RocketDarkness said:
Characters: Oh man, you've practically played through the game a whole one time! Much like the first game, there's an absurd amount of lines for the four characters per campaign, so I find your "qualifications" shaky at best to judge the characters.
Is it still fair to say that from the models I have seen and the voices I have heard, I don't like them aside from Coach and maybe Ellis? If not, how much would you say I need to play before my opinion can be more objective?
Weapons: You liked the weapons in L4D1. All those weapons are here.
The same weapons may look, sound, and feel a little different if I am not mistaken.
They add some new weapons to provide variety. You don't like some of those new weapons. Don't use them, then! And if they're the only ones available for one map or another: well, that's too bad, but you've gotta do what you can to survive. L4D1 was actually pretty lame due to weapon caches always being either all the tier 1 or all the tier 2 weapons.
I do tend to use the weapons I like (I like some of the new weapons a good bit). I don't use the weapons I don't enjoy as much. How does that relate to whether I liked L4D1 weapons overall more than L4D2 weapons? Maybe I am wrong since the variety of choices is greater, but I guess I feel like I don't like how they feel and sound in the sequel as much.
Music: There's a music slider for a reason. Maybe Valve set the defaults a bit louder for one reason or another. Who cares? I don't really see what's wrong with the music being "harsh and dissonant", considering it's supposed to be a setpiece to a zombie apocalypse.
It's a matter of personal preference. I liked the music in the first game better, and I like the music in the second game worse. I have certain things I like and dislike in music, and harsh, dissonant, high-pitched music is worse in my opinion. Because of that personal preference, I had one reason to prefer one game over the other, and I expressed that (and explained the reason, hopefully). Is that not fair?