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STEAM | April 2017 - Fly me to the Moon

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My hair started turning white when I was 18 lol, at least it's unlikely I'll ever go bald.

Does anyone know or remember if Pathologic Remastered has console commands? I keep meaning to go back to it but the day I'm on glitched and I wasn't given the needed blood sample to complete it.
 

Dusk Golem

A 21st Century Rockefeller
I'm 25, fortunate I don't really have gray hairs but judging by my father they should start kicking in my late 40s or something, no bald spots but my hair should thin too.

He had barely a gray hair and pretty thick hair until his later 40s, and I still have pretty thick hair and no visible gray hairs for now, so it looks like I'm going to go down the same route there.

My hair started turning white when I was 18 lol, at least it's unlikely I'll ever go bald.

Does anyone know or remember if Pathologic Remastered has console commands? I keep meaning to go back to it but the day I'm on glitched and I wasn't given the needed blood sample to complete it.

Pathologic Remastered has console commands since I 100% used some myself, I need to remember what they are, they're different than the original Pathologic but as I used some myself I can confirm they do exist in the Remastered version.

EDIT: RIGHT, you need to edit a game config file first to enable console commands. I remember that too.
 

Ascheroth

Member
Trails in the Skys' lack of a hook is what hooked me. :p
I found it really refreshing that a game just let you start as ordinary kids becoming adventure-police doing appropriately ordinary jobs while getting more and more experienced and getting involved in more and more important missions.
No world-destroying threat looming over you right from the start, no super-evil antagonist you know from the first minute, no chosen ones, no tragic event right at the beginning that signals the start of a personal quest.
Just 2 kids becoming adventurers.

I can see how this 'mundane' beginning might turn someone off, since the games are a huge time-investment and you have to trust it to actually deliver something worthwile, (which it absolutely does, but when video-game writing is sitting in the crap - mediocre range more often than not, it's easy to see why someone would write it off right at the beginning).
I loved it though.

That and when you can move around the town and talk to the NPCs, all having actual names and relationships and purpose in the town and world, with actual interesting dialog that told you about the world, their lives, yourself (as in Estelle and Joshua) and that dialog changing all the time when you advance the story just a tiny little step instead of generic stock-responses for tutorial and info-dump purposes, I was totally hooked right there. So I guess it does have a hook, just not a conventional one :p
 
Syberia 3 has really nice shadows and decent lighting bit some textures are so poor, goes from stunning to ugly at the flip of a coin

Been a good while since I've played some a gAmerica with classic fixed camera angles.

Edit: damn, was playing in French so the lip syncing would match up but like Metro the side npc dialogue isn't subtitled :/
 

Kudo

Member
D35xsIb.png


This is pissing me off. People giving him shit for that trailer instead of reading the tweets that the game is in early stages.

And just few days ago I saw a thread where people were wondering why devs keep their projects as secret for so long, people are scum, that's why.
 

Knurek

Member
And just few days ago I saw a thread where people were wondering why devs keep their projects as secret for so long, people are scum, that's why.

For reference, here's the tweet in question:
This looks like it needs A LOT of work. Everything looks so incredibly stiff and basic right now. Wish you the best of luck.
Not seeing anything here that would warrant rdein's reaction.
 

Lanrutcon

Member
Devs should stay away from Twitter. Like, genuinely. If you had a choice, would you have a pipe installed that delivers sewage right into your home? No? exactly.
 

MaxiLive

Member
Devs should stay away from Twitter. Like, genuinely. If you had a choice, would you have a pipe installed that delivers sewage right into your home? No? exactly.

I kind of agree but unlike a sewage pipe Twitter isn't 99% crap you'll get a lot of great feedback, coverage of your game and a connections with the fans of your games. Especially if you are a smaller team you can have a great connection with the people who play or want to play your game.

Plus if your title is slightly more mainstream then you''ll just have forum ports of peeps complaining the developers don't communicate well with their fans.

People just need to think for more than 30 seconds about what they are posting on social media platforms rather than just spitting out the ugliest reactive based keyboard antics they can come up with within 5 seconds. Plus most people comments are full on fly by hit and forget, if you were to ask them later in the day IO bet they couldn't recall exactly what they said.

Sorry starting to rant now :D
 

Pixieking

Banned
Devs should stay away from Twitter. Like, genuinely. If you had a choice, would you have a pipe installed that delivers sewage right into your home? No? exactly.

Thing is, you can't... Not if you're an indie dev. It's such a good tool for communicating with your actual fans, and spreading word-of-mouth.

The problem is, they let anyone on Twitter, so complete dicks are going to @ or DM you, and there's not much you can do about it. Even muting/blocking just means you don't see their abuse, not that their abuse stops entirely.
 

Lanrutcon

Member
I kind of agree but unlike a sewage pipe Twitter isn't 99% crap you'll get a lot of great feedback, coverage of your game and a connections with the fans of your games. Especially if you are a smaller team you can have a great connection with the people who play or want to play your game.

Plus if your title is slightly more mainstream then you''ll just have forum ports of peeps complaining the developers don't communicate well with their fans.

People just need to think for more than 30 seconds about what they are posting on social media platforms rather than just spitting out the ugliest reactive based keyboard antics they can come up with within 5 seconds. Plus most people comments are full on fly by hit and forget, if you were to ask them later in the day IO bet they couldn't recall exactly what they said.

Sorry starting to rant now :D

Yeah, but people won't. Twitter has become this goddamn consequence free firing range. It's the modern day equivalent to spray painting hateful bullshit on someone's wall.
 
This shaman in Syberia 3 that helped keep you alive in the beginning and talks about the spirit world is literally named ayahuasca. Subtlety of a brick through a window.
 

JaseC

gave away the keys to the kingdom.
I wish the Hunter tonic in Yooka-Laylee were more useful. It's frustrating reaching the "end" of a level only to realise you're missing a few quills.

Edit: Huzzah, found them.
 

Pixieking

Banned
You can have a pr guy handling 'your game sucks' stuff.

And by the way that Momodora tweet was as innocuous as it gets.

PR guys cost money. Sad fact of life that as an indie dev, everything costs money, so the more you can handle on your own, the more you can spend either on game development, or outside PR and marketing when your game actually releases.
 
Syberia 3 still has pretty beautiful art direction despite the shift to 3d and it passes as prerendered at times. Trademark shitty Unity performance tho.
 

Tizoc

Member
^I tried a little bit of yooka and the gibberish language doesn't bother me much, what they should've done is just make it a short voice clip at the start to indicate the mood of the character and leave it at that.

I'm not even exaggerating when I say this, the video game community is a mistake.

Sorry, Grief but you are exaggerating
Bullied disabled CS GO streamer Loop receives overwhelming community support

...and nearly 2 years ago League streamer Voyboy starts charity drive for AFSP

There is good to be had from the gaming community.

As for the situation for Momodora 5, the devs should look at the criticism and see which they can work off of, and not take the too offensive ones to heart. I couldn't care less about the visuals long as the gameplay delivers, personally.
 

Mengy

wishes it were bannable to say mean things about Marvel
I just find it funny how gaffers jump on the "save the indie dev" train whenever such an 'incident' occurs. I absolutely agree that some people out there are just idiots and their social media privileges should be revoked - but to say the gaming community sucks, or that some developer should be given a pass is complete bs.

A lot of GAF members have interest in the dev community, and some of us have even dabbled in it, and some very few of us have been successful at it, so nah I don't find it surprising that members here defend indie devs regularly.

I feel bad for the guy, it can really blow to have something you pour your heart and soul into be torn apart by people who have no clue what they are talking about.
 

Wok

Member
^I tried a little bit of yooka and the gibberish language doesn't bother me much, what they should've done is just make it a short voice clip at the start to indicate the mood of the character and leave it at that.

Like Danganronpa.
 
I'm not saying it's gamers fault, but I do think many gamers don't contribute to helping their own industry. I'm kind of speaking half as a small-time, no name dev here, but also half as someone who posts a lot on game forums, post Let's Play videos, and talks a lot with others about games as an enthusiast. I think it would benefit everyone if there was more understanding from both sides, and frankly gaming is in a weird position of growth that kind of grew up with the internet age, so developers of games are often much more 'exposed' if you will than someone who works on movies or books or whatever. Also there's no centralized 'game development' scene, developers are spread all over the world rather than all in LA or Hollywood or something, and there's not much community between developers, like a lot of isolated bubbles. I think that doesn't help a lot since then it makes it so many developers are kind of alone, which can make it hard to tell if you're doing the right thing because you have no reference or very little to work off but yourself and the community.

I'm still looking forward to helping you with the next one, and I'm fully bracing myself for people to tell me that I sound like shit. :)
 

Tizoc

Member
DMC5 will be announced at E3
I can fel it
DmC DE and DMC Duology will also be Capcom's next port projects too
Along with Code Veronica
 
This video review is kind of selling me on God Eater lol. Especially not that I no longer have a Vita or 3DS for some Monster Hunter.

I still have the opinion that mostly all MH clones are totally simple compared to MH.

Like in MH even when the enemies change colour, they learn new behaviour, attacks and new tactics and might even work together with our monsters. You have to change your tactic and equipment to even beat them.
In God Eater the colour change just means they now have more HP and use a lightning attack instead of a fire attack, but beating it is the same. You just hack and slash till it died. Same thing in Toukiden 1.

Not saying the clones are bad, but usually far simpler and easier than a MH.
 

Parsnip

Member
I did not; I did just recently update to the creators update, so maybe that's it. ....How do I do that? When it originally allowed me to play at 4k I never messed with the NVIDIA control panel...It just kind of allowed it. Which is why I held Sophie's port in high regard.

Go to your nvidia cp and check as many dsr factor boxes as you need, hit OK and then hit apply. You may need to restart your pc for them to take effect.

 

Pachimari

Member
I still have the opinion that mostly all MH clones are totally simple compared to MH.

Like in MH even when the enemies change colour, they learn new behaviour, attacks and new tactics and might even work together with our monsters. You have to change your tactic and equipment to even beat them.
In God Eater the colour change just means they now have more HP and use a lightning attack instead of a fire attack, but beating it is the same. You just hack and slash till it died. Same thing in Toukiden 1.

Not saying the clones are bad, but usually far simpler and easier than a MH.

Yeah, I think that is actually more of what I need. I had Monster Hunter 4 Ultimate back when it launched and couldn't get into it too much. There was way too much to take it. So if God Eater if anything like it but simplified, I think it actually be more up my alley. Sounds like it still has a ton of weapons customization at least.
 
Pretty hopeful about Syberia 3, from the first few hours it's generally gorgeous and feels in tune with the rest of the franchise despite some npc Jank and a bizarrely clunky control scheme. Dreamfall Chapters broke my heart by the end with how lackluster, repetitive, and cheap it felt with nothing coming together in a satisfying way and the budget running out after the first episode.

I still have trouble getting too into Monster Hunter like games as I've spent hundreds of hours with the franchise and the general Polish, animation quality, and depth of mechanics are just mountains above all the clones. Plus they're genuinely funny and well written and the tone of things like God Eater just don't gell with me at all.
 

AHA-Lambda

Member
^I tried a little bit of yooka and the gibberish language doesn't bother me much, what they should've done is just make it a short voice clip at the start to indicate the mood of the character and leave it at that.

Yeah I'd have been totally fine with that. Not the "ear scraping along tarmac" utterance of every syllable of gibberish we've got here.

So yeah, game is going great on the whole, I'm really enjoying it (apart from a couple of things like the quizzes for example) - still playing on mute though, and listening to some podcasts on top of it.

If that's the worst I can say about it then it's doing pretty well on the whole; not sure why it's got such a vociferous reaction frankly, I think it's pretty good =/
 

Coreda

Member
For reference, here's the tweet in question:

Not seeing anything here that would warrant rdein's reaction.

As I mentioned in the trailer thread this is why that screencap without context is very misleading as even I had the impression it was some outrageous thing he was responding to.

That aside it's cool to see David O'Reilly's Everything on GOG :)
 

Grief.exe

Member
DF Retro posted a great video on MGS2

https://www.youtube.com/watch?v=mH2ZVlOLPNI

I still can't believe Konami hasn't ported the Legacy collection to PC/PS4/XBO and we are this far into the lifestyle. Konami does seem to be pulling back from the industry to a degree, but they are still a publicly traded company and Remastered releases generate high margin profits.

MGS4 might pose some issues with Sony copyrights in game, I'm not sure how deep the ownership goes with that property.
 

MadGear

Member
I finally started playing Space Hulk Ascension. So far I enjoy it quite a bit (except for the Dark Angels being a DLC chapter) but I wish they found a better way to present the Space Hulk. It's really hard to see anything in this game. I don't know why they even bother giving you an overview of the entire map at the beginning of each mission because all you can see is the somewhat well lit deployment area as well as the highlighted objective markers. I even manage to frequently run past doors because they are so hard to see (and I already adjusted the brightness of this game). An option to display the grid of the map and highlight things like doors would have helped a lot. I mean, it's not like being able to see the entire layout of the board was ever a problem with the board game.
The framerate also takes a huuge hit on my PC with 2 full squads deployed. I hope I can find a fix for that.
 

Knurek

Member
Anyone complaining about Nonary Games sales - the game had a physical release in Japan last week, which sold 2000 copies.
 

Tizoc

Member
Yeah I'd have been totally fine with that. Not the "ear scraping along tarmac" utterance of every syllable of gibberish we've got here.

So yeah, game is going great on the whole, I'm really enjoying it (apart from a couple of things like the quizzes for example) - still playing on mute though, and listening to some podcasts on top of it.

If that's the worst I can say about it then it's doing pretty well on the whole; not sure why it's got such a vociferous reaction frankly, I think it's pretty good =/

Shoot a tweet to the devs to add an option to disable the Voices.
Have you tried muting the SFX option and seeing if they still talk?

Alt. check this
https://www.gamefaqs.com/boards/179431-yooka-laylee/75224783

I mean...you DID try and google for a way to disable the voices somehow right?
Right?
Riiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiight?
 

Ludens

Banned
I completed Dead Rising 4 (with Frank Rising dlc), and sadly for me the game is a mess.
First, the game is not funny. Capcom cut out all the features which made Dead Rising...Dead Rising.
No timer, no survivors to escort, much less exploration involved compared to Dead Rising 1 (many stores are closed and you can't enter it), boring plot, awful writing (Frank West was never the asshole described in this game), graphics are average, uninspired artistic direction (why there are only christmas-themed music in the game? Really? There's NOTHING about christmas in the game if you exclude a tiny 20 seconds comic-book cutscene in the beginning of the game, and that didn't even involve Frank. If you want the "x-mas atmosphere", you need to take out your money and buy the x-mas dlc), no psychopats, awful sides (in fact I skipped ALL of them, it's simply pointless losing time on doing them), the game is so easy Capcom needed to patch in an hard mode for it after the release.

But the nail in the coffin is Frank Rising dlc, basically Capcom locked out the Overtime mode with the REAL ending behind a 10€ paywall.
What you got for free in ALL preavious games, here's locked behind a paywall, and of course it's stuff cut from the main game just to place a dlc for the title (well, excluding useless weapons you can buy) with pretty much no job behing (I won't spoiler anything, but the dlc has ZERO, and I repeat, ZERO new contens or locations compared to the main game, you are in the same place, you backtrack to the same locations, the only different thing is gameplay's side, and it's not even a good one in my opinion).

After this chapter I honestly hope Capcom will let the franchise die, because in the time they did an awful job.
Dead Rising 1 was something unique, Dead Rising 2 was still enjoyable, still it felt a more of the same in western sauce, DR3 was terribly boring and dumbed down, but 4 is the game nobody asked for.

EDIT: Final note: the game is VERY short. You can complete the main story in 6-7 hours, and the dlc needs around 1 hour to be completed, less than 90 minutes anyway to 100% it.
 
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