Is valve giving prototype owners a final version? That's cool of them if so.Looks like I might be getting a final version of the steam controller shortly, when it arrives i'll be sure to put it through the paces and write a detailed review
Is valve giving prototype owners a final version? That's cool of them if so.Looks like I might be getting a final version of the steam controller shortly, when it arrives i'll be sure to put it through the paces and write a detailed review
Is valve giving prototype owners a final version? That's cool of them if so.
Looks like I might be getting a final version of the steam controller shortly, when it arrives i'll be sure to put it through the paces and write a detailed review
So, you didn't apply for one when the sign-ups went live?
https://steamcommunity.com/login/home/?goto=/steamcontroller
edit: oh wait, your company doesn't have any game projects, right?
Currently i use my 360 pad and joytokey as a mouse (with some shortcuts on it) as my mouse full time. (i turn off jtk when i play games) could the gabetroller completely replace my 360 pad.?
If so, can i set some shortcuts for it outside steam. ?
Dumb question two. I'm getting it directly from steam, will i have to pay import tax for it. ? (i'm a uk'en)
i'm thinking no, because GAME are seeling them, so there's probably a consignment here for direct orders as well.
That's so much for the answer.It can if you want it to
You can only remap the controller if steam is running. If steam is running, it can be remapped in any way you want, for any program you want, on a program by program basis. Other wise, if steam isnt present, it defaults to a legacy mode.
Dumb question two. I'm getting it directly from steam, will i have to pay import tax for it. ? (i'm a uk'en)
i'm thinking no, because GAME are seeling them, so there's probably a consignment here for direct orders as well.
Ahhhhh.On Steam it writes
3. Transport Costs and Taxes
All transport costs and taxes will be disclosed to you prior to purchase. If a Hardware Product shipment is returned to Valve because delivery to you has failed, you bear the cost of the failed delivery unless you have exercised your right to cancel (see below 4.) or the failure of delivery cannot be attributed to you.
The shipping cost is included in its price, I think, that's why in EU it's 55€, but no idea about taxes.
Ohh, sorry to bother you one more time Krejiooc but. If i'm using it as a mouse outside of steam, then go and start up a game, will it automatically switch to controller mode, or will it still think it's a mouse. do you know. ?
Ahh. Ok. Cool. thanks for all your time.If you launch a non steam program from within steam (I.e. You launch firefox within steam) then it'll have its own unique custom configuration that you set, and everytime you launch it from within steam it'll return to those settings. If you want it to behave like a controller for that specific application, you are free to do just that.
If you use this without steam running at all, it can only use the default legacy mode layout.
Naw, they just saw my videos and posts in this thread and realized I was still using a prototype, so they sent me a message asking if I would like a final copy to mess around with.
Krej, I hate to inundate you with requests, but I have a request. Either when you review it or when you do the OT, can you test out MGSV? It is one of the only games I know of where using the mouse and controller simultaneously is not possible without the others inputs becoming locked. I'm just wondering what would happen or if there is some work around. Binding keyboard and mouse only to the controller would not be ideal particularly for movement, where there are 3 different speeds and then a dash, all requiring different combinations of buttons
Krej, I hate to inundate you with requests, but I have a request. Either when you review it or when you do the OT, can you test out MGSV? It is one of the only games I know of where using the mouse and controller simultaneously is not possible without the others inputs becoming locked. I'm just wondering what would happen or if there is some work around. Binding keyboard and mouse only to the controller would not be ideal particularly for movement, where there are 3 different speeds and then a dash, all requiring different combinations of buttons
I'm curious to see how people deal with making configurations though, especially with how some games have their controls setup for gamepads and kb/m that might not translate well to the Steampad form factor. As an example, if you play MGSV with a kb/m, the 'next/prev tab' bindings for menus are 1 and 3. However, those buttons are also your weapon and item selection buttons, and if you wanted to keep them in the same cross configuration by assigning them to one of the trackpad's directions so that they match up on their on screen UI, you would then have it so you are pressing UP to tab left. Little issues like that are going to be a thorn in the side of user-made configurations, and I want to see if games end up changing to facilitate things like that or users just grow used to niggling issues.
It's a minority of games that allow for simultaneous xinput analog stick movement and mouse control. Maybe with the proliferation of the Steam controller that will change, but it won't change the way the thousands of games already out are.
MGSV will have it's own set of problems with how it handles bindings and the use of the arrow keys and weapon selection that I want to see solved. Here is my post from the last thread about some MGSV specific issues:
It's a minority of games that allow for simultaneous xinput analog stick movement and mouse control. Maybe with the proliferation of the Steam controller that will change, but it won't change the way the thousands of games already out are.
MGSV will have it's own set of problems with how it handles bindings and the use of the arrow keys and weapon selection that I want to see solved. Here is my post from the last thread about some MGSV specific issues:
Bear in mind you can stream anything from your PC - doesn't need to be a game. I think that should mean you could run plex/Netflix etc.
And depending how far away you are from your computer, you may be able to use the DS4 still attached to the host.
I was assuming that the Steamlink only enabled you to stream games to another TV.
Have I got the wrong end of the stick or is this post saying that it could mirror my desktop on my living room TV and allow me to use media player or other non-Steam programs?
Looks like I might be getting a final version of the steam controller shortly, when it arrives i'll be sure to put it through the paces and write a detailed review
I was assuming that the Steamlink only enabled you to stream games to another TV.
Have I got the wrong end of the stick or is this post saying that it could mirror my desktop on my living room TV and allow me to use media player or other non-Steam programs?
If you're curious about streaming itself there's a thread for Steam In-Home Streaming. You can stream non-Steam games or applications too, just add them to Steam. People were also able to stream their desktops. While streaming the hosts gets locked though, so you can't do anything else on it while you stream.
You can do it, yes. It's the same as the Steam in-home Stream that you can do right now and allows you to Steam everything you want.
It's in the OP
Is the configuration stored in hardware, or does it require a software?
The coolest thing about the steam controller is how it works on the low level. It's not emulating a keyboard and mouse, it is a keyboard and mouse. As in, it gets recognized as such in it's default legacy mode. When you reconfigure these controllers in Steam and launch the game, there is no translation software going on, nothing driver level, nothing in between the controller and the game. The secret is in a reflashable firmware on the controller - every time you change the config and launch a game, the controller's firmware is flashed with your configuration. That means it's actually remapping the buttons on the controller itself, not in software.
Where this gets really cool is when you take this thing to a non-PC that isn't running steam: it still works. It's literally a keyboard and mouse. I've used my steam controller on a windows 98 PC - played System Shock 2 with it. I've used it on a playstation. I've used it on my mobile phone. I used it on my dreamcast. You can use it on anything that recognizes a keyboard or mouse, because it is a keyboard and mouse.
Very cool stuff.
Is Valve protecting the controller against using 3rd party or homebrew drivers?
I am kinda intrigued by the concept of the controller, and I do not mind Steam in general.
But that the controller actually could require Steam, is a turn off for me.
Is the configuration stored in hardware, or does it require a software?
Is Valve protecting the controller against using 3rd party or homebrew drivers?
I am kinda intrigued by the concept of the controller, and I do not mind Steam in general.
But that the controller actually could require Steam, is a turn off for me.
This thing doesn't use it's own proprietary drivers. It uses a standard HID driver for a keyboard and mouse.
How would it work for a game like Vampire The Masquerade: Bloodlines, where you have standard first person/third person controls, but then have to type out stuff when hacking computers?
Are you able to use the daisy wheel or whatever to type in things when you reach parts of games that require the whole keyboard, rather than just the keyboard buttons you have assigned to the controller?
Good to hear. So any chance, that a homebrew settings application is made?
If there is no driver, why is the controller reportly not getting along with other X-input gamepads?
If you bring up the steam overlay in a game, one of the newly added options is "pop up keyboard." If you select this, a pop up keyboard appears on screen and whatever text you type into it will be sent to the game as keyboard input. Steam itself handles how this popup keyboard works with the controller.
Alternatively, if you write for the controller natively, you can evoke the popup keyboard shown in the trailer when they are demonstrating civ V.
HOLY CRAP EXACTLY WHAT I WANTED!!!
Have any canadians preordered this? Either from steam itself or ebgames?
HOLY CRAP EXACTLY WHAT I WANTED!!!
It seems like they will have shortcuts on the controller for these. In the trailer
Guide + back = keyboard overlay
Similarly Guide + RT is already the shortcut to take a screen shot. I imagine they will have other shortcuts in a similar way
If you hold the steam button down for a while, a menu pops up that lets you forcibly quit out of non-responding games. Sort of like a built in taskkill function. Also good for really old DOS games which only let you quit through odd keyboard combinations (like F12, or alt-Q)
Would it not make more sense to have the ability to do this via the on-screen keyboard? Are the function and special keys available on it, or is it just basic character input?
So how is the data being sent to the controller?You'd have to reverse engineer the way they flash the controller. It's possible, I guess.
That's a software issue with the games themselves, not the controller. Essentially, some games don't allow you to smoothly switch between x-input and directinput without, as an example, changing a setting in a menu.
So how is the data being sent to the controller?
Is there a standard in HID for doing that?
Any look at the data? Is it encrypted or signed?
What is the issue here?
So when another X-input controller is connected, games seem to think they should use x-input?
Is the Steam controller using direct input?
Why would it use direct input? not enough buttons in X-input?
Thanks![]()
one follow-up: is the controller one device, or does the OS think it is an USB hub with multiple devices?
I still can't decide whether or not to buy this. I have gtx760 and an i7, it would be wired to a 1080p TV via an old nether router, looks like streaming needs ac to do it well, anyone else in the same boat.
It requires Steam in order to change settings but you can do it even with third party applications like Google Chrome. You can still use it without Steam it resets to its default settings everytime you plug it in.
Edit: beaten.
It seems you'll need just the controller then instead of the streaming solution.I still can't decide whether or not to buy this. I have gtx760 and an i7, it would be wired to a 1080p TV via an old nether router, looks like streaming needs ac to do it well, anyone else in the same boat.
multiple devices
This might create issues with Dark Souls 1/2. DS 1/2 have this annoying tendency to only work with the very first HID compliant controller that they see -- ie, if your gaming mouse can show up as a controller, then it sees that, and decides that your Xinput controller does not function.
I would be *VERY* interested if you could find some way to test how it works on such a game.
Do you have to launch your desired app via Steam or is it enough to have Steam open, configure the gamepad to your liking and then launch any app normally? So for example I open Steam, config controller, then open GoG Galaxy and start Witcher 3 and Steam Controller now works in W3 as configured in Steam?
Also how does the analog controller handle since it's emulating the keyboard? I'd imagine you lose precision to a degree.