• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Steam Controller overview and videos/impressions

Status
Not open for further replies.

Nabs

Member
When you use scroll wheel mode that I described above, the output isn't analog. It's not mapped to an axis, rather it's mapped to a series of digital key or mouse presses you send with every "tick" as you rotate along the wheel. So it wouldn't be very good for a steering wheel.



The setting is buried in the advanced menu:

CKhBBWh.png


0uAYLEP.png


oKkseIP.png

It would be interesting if you could bind the outer ring to 8 or more keys for a hotkey bar/weapon wheel. Either by touching that part, or by sliding your finger around and releasing.
 

Krejlooc

Banned
It would be interesting if you could bind the outer ring to 8 or more keys for a hotkey bar/weapon wheel. Either by touching that part, or by sliding your finger around and releasing.

you can do that with 4 keys, I described last page how I did that with Axiom Verge.
 
Oh, ok. The D-pad description confused me.

Also, in case you didn't see my previous question. Where would the stick mouse config for the pads be good for?
 

Krejlooc

Banned
Oh, ok. The D-pad description confused me.

Also, in case you didn't see my previous question. Where would the stick mouse config for the pads be good for?

I haven't found much use for the stick mouse. In case you're unfamiliar with it, stick mouse is a mode where the mouse pointer returns either to the center of the screen or to the edge of the screen when you let go of it. It's like a mouse with tension.

It doesn't work very well at the moment, though, and there's no real way to choose whether it sticks to the center or the edge of the screen. It's very incomplete, it doesn't even have a description yet:

KCITH8t.png


It might be good if you have a radial menu that, say, you pull up by pressing LB. What you could do then is make LB the mouse modifier so that, when it's held, the mouse switches to stick mouse mode. That way the mouse behavior would change to accommodate a radial menu where you just move your thumb to the appropriate area of the touchpad to select, rather than pointing with a cursor.
 

Khaz

Member
I don't know, I really like how the ZOTAC looks. I won't spend $1000 though, and wtf four HDMI? Yeah. Alienware it is it seems so.
 

Krejlooc

Banned
I don't know, I really like how the ZOTAC looks. I won't spend $1000 though, and wtf four HDMI? Yeah. Alienware it is it seems so.

I can basically guarantee that none of the others will be sold in stores. They already have alienware alphas in walmarts. Going forward, alienware will basically be the samsung of steam machines - the brand that dominates the vast majority of their sales. The defacto standard, if you will.
 

kinn

Member
Since mapping back and start to win+tab, I've been using the controller exclusively to control my PC for the last day. It's perfectly fine to control windows itself, entirely outside of steam, with a steam controller. browsing the web with a steam controller is so much better than any other gamepad I've used. The legacy mode layout has several ways to scroll - you can use the bumpers to scroll the mouse wheel, or you can click the left grip (middle mouse) and move the right pad up and down, or you can use the d-pad and analog stick, or you can use the right pad as a mouse and click the scroll bar in your browser.

Im liking the sound of that. Just one device to browse, Kodi and steam\games.
 

ASIS

Member
Fuck yeah! Motion controls! I didn't know that!

I can't be happier! This controller looks cooler and cooler by the day, can't wait to try it
 

Azax

Member
So how is the wireless range? I read it's only 5 meters. Too bad I can't have any use for it if it's that short... :(
 

Vash63

Member
I can basically guarantee that none of the others will be sold in stores. They already have alienware alphas in walmarts. Going forward, alienware will basically be the samsung of steam machines - the brand that dominates the vast majority of their sales. The defacto standard, if you will.

It bothers me that Alienware has a model was a fairly powerful i7 matched with an 860m GPU. I really think the generation 2 could be something though with a Pascal in it.
 
It would be interesting if you could bind the outer ring to 8 or more keys for a hotkey bar/weapon wheel. Either by touching that part, or by sliding your finger around and releasing.


I've pointed this factor out way back when thr steam controller was announced. It would make games that has high inventory more accessible and convenient.
 

Maiden Voyage

Gold™ Member
Is the only confirmed method of connecting to a cellphone via otg cable or is there built in Bluetooth?

I can't wait to tinker with my controller and Link in October.
 

Nzyme32

Member

Using the touchpad as a Dpad with what appears to be a massive deadzone (or maybe just the way he likes to play) seems really unintuitive to me. I'd rather have a much smaller deadzone that would allow me to roll my thumb to different directions rather than having to do big leaps. For twitchy games like Spelunky, that would be far better I think.
 
I searched the thread but couldn't find anything are there any Pillars of Eternity or Infinity Engine demonstrations on the controller available?
 

Krejlooc

Banned
So one thing I haven't seen anybody mention is that this controller has analog stick emulation for digital keyboard controls. There is an option in the menu where you define the analog stick to tell it how you wish to handle diagonal directions. You can choose overlap, which means if you press diagonally up and left, and you are using a wasd setup, it'll send both w and a at the same time. That's simple and restricts you to 8 directions.

Well, the other option is this:

tQmXtfK.png


Inside the advanced menu are more options to further fine tune analog emulation. The way it works is that it uses an algorithm to send pulses of tiny taps of keys to make you go in more than 8 directions. For example, if you tilt your stick up and to the left, but instead of being at 135 degrees, you instead tilt at, say ,100 degrees. Steam will figure out the correct ratio of w key taps to send and a key taps to send that would send you in that direction, where you move more forward than to the left.

You can play with pulse timing settings and thresholds in the advanced menu. Crazy thing is... this actually works. The caveat is that the game must support instant, tiny movements (so something that moves kind of wonky like Shenmue wouldn't work), but in splinter cell chaos theory and metal gear solid V, it's totally viable. Only downside - your character jitters in game, because it is switching between up and left several times per input. But if you ignore your vibrating character on screen, you gain pretty viable analog support, even for games which are only KB&M.
 

Krejlooc

Banned
I searched the thread but couldn't find anything are there any Pillars of Eternity or Infinity Engine demonstrations on the controller available?

I don't have Pillars of Eternity to try, but I plan on playing some Baldur's Gate 2 today. I am setting it up for bigger fonts at the same time to see how well it plays across the room on a TV using a controller.
 

Nzyme32

Member
So one thing I haven't seen anybody mention is that this controller has analog stick emulation for digital keyboard controls. There is an option in the menu where you define the analog stick to tell it how you wish to handle diagonal directions. You can choose overlap, which means if you press diagonally up and left, and you are using a wasd setup, it'll send both w and a at the same time. That's simple and restricts you to 8 directions.

Well, the other option is this:

tQmXtfK.png


Inside the advanced menu are more options to further fine tune analog emulation. The way it works is that it uses an algorithm to send pulses of tiny taps of keys to make you go in more than 8 directions. For example, if you tilt your stick up and to the left, but instead of being at 135 degrees, you instead tilt at, say ,100 degrees. Steam will figure out the correct ratio of w key taps to send and a key taps to send that would send you in that direction, where you move more forward than to the left.

You can play with pulse timing settings and thresholds in the advanced menu. Crazy thing is... this actually works. The caveat is that the game must support instant, tiny movements (so something that moves kind of wonky like Shenmue wouldn't work), but in splinter cell chaos theory and metal gear solid V, it's totally viable. Only downside - your character jitters in game, because it is switching between up and left several times per input. But if you ignore your vibrating character on screen, you gain pretty viable analog support, even for games which are only KB&M.

This is great. I know for a fact that it won't work in MGS V (I tried it when I was thinking if a similar solution would work), but I know other games support that kind of fast response, so this will definitely have it's uses
 

Krejlooc

Banned
This is great. I know for a fact that it won't work in MGS V (I tried it when I was thinking if a similar solution would work), but I know other games support that kind of fast response, so this will definitely have it's uses

It works in MGSV. I'm uploading a video of me playing around with the settings and showing it working.
 

Sorcerer

Member
It bothers me that Alienware has a model was a fairly powerful i7 matched with an 860m GPU. I really think the generation 2 could be something though with a Pascal in it.

Does anybody else think that Alienware will have to drop the form factor of the next Alpha/Steam machine if and when they want to make a more powerful machine?

Everything in the machine is made to reduce heat. T-processors, so-dimm memory.

I am thinking the next model might support the graphics amplifier (Alphas/Steam Machines are just laptops in a console form factor) if they want to keep the form factor. Otherwise they surely will have to go bigger.
 

Foxyone

Member
Does anybody else think that Alienware will have to drop the form factor of the next Alpha/Steam machine if and when they want to make a more powerful machine?

Everything in the machine is made to reduce heat. T-processors, so-dimm memory.

I am thinking the next model might support the graphics amplifier (Alphas/Steam Machines are just laptops in a console form factor) if they want to keep the form factor. Otherwise they surely will have to go bigger.

To me, it wouldn't really make much sense to build a machine with a dGPU and then allow the ability to use another (external) GPU instead, letting one GPU go to waste. I think it'd be cool if something with similar hardware to the Alpha came out, but they made it a bit bigger and took out the dGPU, lowering the price and allowing the user to put whatever they want in it.

Also, Pascal will probably be quite a bit more energy efficient than Maxwell; I wouldn't be too surprised if they could get something as strong as a 960 or greater in the next Alpha, if they use Pascal.


That analog emulation seems very cool btw, although it sounds like the jittering from it would get kind of annoying. I don't suppose it would be possible to get it as smooth as a game with proper analog support?
 

Tobor

Member
When you use scroll wheel mode that I described above, the output isn't analog. It's not mapped to an axis, rather it's mapped to a series of digital key or mouse presses you send with every "tick" as you rotate along the wheel. So it wouldn't be very good for a steering wheel.

Nooo! This is the first bad news I've seen since the controller was announced.

There has to be a way to use the touchpad as an analog wheel! Couldn't it be added somehow?
 

Gruso

Member
I'd be surprised if they couldn't add that functionality in an update. It certainly makes sense to have it!
 

Nzyme32

Member

That's a lot better than I was expecting. Seems that with a high enough frequency it can work, but obviously looks a bit weird for something like this. I'd be more interested in a solution to analogue creeping speed for MGS though, since the keyboard restricts you to two speeds only - the creeping / walk is far too slow for me, while the running is obviously not going to work for creeping up to someone. With an analogue stick, I'm always somewhere in between, but for the keyboard I had to resort to the sneaking suit to cancel out noise from fast movement since the other speed is just too slow
 
That's a lot better than I was expecting. Seems that with a high enough frequency it can work, but obviously looks a bit weird for something like this. I'd be more interested in a solution to analogue creeping speed for MGS though, since the keyboard restricts you to two speeds only - the creeping / walk is far too slow for me, while the running is obviously not going to work for creeping up to someone. With an analogue stick, I'm always somewhere in between, but for the keyboard I had to resort to the sneaking suit to cancel out noise from fast movement since the other speed is just too slow

It's annoying when games that have varying speeds put the run/walk keyboard speeds to the fastest and slowest available, especially when the slowest is never useful. The Tomb Raider reboot was really bad about this, I remember counting 5 different speeds of walk/run animation using the analog stick, but on keyboard the walk was the slowest one which was was too slow to ever want to use.
 
Does the touchpad register movement via swipes or does it constantly recognize your contact with the pad allowing you to finely adjust your aim or whatever without having to let go of the pad?

The footage I've seen makes the touchpad seem jumpy and inaccurate in that regard, might just be the users. Coming from someone who played Metroid Prime Hunters on the DS which handled touchpad aiming pretty well.
 
The latter. But you can swipe in trackball mode, it's like a ball is rolling under the touchpad. You can also set it to only accept input when clicked-in when it's in d-pad/button diamond mode.
 
The latter. But you can swipe in trackball mode, it's like a ball is rolling under the touchpad. You can also set it to only accept input when clicked-in when it's in d-pad/button diamond mode.

Ah thanks, so most of the footage has been in trackball mode then.

Edit: The Valve Time video above shows it pretty well, looks good.
 
It's strange they say the trackball mode isn't suited for 1st and 3rd person games when that seems to be the opposite from what I understood. You can do rapid turns/movements with flicking it, and finer movement with just keeping your thumb on it.

Krejlooc played MGSV in trackball mode. Woodsie's FPS vid is in trackball mode, Trial uses it too. But hey, this is the nice thing about it. You can customize it to your liking to fit your style.
 
Does anybody else think that Alienware will have to drop the form factor of the next Alpha/Steam machine if and when they want to make a more powerful machine?

Everything in the machine is made to reduce heat. T-processors, so-dimm memory.

I am thinking the next model might support the graphics amplifier (Alphas/Steam Machines are just laptops in a console form factor) if they want to keep the form factor. Otherwise they surely will have to go bigger.

By the time the Alpha gets updated, Nvidia would be two generations ahead in power efficiency, so I strongly doubt it.
 

Nzyme32

Member
It's strange they say the trackball mode isn't suited for 1st and 3rd person games when that seems to be the opposite from what I understood. You can do rapid turns/movements with flicking it, and finer movement with just keeping your thumb on it.

Krejlooc played MGSV in trackball mode. Woodsie's FPS vid is in trackball mode, Trial uses it too. But hey, this is the nice thing about it. You can customize it to your liking to fit your style.

I noticed some people just don't seem to know this. It's kind of poor marketing in a way (even though there really isn't much to go on). I recall one of the guys from LinusTechTips doing a vid on the controller and then in the podcast later discussing it, both times seemingly oblivious to the fact it could be flicked and had momentum or weight.
 
My plan is to use the trackball mode for most games. It seems like it would be the best control method as soon as you get used to it. Normal mouse mode would most likely require multiple swipes for fast turns or uncomfortably high sensitivity.
 
Status
Not open for further replies.
Top Bottom