Servbot #42
Unconfirmed Member
After playing some more Zero Gear with a joystick here are my impressions:
The game plays like Mario Kart with physics which i am not so sure it's a good thing in some cases but i'll talk about that later. The game is heavily multiplayer oriented so there are no cups or anything like that, what there are is a bunch of modes besides your standard kart races. Some modes play out like sports matches where you have to introduce balls (soccers balls, football balls, Etc) into the other team's net, the problem is that i feel that is hard to control the ball because all the players are pounding the ball at the same, the balls usually flies away which can be confusing, some sports like hockey feel less chaotic. Another mode is tag that consists of touching a special item, while holding it you gain points but any other player can take the item away from you by simply touching you, the twist is that after some time the rules will be reversed and the guy holding the item will lose points which makes for some fun moments, however there's no visual indicator on who is winning unless you check the score with tab which is a bummer. Other modes include pachinko and a mode where you have to jump into holes with different scores on them which are okay i guess but they get old fast. The part about Zero gear i most liked where the simple kart races, they feel similar to mario kart tough since there aren't enviromental hazards beside falling or any other visual effects they feel a little stale. Also a map would be very welcome.
Anyway i think Zero Gear has some potential and would like to see the developer work more on it, i don't think i am sold on it yet.
The game plays like Mario Kart with physics which i am not so sure it's a good thing in some cases but i'll talk about that later. The game is heavily multiplayer oriented so there are no cups or anything like that, what there are is a bunch of modes besides your standard kart races. Some modes play out like sports matches where you have to introduce balls (soccers balls, football balls, Etc) into the other team's net, the problem is that i feel that is hard to control the ball because all the players are pounding the ball at the same, the balls usually flies away which can be confusing, some sports like hockey feel less chaotic. Another mode is tag that consists of touching a special item, while holding it you gain points but any other player can take the item away from you by simply touching you, the twist is that after some time the rules will be reversed and the guy holding the item will lose points which makes for some fun moments, however there's no visual indicator on who is winning unless you check the score with tab which is a bummer. Other modes include pachinko and a mode where you have to jump into holes with different scores on them which are okay i guess but they get old fast. The part about Zero gear i most liked where the simple kart races, they feel similar to mario kart tough since there aren't enviromental hazards beside falling or any other visual effects they feel a little stale. Also a map would be very welcome.
Anyway i think Zero Gear has some potential and would like to see the developer work more on it, i don't think i am sold on it yet.