Refreshment.01
Member
The guys at Steam surely read Neogaf:
http://m.neogaf.com/showpost.php?p=38267663
https://youtu.be/t8lulsNbZ_E?t=2m11s
http://m.neogaf.com/showpost.php?p=38296025
It's really incredible how the ideas and concepts as explained in the video match with those comments.
http://m.neogaf.com/showpost.php?p=38267663
So for years, i can't figure out why no manufacturer has incorporated a way for the controller to detect the grip applied to a its handles by the fingers. Middle finger, ring finger, and little finger are much of the time inactive interaction wise, serving just as support.
https://youtu.be/t8lulsNbZ_E?t=2m11s
http://m.neogaf.com/showpost.php?p=38296025
Speaking of the GC analog trigger clicks.
I understand your reasoning and in practice it was the certainly the case for most applications. However, the fault falls in developers not coming up with good implementations since the "click" concept is a sound one. I'll give you 2 quick examples for good uses:
-Take RE4 when using the sniper pressing R will let you aim with an over the shoulder view and clicking would enter first person view. The quibble here is that the analog capability is not being used, so maybe the farther is pressed the quicker it draws.
It's really incredible how the ideas and concepts as explained in the video match with those comments.