun".
Quintin Smith on The Void in his Battle Klaxon column on GameSetWatch.
Gexecuter said:Thanks for the impressions! i will definitely get The Void* since i hear it's unlike anything out there, oh yeah i hear the game is hard as hell, is it true?
*once i have a new PC and some money
I think the Ultimate Sith Edition is around 25 GB.MoFuzz said:All impressions indicate that it's an unoptimized, absolute turd of a port. I mean, the Steam requirements alone list 30 GB hard drive space. I'll say that again:
30
Freakin'
Gigs
Stranglehold, eat your heart out.
datamage said:Sweet, The Force Unleashed is finally on Steam.
loading isn't bad at all for me on my computer. What is killing me though is the screen tearing. I tried to set the FPS to 60 locked and the shit was tearing all over the place, worst I've EVER seen. No clue what I can do to fix it, but I'm looking now.morningbus said:Is the loading in the full version of the Last Remnant as bad as it is in the demo?
graywolf323 said:if you must buy it wait until the holiday sale next week at least
I had heard that there was a patch since launch that fixed a lot of the sloppy tech glitches?
rhfb said:loading isn't bad at all for me on my computer. What is killing me though is the screen tearing. I tried to set the FPS to 60 locked and the shit was tearing all over the place, worst I've EVER seen. No clue what I can do to fix it, but I'm looking now.
rhfb said:loading isn't bad at all for me on my computer. What is killing me though is the screen tearing. I tried to set the FPS to 60 locked and the shit was tearing all over the place, worst I've EVER seen. No clue what I can do to fix it, but I'm looking now.
datamage said:What video card do you have? I get no tearing in any game I play.
Of course, I set V-sync to Force On in my nV cp...
datamage said:I am gonna wait. Got a huge backlog thanks to Steam, so I'm in no rush.
I personally don't care how much space it takes up, so long as I can run it @ 1080p and a good framerate. Now if he PC version does suffer from very poor optimization or serious bugs, then I might have to pass.
brain_stew said:As with all DirectX games just download Rivatuner and use the included D3DOverrider to force tripple buffering and Vsync. You'll get rid of the tearing but not suffer the nasty performance penalty associated with standard double buffer vsync. Tearing can be remedied in every PC game.
You really should just go with D3DOverrider then, it'll give you a free performance boost as much as 50% in all your Direct3D games and actually reduce input lag over the standard Vsync that you force on in your GPU drivers. In your case it'll practically be the same as getting a free GPU upgrade (similar to the leap from a 4850 to a 4870 on average) and reduce stutter, and that's not hyperbole either. See my old thread on the topic here:
http://www.neogaf.com/forum/showthread.php?t=366413
Its capped at 30fps fwiw.
brain_stew said:As with all DirectX games just download Rivatuner and use the included D3DOverrider to force tripple buffering and Vsync. You'll get rid of the tearing but not suffer the nasty performance penalty associated with standard double buffer vsync. Tearing can be remedied in every PC game.
You really should just go with D3DOverrider then, it'll give you a free performance boost as much as 50% in all your Direct3D games and actually reduce input lag over the standard Vsync that you force on in your GPU drivers. In your case it'll practically be the same as getting a free GPU upgrade (similar to the leap from a 4850 to a 4870 on average) and reduce stutter, and that's not hyperbole either. See my old thread on the topic here:
http://www.neogaf.com/forum/showthread.php?t=366413
Its capped at 30fps fwiw.
kinggroin said:Setting shadow resolution to low for ati cards will dramatically imrpove performance btw.
Also, if you have a multi-gpu setup, change the executable to MassEffect.exe
I don't know of an option for V-sync in The Last Remnant but I love that they give you an easy option to cap the framerate at 30fps. I hope the next Crysis gives that option since a lot of people could use it.Minsc said:The Last Remnant was running at 60 fps according to FRAPS for me, it's just the FMV that was running at 30 fps.
That aside, listen to this advice. I'm a sworn D3DOverrider user now. The thing is the holy grail of PC gaming.
I was playing Dead Space, which vsync's to 30fps, with absolutely horrible mouse lag (game's notorious for this issue), and with D3DOverrider running in the background I simply disabled the vsync in Dead Space, D3DOverrider took over, I got a 2x framerate boost (30 > 60), and no mouse lag!
Risen, D3DOverrider got rid of tearing. Same with the Witcher.
I just use it for all my games, and it's amazing. Can't imagine running anything without it, given how few games properly implement v sync and triple buffering.
D3DOverrider is a must for any gamer.
Thanks for the tip. Like I said the battle dipped to around 30, which is perfectly fine, and the rest of the game sync'd to a perfect 60. If there's more issues later, I'll have to drop the shadow detail, but hopefully ATI will patch it fixed or it will continue to be a non-issue like it is now.
I've actually noticed that if you can enable Vsync directly in the game itself, it almost always produces very little if any perceptible input lag. Forcing it through Nvida control panel always makes it worse, as you said. I've mostly been forcing triple buffering through there as well. I understand that still works if you're running XP, which I am.brain_stew said:You really should just go with D3DOverrider then, it'll give you a free performance boost as much as 50% in all your Direct3D games and actually reduce input lag over the standard Vsync that you force on in your GPU drivers.
That, I did not know. I'm not even gonna bother with this one at all in that case, not even if they do a Steam sale at $5 later on. Wait, we are still talking about Force Unleashed right?brain_stew said:Its capped at 30fps fwiw.
Minsc said:D3DOverrider is a must for any gamer.
.
zbarron said:I don't know of an option for V-sync in The Last Remnant but I love that they give you an easy option to cap the framerate at 30fps. I hope the next Crysis gives that option since a lot of people could use it.
MoFuzz said:That, I did not know. I'm not even gonna bother with this one at all in that case, not even if they do a Steam sale at $5 later on.
Would D3DOverrider enabled triple buffer & vsync produce the same amount of input lag as enabling in-game you think?
MoFuzz said:I've actually noticed that if you can enable Vsync directly in the game itself, it almost always produces very little if any perceptible input lag. Forcing it through Nvida control panel always makes it worse, as you said. I've mostly been forcing triple buffering through there as well. I understand that still works if you're running XP, which I am.
Would D3DOverrider enabled triple buffer & vsync produce the same amount of input lag as enabling in-game you think?
That, I did not know. I'm not even gonna bother with this one at all in that case, not even if they do a Steam sale at $5 later on. Wait, we are still talking about Force Unleashed right?
Minsc said:If you're talking about The Last Remnant, the game's options allow you to cap it at 30fps, 60fps or no limit, but maybe I'm just confused, since that seemed pretty obvious to discover.
.
zbarron said:I don't know of an option for V-sync in The Last Remnant but I love that they give you an easy option to cap the framerate at 30fps. I hope the next Crysis gives that option since a lot of people could use it.
brain_stew said:Actually no, the Nvidia (and ATI) driver option for triple buffering only applies to OpenGL games, in both XP and Vista/7. Yes its stupid, and yes its totally unclear but that's the way it is
rohlfinator said:The Void, huh... I've been meaning to check it out after seeing a few RPS articles, so I'm glad to see it made it to Steam.
Another happy D3DOverrider user here. My only fault with it is that it caused sound problems with Prince of Persia and I had to disable it, but other than that it's worked like a charm.
MoFuzz said:Ah, I think you're right, I just got home and took a look at the Nvidia panel. Apparently, it's the forcing vsync option that only works in XP for Direct X games. The triple buffer option does not specify one way or another.
I guess I'll have to give the D3DOverrider method a wack then.
So I guess Vista and W7 users that don't have the option in game and have not discovered the overrider have been playing with screen tearing the whole time?
Yeah, Valve has been really great lately about promoting lesser-known games to the Steam community. Hopefully it's paying off well for all involved.brain_stew said:It seems to be getting a lot of showing on the Steam frontpage. Pretty cool for a niche indie title like this, I can't think of any other outlet where it'd be able to get such exposure. Its things like that why I love Steam so much, the PC has been really well served by indies in 2009 and long may it continue.
MNC said:Does D3DOverider's performance boost work with the lower-mid end laptops/pc? Can I use this to get an fps boost in some games or does it just use more potentional from strong video cards?
rohlfinator said:Yeah, Valve has been really great lately about promoting lesser-known games to the Steam community. Hopefully it's paying off well for all involved.
Yup. And they deserve it too. They're making some of the best multiplayer games out there.brain_stew said:Well it certainly did for Tripwire, they went from a mod group to a small-medium sized fully independant developer with multiple projects after just a year or two. I'm sure Steam pushing there games like no tomorrow had more than a little something to do with that.
markot said:Hope Red Orchestra 2 rocks >.<
It looks great, but the characters from the shots ive seen all look... funky.