It says it has local coop but nothing in the trailer or screens show it ...
Here's a personal thought on INSIDE.
I think this deserves to be mentioned more, since there isn't a single game for everyone. Where INSIDE succeeds is it strikes heavily with the audience it's aimed at, though it might not do much for those it's not aimed at. INSIDE is a very easy case to put this in as the game is a very focused experience on certain faucets of game design.
it's also important to know that people have pretty broad tastes and the same person might like things that are totally unrelatedbloop
"fully understand" is kind of a weird way of thinking about it, as some things are purposely left up for interpretationDoes anyone even fully understand the story?
A bunch of stuff that doesn't really make sense to me, but then I couldn't really concentrate many times when it was just "press right" for long sections.
Though I agree that the world is very well-made, even if it lacks creativity, the fantastic animations and toned down, dark and ambient music helped a lot for immersion.
i kind of agree with what you're saying, tho i didn't find it that bothersome in inside, outside (no put intended) of one single puzzle instance that i was massively overthinking and had me stuck for like 15 minutesI get what you're saying, but I do enjoy that kind of games as well, if it's creative with a captivating story.
I wanted to like Inside, enjoyed the first section, the excitement and unknown.
But then, it was literally just "press right" until a shitty puzzle setpiece appears, which totally breaks your momentum.
I sighed every time I had to go back and forth or something else stupid just to move forward, that's not creative at all and just a cheap way to lengthen an empty game.
If you want to make a game that focuses on atmosphere and telling a story through gameplay, then please actually do so, don't throw in a lot of shit that doesn't make sense and just makes it a drag to play.
And there I'll end my little rant about Inside
I gotta say it is worth playing after all, since it's short anyway and it is a special "game", I just expected a LOT more from it.
Some things are odd.
Snake Pass
Yooka Laylee
Does anyone even fully understand the story?
A bunch of stuff that doesn't really make sense to me, but then I couldn't really concentrate many times when it was just "press right" for long sections.
Though I agree that the world is very well-made, even if it lacks creativity, the fantastic animations and toned down, dark and ambient music helped a lot for immersion.
I'd say yes. It's a huge improvement over vanilla. Early-, mid-, or late-game, you'll feel the effects of Utopia.
Although with Paradox games, it's always worth waiting for more content too. It's the Paradox paradox.
Speaking of dark and ambient music. I think it is so damn cool how they made the music, it was so above and beyond, they actually used a real human skull as a "filter" for the flavor of the music.
http://www.theverge.com/2016/10/6/13190982/inside-game-soundtrack-human-skull
yeah would be nice to know how much of it is on the base gameYeah I'm fine with that, I always heard Stellaris was a bit too lacking with the base game though.
I see a lot of the improvements are with the 1.5 patch itself rather than the DLC specifically, is it really worth $20?
well i downloaded killer is dead, i might give it a shot
game doesn't sound great so idk if i'm gonna play it, but i'll think about it
maybe i should finally play oxenfree, idk
yeah would be nice to know how much of it is on the base game
idk if i'd give stellaris another opportunity, i felt really lukewarm about release stellaris after reading so many amazing things about crusader kings 2, but idk, maybe i'll be ready to play it again someday
it sounds like a genre i could find myself invested in if the right game comes along
That's actually really cool
Now that's all I'm gonna be thinking about when I'll 100% it haha.
I get what you're saying, but I do enjoy that kind of games as well, if it's creative with a captivating story.
I wanted to like Inside, enjoyed the first section, the excitement and unknown.
But then, it was literally just "press right" until a shitty puzzle setpiece appears, which totally breaks your momentum.
I sighed every time I had to go back and forth or something else stupid just to move forward, that's not creative at all and just a cheap way to lengthen an empty game.
If you want to make a game that focuses on atmosphere and telling a story through gameplay, then please actually do so, don't throw in a lot of shit that doesn't make sense and just makes it a drag to play.
And there I'll end my little rant about Inside
I gotta say it is worth playing after all, since it's short anyway and it is a special "game", I just expected a LOT more from it.
But that is the game - solving these puzzles amid a fantastic atmosphere. It's not padding the game out. It is the actual game.
If you don't like the puzzles as you seem to do, fair enough. Loved them and loved the game myself, and thought it was a great example of the cinematic platformer. I think the game is far from empty though.
Yeah I guess I've just played way too many puzzle games, I barely found the puzzles to be particularly interesting or clever.
This was literally just "press right and sometimes left to win", which made it empty and drag on for too long, for me.
But absolutely, for someone not really invested in puzzle games, I can see that it might be more fun to play.
Snip.
Honestly I kinda hoped this stuff would be obvious to anyone in 2017.
In the same way that, say, movies likes Mulholland Drive, Predator, Schindler's List and Toy Story have different audiences, but just because you're not that audience doesn't make it a bad movie, and if you think about it a bit you can usually at least see what other people get out of it.
Here's what I find interesting. 31% of critics recommend it whilst a 69% of contributors do the same.
Contributors tend to review games they might like/recommend more than critics that's why this and other cases are interesting and might show a discrepancy.
Here's what I find interesting. Green is used with the thumb down and red is used with the thumb up, even though green is almost universally used for "good" and red for "bad." At a glance I'd think, "oh the critics liked it, but contributors didn't." Then on closer inspection, I'd see that's completely wrong.
iirc its 3 missions out of 13Been downloading the Dishonored 2 demo and I'm surprised by the large size of it, left me wondering how much of the game is actually in the demo.
iirc its 3 missions out of 13
Here's what I find interesting. Green is used with the thumb down and red is used with the thumb up, even though green is almost universally used for "good" and red for "bad." At a glance I'd think, "oh the critics liked it, but contributors didn't." Then on closer inspection, I'd see that's completely wrong.
You will. The Utopia expansion has been a great addition on top of the already great foundation of Stellaris.
I've been dabbling with Hive Minds, which turn the faction and happiness systems on their head, and it's been a blast to just grow this gigantic empire sort of like an old-fashioned 4X. (Diplomacy isn't really an option right now because of all the xenophobic, warlike civilizations I have as neighbours.) Hive Minds have a kind of species-level unification unique to them.
There's absolutely nothing else like it. It's the sci-fi game for everyone; if you can think of a sci-fi race, there's a good chance Stellaris can make it happen.
That kinda makes me worried for the overall download size of the game then. I dont have the fastest internet.
Finally completed every ending and every side quest
Yeah I'm fine with that, I always heard Stellaris was a bit too lacking with the base game though.
I see a lot of the improvements are with the 1.5 patch itself rather than the DLC specifically, is it really worth $20?
If I'm not mistaken, those 2 dots in the factory are save points.I just started ending B. One question: During the first there there where a couple of side quests in the factory I wasn't able to get to, like, there were two red dots under the factory in the map. I figured I just had to wait until I could operate those two elevators. Now can I go back and do those? Also, do all the side quest I completed reset?
I just started ending B. One question: During the first there there where a couple of side quests in the factory I wasn't able to get to, like, there were two red dots under the factory in the map. I figured I just had to wait until I could operate those two elevators. Now can I go back and do those? Also, do all the side quest I completed reset?
This isn't the case, only side quests you didn't complete reset.All side quests reset on route B and there are also a couple of side quests that are exclusive to the different routes.
This isn't the case, only side quests you didn't complete reset.
(Which is a really good decision IMHO)
Definitely a case where less would've been more. Keep the higher quality stuff, ditch the low stuff or change it up.The side quests in Nier are such a mixed bag. Some of them have really nice writing which make them worth doing but they're mixed in with really rubbish fetch and escort quests. I've made it a point to do every side quest in the game but this last one I'm onis a grind for the sake of being a grind. Yeah, I can skip this one but there is no way to know which ones are worth doing and which aren't unless you actually look them up.(95% unit data)
The side quests in Nier are such a mixed bag. Some of them have really nice writing which make them worth doing but they're mixed in with really rubbish fetch and escort quests. I've made it a point to do every side quest in the game but this last one I'm onis a grind for the sake of being a grind. Yeah, I can skip this one but there is no way to know which ones are worth doing and which aren't unless you actually look them up.(95% unit data)
Literally no one talks about how good Momodora IV is. III and especially IV feel like this cover art come to life:
I was interested in trying out EU4.
Then I checked out the DLC page.
I feel like Reverie Under the Moonlight gets praised here all the time.Literally no one talks about how good Momodora IV is. III and especially IV feel like this cover art come to life:
What's wrong with it? There's only two DLC packages I'd rate as must have anyway, Common Sense and Art of War.
...I didn't know it was that long. Just shot up on my wishlistI still would argue that Rabi Ribi is better than Momodora 4. I liked Momodora 4, but it felt really short.
Rabi Ribi on the other hand shows 39 hours for me (100%) it and I would argue is also more complex (and imo fun).
Though a lot of people dont like the Shmup style boss battles or are put off by the ecchi-artstyle.
...I didn't know it was that long. Just shot up on my wishlist
I don't know, I assumed it was necessary to get all the expansions to get the complete experience. The price goes up pretty quickly.
I was interested in trying out EU4.
Then I checked out the DLC page.
I was interested in trying out EU4.
Then I checked out the DLC page.
Literally no one talks about how good Momodora IV is. III and especially IV feel like this cover art come to life: