texhnolyze
Banned
I didn't know Danganronpa was that kind of game.
It's a Vita game.
No surprise for me at all.
I didn't know Danganronpa was that kind of game.
I didn't know Danganronpa was that kind of game.
That's the game where you shoot ropes on dragons, right?
FPP adventure, with survival horror elements, grounded in classic game mechanics and enriched with work-of-art piece of music.
i think i've become a Picross addict, first it was Hexcells, the Squarecells, and now Pokemon Picross on my 3ds
i should probably get Paint it Back
For the largest library of picross and it's spin-offs. https://www.griddlers.net/home
The fuck is that supposed to mean? Besides the dr series originated on the psp and then ported to the vitaIt's a Vita game.
No surprise for me at all.
good lord I want this Lian Li desk: https://www.youtube.com/watch?v=zHykWmSc-LU
The fuck is that supposed to mean? Besides the dr series originated on the psp and then ported to the vita
Thought I would wake up to an Okami Steam announcement since it's its 10th anniversary
I guess Capcom don't care
Well, Vita games seem to go along well with fanservice. Not all, of course. At least that's what I've seen so far.
Sadly I wouldn't be able to play Danganronpa judging from the pic from the last page.
Don't worry, the game is already on mywhistlist.
I'll buy the first disgaea where they let me cut prinnies open and tear their entrails out
I edited entrails in case I offended you but you saw it too fast
I own a lot of Disgaea games I will never play them though
having it on your wishlist doesn't save prinnies, add it to your library
I edited entrails in case I offended you but you saw it too fast
I own a lot of Disgaea games I will never play them though
*are good. You say it as if they're all of a sudden bad games now!Most of them were good. Though I haven't finished the 3rd game.
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Contagion --MB-6019A3B3D66C281B- Taken by Echoplx
I'll buy the first disgaea where they let me cut prinnies open and tear them to shreds
Unless ur gifted it for free rigth? :vWell, Vita games seem to go along well with fanservice. Not all, of course. At least that's what I've seen so far.
Sadly I wouldn't be able to play Danganronpa judging from the pic from the last page.
Well, Vita games seem to go along well with fanservice. Not all, of course. At least that's what I've seen so far.
Sadly I wouldn't be able to play Danganronpa judging from the pic from the last page.
Et tu, vazra?Gud gud gud. I approve
Et tu, vazra?
tu tu mozarella Prinny.
i think i've become a Picross addict, first it was Hexcells, the Squarecells, and now Pokemon Picross on my 3ds
i should probably get Paint it Back
Well, Vita games seem to go along well with fanservice. Not all, of course. At least that's what I've seen so far.
Sadly I wouldn't be able to play Danganronpa judging from the pic from the last page.
Unless ur gifted it for free rigth? :v
Fanservice in dr is overshadowed by the plot and characterization
Just play the first game at least, heck youd have to remind me of the fanservicey parts because much of what i remember and liked was the humor, characters and crazy ish that goes down
At the very least, nothing in the first game is like that (seriously, zero fanservice outside a short optional image), and even in the second the intent was supposedly parody rather than titillation if the developer is to be believed, especially considering the context is ridiculous.
well, the first one has nothing of the sort, so you can go for it
i think i've become a Picross addict, first it was Hexcells, the Squarecells, and now Pokemon Picross on my 3ds
i should probably get Paint it Back
/tldr: stay away for now.If I were to write a review a few weeks ago, I'd give it a solid 9/10 and recommend this game to everyone.
It's an amazing game with beautiful graphics that runs pretty smooth even on my old PC. The city is well crafted with amazing little details on every corner, and main missions in general are pretty fun. Side activities are typical Ubisoft game though, kinda repetitive. Gunplay is so satisfying with great cover mechanics. Enemies (factions) are varied enough with their own characteristics. I can go either solo, play with friends or go with randoms via matchmaking to do everything in this game. The leveling experience in The Division is one of the best I've ever had in an mmo(lite). I'd give the 1-30 journey a solid 9/10.
And then I stumbled upon the endgame. The real meat of the game where I'm supposed to spend most of my time there. CM are really a challenge, however they're kinda limited in number. It was originally okay before the incursion patch hit, but everything has changed since then. It's way harder to get crafting materials post patch, which means you need to grind your ♥♥♥ to craft your weapon/gear. Incursion is a mess, people can exploit it to beat it way easier. Massive then remove weekly rewards so people who're not exploiting are basically screwed. You may choose to not use the exploits, but you'll be left behind others, and you definitely won't stand a chance in the Dark Zone where everyone is an exploiter. If you're a competitive player, you'll have to use the exploits. The first free update is the turning point of the game for me.
The game is a mess from its core. There are too many fundamental problems while maybe can be fixed, but will need a lot of work and testing. Massive can only find the exploits after the players abusing them. And when they do fix one, players find another two exploits. Every day there's new glitches and exploits, but they can only apply a patch once a week or two. And it's been going on since day 1. They just can't keep up with the pace of people finding new glitches. And you can't blame them for finding those exploits, the game isn't supposed to have ridiculous amount of them. It's been a month and this game feels like a beta for me. The Division is probably the most squandered potential of a game in years.
Massive needs a 'timeout' to totally fix their game, but sadly they don't have it. The show must go on..
Sadly I wouldn't be able to play Danganronpa judging from the pic from the last page.
Sounds interesting. But I hope that with "survival horror elements, grounded in classic game mechanics" they mean something like classic Resident Evil and Silent Hill games and not things like Amnesia. Though considering they developed Kholat I suppose it will be in the style of Amnesia and the like.
Shivercliff announced.
It's a new game by the creators of Kholat that was announced lightly on their social feeds, and they say news is coming soon. Right now can sign-up for a newsletter only, and these are the only known details:
I liked Kholat though, and the world needs more small town atmospheric games, so thought I'd mention since this has gotten little exposure so far.
Sigh...posts like this make me feel like spoiling the game already.
Not Recommended
Disclaimer
This is a review from an Ex-Developer (Lead mapper for over 4+ years) who started development on the game well before the Kickstarter Campaign, before Early Access and worked all the way through to release and after to talk about my experiences with the company throughout my run here. This review in no way reflects upon the majority of the team, who are just doing as told but is more aimed at what went wrong and the ones responsilbe for the state of the game as it is today as well as how a large part of the community has been treated. Read one of the 9,000 other reviews if you want more specifics about the game and the gameplay.
Review
I've waited a long time to write a review on the very game I spent 4 years of my life working on. So why am I writing it now? Because I can no longer stand behind Tatsur0 and how he manages his own community, let alone the (non) managing of the game itself. Never have I seen a more hands-off approach in my life. I hope you guys understand he is not a developer. He might have been at one point, but not anymore. It seems instead of making games, he plays them now.
I couldn't count the number of times I have seen someone being utterly disgusted by how they've been treated both on the forums or reading the comments on the various reviews. It's just saddening. As one of the ex-devlopers it always hurt me to see people treated that way and how a lot of things have been so poorly dealt with, either it being the communication towards the community or just very poor decisions that have been made during active development.
I take the communities experience and reaction incredibly personal because it feels that my own integrity as a developer and an artist has been dragged through the mud and I never have been able to really find an outlet and express how I feel or have felt. This review will be the last thing I will ever write about Contagion and I do it because I believe people should be aware as to what kind of developer they're spending their money on.
Another reason I have held off for so long is simply because I feel that I put my own reputation on the line by turning against my ex-employer but I will say this. I do not hold grudges and I never ever speak ill of anyone. But when you spent this long on a project and devoted countless hours while neglecting your emediate family. My daughter was born during Early Access and I have been slaving away all the way up to release and missed a lot of that period that I can never get back.
There's also another important reason I held back writing a review and that simply is that it's not fair towards the other guys that are still there. They work hard and they're cool guys and I just feel bad that this is the company they're stuck with. I hope by writing this "review" people will understand that only one person is responsible for the questionable reputation Contagion and Monochrome are finding themselves in right now.
So, let's talk about the actual game. During Early access and on release I would say this game was amazing. The original dev team was so passionate about the game that's where I believe the success came from. Player zombies are pretty cool and I do find that they're certainly not underpowered. So many times I've killed an entire team by being sneaky. If you play patiently it's quite easy to catch one or two off guard. But it works both ways, players have such a fair chance to kill a PZ, just use your 911.
The game has a few game modes, Escape, Extraction, Hunted and Flatline. Flatline came out after I was out off the projectso I never really played it. I'm not a fan of hunted much but I do think Escape and Extraction are a lot of fun and quite well balanced. Especially the maps I made, hurr durr. ;P
I still remember when we were working on Extraction. I was working on suburbs at the time and getting the map ready for PAX Prime. It was the first time anything I made was ever put out there. The first time people would play something I made by large and I was nervous as heck. But I still remember how I felt when the game mode was playable for the first time.
It was amazing, the thrill and the fun we had during that period was something you just cannot experience anywhere outside of development. When everyone's hard work comes together and you have so much enthausiasm going into it.
When I joined RPD was quite far along in terms of alpha gameplay. I was blown away by it and it's still one of the best coop experiences out there. Barlowe Square was my answer to RPD. But I honestly don't think I could go through a development cycle like that again. That map took a toll on me for a short while but it was worth it.
And then release happened. Well, if it wasn't for the technical part that where the game was officially released you wouldn't know it. I really wish I could get into this more detailed but I won't. All I will say is that this is where the momentum stopped dead in it's tracks. Big mistakes were made and it resulted in not being picked up by any of the larger review sites. No one was talking about it and this is where everythins started to stagnate. From active development to the community and beyond. It was a huge blow for us but helped us put things into perspective.
And that's the sad part about Contagion. The way that development stagnated after the original team left. The game never became what it potentially could and this is something I also want to warn players against. It's just not finished. There are still numerous bugs that have been around since forever and I feel that's just bad decision making to not adress these.
I also think that not having a lobby system at this point is unacceptable. I don't really know what this could change so long after release but I know it's rumored to be in the works, so I hope for those who play it, that it will come out not too long from now.
I know this review most likely will be viewed as biased, or maybe giving the impression that I'm just sour about certain things that happened, and I won't lie, I am. But this is the most honest review I can offer without going into any in details. I just hope that whoever reads this will make an informed decision in buying the game or not.
So, as I said this is the last thing I will write about the game. I had fun times and bad times, I just wish that in the end I could've been proud of it instead of having this bad taste at the back of my mouth... Please, just don't hold it against the other devs working on this game, only one person has the final say and that dictates the outcome of this product and it's updates.
Also have fun flagging this review tats
Sigh...posts like this make me feel like spoiling the game already.
Bingo. They have a pretty amazing "core" game, but they cut so many corners when it comes to how they're supporting this game. The daily missions repeat, for crying out loud.
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Dustforce --MB-A4BDBEDA0A1A3AE7- Taken by Gez
I know that the game isn't about fanservice. But it's still a fanservice. A bad, forced, and awkward one, imho.