The idea behind these images is that being a certain personality type makes it far more likely to actively enjoy and seek 'pleasure' in games from different faucets, IE your personality is more likely to enjoy games of a certain kind. INSIDE would very specifically in the above charts fit into Feeling/Perceiving (Wanderer), Internal/Changing (Idealist), and Environment/Interaction (Explorer). Which is to say that the people who would enjoy INSIDE more would be those with strong Intuitive/Feeling personalities over Thinking/Judging, as an example. Because the game isn't really challenging, it's more made as an atmospheric mood piece, which is what some gamers specifically want but others may find it dull, and it comes down to what players are seeking in a game which often can be traced at least in part to a person's personality type.
I think this deserves to be mentioned more, since there isn't a single game for everyone. Where INSIDE succeeds is it strikes heavily with the audience it's aimed at, though it might not do much for those it's not aimed at. INSIDE is a very easy case to put this in as the game is a very focused experience on certain faucets of game design.