Is Assassin's Creed Rogue really that short or what? I finished 3/6 sequences in like 2-3 hours.
Yeah, it "only" took me around 70 hours to 100%.
Yeah, it "only" took me around 70 hours to 100%.
Yeah, it "only" took me around 70 hours to 100%.
That sounds like a lot even for 100% in the other games tbh
I tend to take my time with the AssCreed games. My range is ~20 hours (original) to ~220 hours (Black Flag, because Uplay ate my save 96 hours in).
I tend to take my time with the AssCreed games. My range is ~20 hours (original) to ~220 hours (Black Flag, because Uplay ate my save 96 hours in).
when exactly can we expect the next Steam sale...does anyone know?
Trails FC doesn't hook you nearly as well as something like Planescape does, and even then the actual quality of writing is not anywhere near Planescape. It's kind of a bizarre comparison
Trails' writing is both HEAVILY steeped in cliches (granted, it's well done cliches) and extremely back end heavy when it comes to actual interesting developments. Torment drops you into a weird ass world with interesting mysteries from the start.
none of those games you guys mention hook anyone
they're all shit
shiiiiiiiit
My favorite videogame is better than yours, especially if its Dino Crisis
none of those games you guys mention hook anyone
they're all shit
shiiiiiiiit
I don't even know what a Dino Crisis is
You should talk for yourself, Trails FC hooks me just fine.
And I never thought Torment to be a pinnacle of writing either, nor even that interesting as let's say Higurashi is.
opinions, how do they work
I did talk for myself, because it's what I said. Jesus. Do you really need "THIS IS MY OPINION" disclaimers anytime anyone doesn't praise the games you love like crazy? You get offended every time.
But you didn't. Your entire post amounted to "YOU MEAN IN YOUR OPINION" when anyone well adjusted to human conversation could parse that what I said was in my opinion.
you shouldn't said "doesn't hook you" if you were talking about yourself, and I'm not offended, I just pointed out that you are wrong.
Metal Gear Solid is the greatest video game franchise of all time.
Dino Crisis isn't even top 50.
Both franchises are equally dead now too.
Metal Gear Solid is the greatest video game franchise of all time.
Dino Crisis isn't even top 50.
Both franchises are equally dead now too.
I fully expect a big budget MGS6 by 2025 with or without Kojima. The franchise is just way too successful for Konami to completely abandon. Part of me hopes they make up and Kojima returns to direct it after he does all his new stuff with Sony. It would the perfect last game before he retires.
i actually bought outlast so my friend can play/stream it via family sharing
he played like the first part and freaked out after getting his ass kicked at the first locker part and he was like "it's not scary anyway!"
and now I'm left with this shit for myself
We are talking about SC here, not FC, and when you are playing it you are already hooked. Its interesting developments also start much earlier, so on the whole I'd say it avoids FC's initial pacing issue (which is undeniable). Anyway, while I agree that comparing it to PS:T makes it look bad, it makes everything else look bad (and very often worse) too, so that's not really surprising or damning.Trails FC doesn't hook you nearly as well as something like Planescape does, and even then the actual quality of writing is not anywhere near Planescape. It's kind of a bizarre comparison
Trails' writing is both HEAVILY steeped in cliches (granted, it's well done cliches) and extremely back end heavy when it comes to actual interesting developments. Torment drops you into a weird ass world with interesting mysteries from the start.
Pretty simple: yours are wrongYou should talk for yourself, Trails FC hooks me just fine.
And I never thought Torment to be a pinnacle of writing either, nor even that interesting as let's say Higurashi is.
opinions, how do they work
both solid snake and regina aren't even in smash anyway so what does it matter
why's jawmuncher still here? just to suffer?
hey wbacon, please tell your trading cards guy to step it up a little
http://www.steamcardexchange.net/index.php?gamepage-appid-525040
hey wbacon, please tell your trading cards guy to step it up a little
http://www.steamcardexchange.net/index.php?gamepage-appid-525040
I thought this was going to be about how Dead Rising 2 and Off the Record have four identical trading cards.
60 fps and 1080p resolution It looks and feels super smooth to play.
Uprezzed Graphics Including textures, characters, and cinematics.
Big Bundle of Content The game includes DmC: Devil May Cry, plus all released DLC: Vergils Downfall campaign, 3 Dante skins, 3 Dante weapon skins, and the item finder.
Customizable control layout Reconfigure and reorganize your button layout to suit your own play-style.
New Skins 2 new character skins. Devil May Cry 1 Dante and Classic Vergil.
Turbo Mode Turbo Mode returns to the Devil May Cry series, with the game running 20% faster in this mode.
Hardcore Mode Hardcore mode retains the experience of DmC, but with a throwback to the classic Devil May Cry games in terms of balance. In this mode, which can be toggled on all difficulty levels, the style system has been rebalanced to make ranking up much harder and ranks deteriorate much quicker. In addition, Devil Trigger doesnt launch enemies into the air, parrying takes more skill, and all enemies hand out more damage.
Manual Target Lock Weve seen more requests for this than any other feature! The manual target lock works as closely to the classic Devil May Cry lock on as possible and has fully configurable controls.
Vergil Bloody Palace Only second to Manual Target Lock in terms of the number of fan requests! This is a new Bloody Palace mode featuring 60 levels and Vergil as the playable character.
Must Style Mode This is a hardcore modifier on an epic scale that can be played over any difficulty level. Players must be at an S rank or higher to deal any damage to enemies.
Gods Must Die Difficulty Mode This is DmC Definitive Editions hardest difficulty mode. It takes DmCs ridiculously hard Dante Must Die mode and adds a touch more punishment: All enemies spawn with Devil Trigger active and no items or health drops can be used.
Rebalanced and Retuned Weve studied fan feedback and made a whole host of tweaks and balance changes. The style system has been rebalanced, as have bosses. Exploits have been fixed in combat and some of Dantes moves rebalanced, such as the Demon Evade. Gameplay tweaks have been made following hardcore player testing; frames have been removed from Kablooey shots, Parry/Evade windows adjusted, and collectibles, keys and doors redistributed.
Integration of Popular Community Mods DmC Definitive Edition includes community mods such as an optional timer disable for Bloody Palace Mode, a triple dash for Angel Evade, and the ability to hit red and blue enemies with any weapon.
New Cutscene an added cinematic scene that never made it into the original.
Whats the better version of DMC (Ninja Theory one) from a content point of view? Is it the PC or PS4 version? Or was the PC version patched with all the features of the Definitive Edition?
This is what the XBO and PS4 version has
Lost Kingdoms will be 15 years in 3 days. RIP I feel oldPlayed a little bit of TaleSpin and I think it's a bad game.
Also Chocolate Rain is 10 years old.
And now I feel really old as well.
The update was supposed to have fixed the framerate issues when opening menus as well as the broken DLC, and I was going to check, but then I noticed this. I thought maybe I could mess around with the registry like you do for Nights of Azure to increase the resolution but I can't find it.