Damn when does this even come out again?
november
Damn when does this even come out again?
november
When you use scroll wheel mode that I described above, the output isn't analog. It's not mapped to an axis, rather it's mapped to a series of digital key or mouse presses you send with every "tick" as you rotate along the wheel. So it wouldn't be very good for a steering wheel.
The setting is buried in the advanced menu:
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It would be interesting if you could bind the outer ring to 8 or more keys for a hotkey bar/weapon wheel. Either by touching that part, or by sliding your finger around and releasing.
Those configs are for the touchpads though, right? I was talking about the stick itself.
Can the paddles work as a switch? Changing the bindings between two modes every time you click them.
Oh, ok. The D-pad description confused me.
Also, in case you didn't see my previous question. Where would the stick mouse config for the pads be good for?
I'm interested in the Steam controller, but I'm also waiting for the Steam machines, as they come with one included and I don't need two of them. Is there a thread already to those of us mighty confused by the choice they are offered? http://store.steampowered.com/sale/steam_machines
I don't know, I really like how the ZOTAC looks. I won't spend $1000 though, and wtf four HDMI? Yeah. Alienware it is it seems so.
Since mapping back and start to win+tab, I've been using the controller exclusively to control my PC for the last day. It's perfectly fine to control windows itself, entirely outside of steam, with a steam controller. browsing the web with a steam controller is so much better than any other gamepad I've used. The legacy mode layout has several ways to scroll - you can use the bumpers to scroll the mouse wheel, or you can click the left grip (middle mouse) and move the right pad up and down, or you can use the d-pad and analog stick, or you can use the right pad as a mouse and click the scroll bar in your browser.
Anyone know when we should be expecting the early purchases to start shipping?
Anyone know when we should be expecting the early purchases to start shipping?
Wait what is this about early purchases? They get them sooner?! Wish I knew that. Still haven't got around to ordering one yet. If I knew that I would have though.
I can basically guarantee that none of the others will be sold in stores. They already have alienware alphas in walmarts. Going forward, alienware will basically be the samsung of steam machines - the brand that dominates the vast majority of their sales. The defacto standard, if you will.
It would be interesting if you could bind the outer ring to 8 or more keys for a hotkey bar/weapon wheel. Either by touching that part, or by sliding your finger around and releasing.
Trial with
Super Hexagon: https://www.youtube.com/watch?v=ALKHJ-psOdo
Shovel Knight: https://www.youtube.com/watch?v=rVSphG_GYjc
I searched the thread but couldn't find anything are there any Pillars of Eternity or Infinity Engine demonstrations on the controller available?
I don't have Pillars of Eternity to try, but I plan on playing some Baldur's Gate 2 today. I am setting it up for bigger fonts at the same time to see how well it plays across the room on a TV using a controller.
So one thing I haven't seen anybody mention is that this controller has analog stick emulation for digital keyboard controls. There is an option in the menu where you define the analog stick to tell it how you wish to handle diagonal directions. You can choose overlap, which means if you press diagonally up and left, and you are using a wasd setup, it'll send both w and a at the same time. That's simple and restricts you to 8 directions.
Well, the other option is this:
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Inside the advanced menu are more options to further fine tune analog emulation. The way it works is that it uses an algorithm to send pulses of tiny taps of keys to make you go in more than 8 directions. For example, if you tilt your stick up and to the left, but instead of being at 135 degrees, you instead tilt at, say ,100 degrees. Steam will figure out the correct ratio of w key taps to send and a key taps to send that would send you in that direction, where you move more forward than to the left.
You can play with pulse timing settings and thresholds in the advanced menu. Crazy thing is... this actually works. The caveat is that the game must support instant, tiny movements (so something that moves kind of wonky like Shenmue wouldn't work), but in splinter cell chaos theory and metal gear solid V, it's totally viable. Only downside - your character jitters in game, because it is switching between up and left several times per input. But if you ignore your vibrating character on screen, you gain pretty viable analog support, even for games which are only KB&M.
This is great. I know for a fact that it won't work in MGS V (I tried it when I was thinking if a similar solution would work), but I know other games support that kind of fast response, so this will definitely have it's uses
It bothers me that Alienware has a model was a fairly powerful i7 matched with an 860m GPU. I really think the generation 2 could be something though with a Pascal in it.
It works in MGSV. I'm uploading a video of me playing around with the settings and showing it working.
Does anybody else think that Alienware will have to drop the form factor of the next Alpha/Steam machine if and when they want to make a more powerful machine?
Everything in the machine is made to reduce heat. T-processors, so-dimm memory.
I am thinking the next model might support the graphics amplifier (Alphas/Steam Machines are just laptops in a console form factor) if they want to keep the form factor. Otherwise they surely will have to go bigger.
When you use scroll wheel mode that I described above, the output isn't analog. It's not mapped to an axis, rather it's mapped to a series of digital key or mouse presses you send with every "tick" as you rotate along the wheel. So it wouldn't be very good for a steering wheel.
That's a lot better than I was expecting. Seems that with a high enough frequency it can work, but obviously looks a bit weird for something like this. I'd be more interested in a solution to analogue creeping speed for MGS though, since the keyboard restricts you to two speeds only - the creeping / walk is far too slow for me, while the running is obviously not going to work for creeping up to someone. With an analogue stick, I'm always somewhere in between, but for the keyboard I had to resort to the sneaking suit to cancel out noise from fast movement since the other speed is just too slow
The latter. But you can swipe in trackball mode, it's like a ball is rolling under the touchpad. You can also set it to only accept input when clicked-in when it's in d-pad/button diamond mode.
Does anybody else think that Alienware will have to drop the form factor of the next Alpha/Steam machine if and when they want to make a more powerful machine?
Everything in the machine is made to reduce heat. T-processors, so-dimm memory.
I am thinking the next model might support the graphics amplifier (Alphas/Steam Machines are just laptops in a console form factor) if they want to keep the form factor. Otherwise they surely will have to go bigger.
It's strange they say the trackball mode isn't suited for 1st and 3rd person games when that seems to be the opposite from what I understood. You can do rapid turns/movements with flicking it, and finer movement with just keeping your thumb on it.
Krejlooc played MGSV in trackball mode. Woodsie's FPS vid is in trackball mode, Trial uses it too. But hey, this is the nice thing about it. You can customize it to your liking to fit your style.