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Steam Controller overview and videos/impressions

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Veal

Member
Looks like I might be getting a final version of the steam controller shortly, when it arrives i'll be sure to put it through the paces and write a detailed review
Is valve giving prototype owners a final version? That's cool of them if so.
 

Krejlooc

Banned
Is valve giving prototype owners a final version? That's cool of them if so.

Naw, they just saw my videos and posts in this thread and realized I was still using a prototype, so they sent me a message asking if I would like a final copy to mess around with.
 

Krejlooc

Banned
So, you didn't apply for one when the sign-ups went live?

https://steamcommunity.com/login/home/?goto=/steamcontroller

edit: oh wait, your company doesn't have any game projects, right?

We make games, but they are for medicine. I applied for the controller but my pitch was little more than "I dig the controller and want to experiment with it in free time." Our games dont work well with external stimulus, they dont use gamepads, so i had no specific project I could pitch with.
 

Shy

Member
Currently i use my 360 pad and joytokey as a mouse (with some shortcuts on it) as my mouse full time. (i turn off jtk when i play games) could the gabetroller completely replace my 360 pad.?
If so, can i set some shortcuts for it outside steam. ?

Sorry if this is a dumb question, i've read all the posts in this thread, but i didn't feel like specific question was answered.

Dumb question two. I'm getting it directly from steam, will i have to pay import tax for it. ? (i'm a uk'en)
i'm thinking no, because GAME are seeling them, so there's probably a consignment here for direct orders as well.
 

Krejlooc

Banned
Currently i use my 360 pad and joytokey as a mouse (with some shortcuts on it) as my mouse full time. (i turn off jtk when i play games) could the gabetroller completely replace my 360 pad.?

It can if you want it to. The steam controller is a way way better mouse than the way you describe your setup.

If so, can i set some shortcuts for it outside steam. ?

You can only remap the controller if steam is running. If steam is running, it can be remapped in any way you want, for any program you want, on a program by program basis. Other wise, if steam isnt present, it defaults to a legacy mode.

Dumb question two. I'm getting it directly from steam, will i have to pay import tax for it. ? (i'm a uk'en)
i'm thinking no, because GAME are seeling them, so there's probably a consignment here for direct orders as well.

No clue
 

Shy

Member
Ohh, sorry to bother you one more time Krejiooc but. If i'm using it as a mouse outside of steam, then go and start up a game, will it automatically switch to controller mode, or will it still think it's a mouse. do you know. ?
It can if you want it to

You can only remap the controller if steam is running. If steam is running, it can be remapped in any way you want, for any program you want, on a program by program basis. Other wise, if steam isnt present, it defaults to a legacy mode.
That's so much for the answer.
It might be time to retire my trusty old chrome blue 360 pad then.
 
Dumb question two. I'm getting it directly from steam, will i have to pay import tax for it. ? (i'm a uk'en)
i'm thinking no, because GAME are seeling them, so there's probably a consignment here for direct orders as well.

On Steam it writes

3. Transport Costs and Taxes
All transport costs and taxes will be disclosed to you prior to purchase. If a Hardware Product shipment is returned to Valve because delivery to you has failed, you bear the cost of the failed delivery unless you have exercised your right to cancel (see below 4.) or the failure of delivery cannot be attributed to you.


The shipping cost is included in its price, I think, that's why in EU it's 55€, but no idea about taxes.
 

Shy

Member
On Steam it writes

3. Transport Costs and Taxes
All transport costs and taxes will be disclosed to you prior to purchase. If a Hardware Product shipment is returned to Valve because delivery to you has failed, you bear the cost of the failed delivery unless you have exercised your right to cancel (see below 4.) or the failure of delivery cannot be attributed to you.


The shipping cost is included in its price, I think, that's why in EU it's 55€, but no idea about taxes.
Ahhhhh.
I'm a bit jumpy about import taxes at the mo, as i just got stung on getting the Japanese premium edition of MGSV.
 

Krejlooc

Banned
Ohh, sorry to bother you one more time Krejiooc but. If i'm using it as a mouse outside of steam, then go and start up a game, will it automatically switch to controller mode, or will it still think it's a mouse. do you know. ?

If you launch a non steam program from within steam (I.e. You launch firefox within steam) then it'll have its own unique custom configuration that you set, and everytime you launch it from within steam it'll return to those settings. If you want it to behave like a controller for that specific application, you are free to do just that.

If you use this without steam running at all, it can only use the default legacy mode layout.
 

Shy

Member
If you launch a non steam program from within steam (I.e. You launch firefox within steam) then it'll have its own unique custom configuration that you set, and everytime you launch it from within steam it'll return to those settings. If you want it to behave like a controller for that specific application, you are free to do just that.

If you use this without steam running at all, it can only use the default legacy mode layout.
Ahh. Ok. Cool. thanks for all your time.
 

Nzyme32

Member
Naw, they just saw my videos and posts in this thread and realized I was still using a prototype, so they sent me a message asking if I would like a final copy to mess around with.

Krej, I hate to inundate you with requests, but I have a request. Either when you review it or when you do the OT, can you test out MGSV? It is one of the only games I know of where using the mouse and controller simultaneously is not possible without the others inputs becoming locked. I'm just wondering what would happen or if there is some work around. Binding keyboard and mouse only to the controller would not be ideal particularly for movement, where there are 3 different speeds and then a dash, all requiring different combinations of buttons
 

Krejlooc

Banned
Krej, I hate to inundate you with requests, but I have a request. Either when you review it or when you do the OT, can you test out MGSV? It is one of the only games I know of where using the mouse and controller simultaneously is not possible without the others inputs becoming locked. I'm just wondering what would happen or if there is some work around. Binding keyboard and mouse only to the controller would not be ideal particularly for movement, where there are 3 different speeds and then a dash, all requiring different combinations of buttons

Mgsv will be the very first thing I test out with the controller. I dunno how long the thing will take to get here, though. Im participating in a game jam currently, hence why ive stopped uploading videos. It goes until the 14th do i wouldnt be able to put some gametime into mgsv until after then anyways.

When the controller arrives, I'll do a live stream of myself playing mgsv with a webcam pointed at my hands on the controller for people to see.
 
Krej, I hate to inundate you with requests, but I have a request. Either when you review it or when you do the OT, can you test out MGSV? It is one of the only games I know of where using the mouse and controller simultaneously is not possible without the others inputs becoming locked. I'm just wondering what would happen or if there is some work around. Binding keyboard and mouse only to the controller would not be ideal particularly for movement, where there are 3 different speeds and then a dash, all requiring different combinations of buttons

It's a minority of games that allow for simultaneous xinput analog stick movement and mouse control. Maybe with the proliferation of the Steam controller that will change, but it won't change the way the thousands of games already out are.

MGSV will have it's own set of problems with how it handles bindings and the use of the arrow keys and weapon selection that I want to see solved. Here is my post from the last thread about some MGSV specific issues:

I'm curious to see how people deal with making configurations though, especially with how some games have their controls setup for gamepads and kb/m that might not translate well to the Steampad form factor. As an example, if you play MGSV with a kb/m, the 'next/prev tab' bindings for menus are 1 and 3. However, those buttons are also your weapon and item selection buttons, and if you wanted to keep them in the same cross configuration by assigning them to one of the trackpad's directions so that they match up on their on screen UI, you would then have it so you are pressing UP to tab left. Little issues like that are going to be a thorn in the side of user-made configurations, and I want to see if games end up changing to facilitate things like that or users just grow used to niggling issues.
 

jiggles

Banned
I've preordered it with Game in the UK because I had some trade-in credit from MGSV. It costs £20 more than on Steam, but comes with £20 of Steam credit, so whatever. I'm really looking forward to trying it, but I might bump my order up to a Steam Link bundle.
 

Krejlooc

Banned
It's a minority of games that allow for simultaneous xinput analog stick movement and mouse control. Maybe with the proliferation of the Steam controller that will change, but it won't change the way the thousands of games already out are.

MGSV will have it's own set of problems with how it handles bindings and the use of the arrow keys and weapon selection that I want to see solved. Here is my post from the last thread about some MGSV specific issues:

You could just say fuck it and assign those to left and right grip (or shoulder buttons) and have the items menu work like it did in the old mgs games.
 

Nzyme32

Member
It's a minority of games that allow for simultaneous xinput analog stick movement and mouse control. Maybe with the proliferation of the Steam controller that will change, but it won't change the way the thousands of games already out are.

MGSV will have it's own set of problems with how it handles bindings and the use of the arrow keys and weapon selection that I want to see solved. Here is my post from the last thread about some MGSV specific issues:

I've really not had this issue for the majority of games I play, since I struggle with analogue aim to the point where I often switch to the mouse at the same time, however I don't think I've ever tried keyboard and controller simultaneously other than to press escape.

I would say though that issues with the inventory are not actually that big thanks to mode switching, where holding one button will change all of the others to a different layout while being held and you could map key combinations to single buttons/pads, which could be quite useful for inventory
 
Bear in mind you can stream anything from your PC - doesn't need to be a game. I think that should mean you could run plex/Netflix etc.

And depending how far away you are from your computer, you may be able to use the DS4 still attached to the host.

I was assuming that the Steamlink only enabled you to stream games to another TV.

Have I got the wrong end of the stick or is this post saying that it could mirror my desktop on my living room TV and allow me to use media player or other non-Steam programs?
 

Unai

Member
I was assuming that the Steamlink only enabled you to stream games to another TV.

Have I got the wrong end of the stick or is this post saying that it could mirror my desktop on my living room TV and allow me to use media player or other non-Steam programs?

You can do it, yes. It's the same as the Steam in-home Stream that you can do right now and allows you to Steam everything you want.

Looks like I might be getting a final version of the steam controller shortly, when it arrives i'll be sure to put it through the paces and write a detailed review

That's great news! I'm looking forward to your impressions.
 
I was assuming that the Steamlink only enabled you to stream games to another TV.

Have I got the wrong end of the stick or is this post saying that it could mirror my desktop on my living room TV and allow me to use media player or other non-Steam programs?

It's in the OP

If you're curious about streaming itself there's a thread for Steam In-Home Streaming. You can stream non-Steam games or applications too, just add them to Steam. People were also able to stream their desktops. While streaming the hosts gets locked though, so you can't do anything else on it while you stream.

Link is using IHS, so it's reasonable to assume it'll work similarly. Iirc desktop streaming was achieved by alt-tabbing on the host itself.
 
You can do it, yes. It's the same as the Steam in-home Stream that you can do right now and allows you to Steam everything you want.

SOLD! Thanks for your response.

I struggle to keep up with the relentless march of human technological advancement and am continually amazed by what is possible. This gadget does not require any cleverness from the TV it is connected to beyond a HDMI port and 1080 display correct?

It's in the OP

I'm not getting that from the OP. Please excuse my ignorance.

Edit: My second question is answered by the OP.
 

danielcw

Member
Is the configuration stored in hardware, or does it require a software?

Is Valve protecting the controller against using 3rd party or homebrew drivers?


I am kinda intrigued by the concept of the controller, and I do not mind Steam in general.
But that the controller actually could require Steam, is a turn off for me.
 

Krejlooc

Banned
Is the configuration stored in hardware, or does it require a software?

The coolest thing about the steam controller is how it works on the low level. It's not emulating a keyboard and mouse, it is a keyboard and mouse. As in, it gets recognized as such in it's default legacy mode. When you reconfigure these controllers in Steam and launch the game, there is no translation software going on, nothing driver level, nothing in between the controller and the game. The secret is in a reflashable firmware on the controller - every time you change the config and launch a game, the controller's firmware is flashed with your configuration. That means it's actually remapping the buttons on the controller itself, not in software.

Where this gets really cool is when you take this thing to a non-PC that isn't running steam: it still works. It's literally a keyboard and mouse. I've used my steam controller on a windows 98 PC - played System Shock 2 with it. I've used it on a playstation. I've used it on my mobile phone. I used it on my dreamcast. You can use it on anything that recognizes a keyboard or mouse, because it is a keyboard and mouse.

Very cool stuff.

Is Valve protecting the controller against using 3rd party or homebrew drivers?

This thing doesn't use it's own proprietary drivers. It uses a standard HID driver for a keyboard and mouse.


I am kinda intrigued by the concept of the controller, and I do not mind Steam in general.
But that the controller actually could require Steam, is a turn off for me.

You can use this controller without steam
 

Unai

Member
Is the configuration stored in hardware, or does it require a software?

Is Valve protecting the controller against using 3rd party or homebrew drivers?


I am kinda intrigued by the concept of the controller, and I do not mind Steam in general.
But that the controller actually could require Steam, is a turn off for me.

It requires Steam in order to change settings but you can do it even with third party applications like Google Chrome. You can still use it without Steam it resets to its default settings everytime you plug it in.

Edit: beaten.
 

AColdDay

Member
This thing doesn't use it's own proprietary drivers. It uses a standard HID driver for a keyboard and mouse.

How would it work for a game like Vampire The Masquerade: Bloodlines, where you have standard first person/third person controls, but then have to type out stuff when hacking computers?

Are you able to use the daisy wheel or whatever to type in things when you reach parts of games that require the whole keyboard, rather than just the keyboard buttons you have assigned to the controller?
 

danielcw

Member
Good to hear. So any chance, that a homebrew settings application is made?

If there is no driver, why is the controller reportly not getting along with other X-input gamepads?
 

Krejlooc

Banned
How would it work for a game like Vampire The Masquerade: Bloodlines, where you have standard first person/third person controls, but then have to type out stuff when hacking computers?

Are you able to use the daisy wheel or whatever to type in things when you reach parts of games that require the whole keyboard, rather than just the keyboard buttons you have assigned to the controller?

If you bring up the steam overlay in a game, one of the newly added options is "pop up keyboard." If you select this, a pop up keyboard appears on screen and whatever text you type into it will be sent to the game as keyboard input. Steam itself handles how this popup keyboard works with the controller.

Alternatively, if you write for the controller natively, you can evoke the popup keyboard shown in the trailer when they are demonstrating civ V.
 

Krejlooc

Banned
Good to hear. So any chance, that a homebrew settings application is made?

You'd have to reverse engineer the way they flash the controller. It's possible, I guess.

If there is no driver, why is the controller reportly not getting along with other X-input gamepads?

That's a software issue with the games themselves, not the controller. Essentially, some games don't allow you to smoothly switch between x-input and directinput without, as an example, changing a setting in a menu.
 

AColdDay

Member
If you bring up the steam overlay in a game, one of the newly added options is "pop up keyboard." If you select this, a pop up keyboard appears on screen and whatever text you type into it will be sent to the game as keyboard input. Steam itself handles how this popup keyboard works with the controller.

Alternatively, if you write for the controller natively, you can evoke the popup keyboard shown in the trailer when they are demonstrating civ V.

HOLY CRAP EXACTLY WHAT I WANTED!!!
 

Krejlooc

Banned
HOLY CRAP EXACTLY WHAT I WANTED!!!

sixY9jU.jpg


Also worth noting - if you launch any program from steam, the steam overlay follows it, even if it's not a steam game. For example, if I launch firefox through steam, then firefox gets a steam overlay. If I opened firefox through steam, and have the window currently open and in focus on my computer, and I press the steam button on my controller (or xbox button on an xbox pad, or shift+tab on a keyboard) then the steam overlay will open on top of firefox, even though it's not a steam game. Meaning any program launched through steam can use that open keyboard function.

Right now, in BPM, it's very clearly an early work in progress. In fact, I can't get it to open right now to snap a picture, it keeps crashing steam (keep in mind, this new mode is still only for beta participants in steam, it's not in the current official build). It worked yesterday, but I just installed a new update so it looks like they broke compatibility. But the keyboard itself is very bare bones right now, it's not a floating keyboard like in the video yet, but rather an entire tab in the steam overlay. And you have to type out every keypress you want to send, then hit the "submit" button.

In time, like BPM in general, I expect it'll become refined and cleaned up and more smoothly integrated. The point is, steam has a solution for full text input built into their overlay.
 

Daingurse

Member
Can't wait to get my hands on this thing. Really hope it enables me to play genres from the bed that were a pain to deal with, and reserved for the desk. Being able to be somewhat competitive with a pad in online shooters would be really nice. Think I'll pre-order.
 

Nzyme32

Member
HOLY CRAP EXACTLY WHAT I WANTED!!!

It seems like they will have shortcuts on the controller for these. In the trailer

Guide + back = keyboard overlay

Similarly Guide + RT is already the shortcut to take a screen shot. I imagine they will have other shortcuts in a similar way
 

Krejlooc

Banned
It seems like they will have shortcuts on the controller for these. In the trailer

Guide + back = keyboard overlay

Similarly Guide + RT is already the shortcut to take a screen shot. I imagine they will have other shortcuts in a similar way

If you hold the steam button down for a while, a menu pops up that lets you forcibly quit out of non-responding games. Sort of like a built in taskkill function. Also good for really old DOS games which only let you quit through odd keyboard combinations (like F12, or alt-Q)
 

hellocld

Member
If you hold the steam button down for a while, a menu pops up that lets you forcibly quit out of non-responding games. Sort of like a built in taskkill function. Also good for really old DOS games which only let you quit through odd keyboard combinations (like F12, or alt-Q)

Would it not make more sense to have the ability to do this via the on-screen keyboard? Are the function and special keys available on it, or is it just basic character input?
 

Krejlooc

Banned
Would it not make more sense to have the ability to do this via the on-screen keyboard? Are the function and special keys available on it, or is it just basic character input?

You can do it with the on screen keyboard, but it's much easier to just hold down the button and select "quit" than bringing up the menu and typing "alt-q" with the keyboard then hitting submit.

It's a full keyboard with function keys.
 

danielcw

Member
You'd have to reverse engineer the way they flash the controller. It's possible, I guess.
So how is the data being sent to the controller?
Is there a standard in HID for doing that?

Any look at the data? Is it encrypted or signed?



That's a software issue with the games themselves, not the controller. Essentially, some games don't allow you to smoothly switch between x-input and directinput without, as an example, changing a setting in a menu.

What is the issue here?
So when another X-input controller is connected, games seem to think they should use x-input?

Is the Steam controller using direct input?
Why would it use direct input? not enough buttons in X-input?
 

Krejlooc

Banned
So how is the data being sent to the controller?
Is there a standard in HID for doing that?

Any look at the data? Is it encrypted or signed?

I havent looked into how steam flashes the firmware, so I dont know.


What is the issue here?
So when another X-input controller is connected, games seem to think they should use x-input?

Naw, the problem is when people want to mix and match. So like use the right touch pad as a mouse, but use the left analog stick as an input analog stick. Like using an xbox 360 controller in one hand and a mouse in the other. If the game only listens to one device or the other, that would presumably cause issues.

If you want the controller to be soley an xbox controller or solely a keyboard and mouse, then no problem. And again, this is only an issue of the game specifically has this quirk.

Is the Steam controller using direct input?

It can

Why would it use direct input? not enough buttons in X-input?

Xinput isnt used by the overwhelming majority of all pc games throughout time. This is the type of issues faced when trying to create a universal pc controller - it has to realistically support all sorts of input standards.

Also, xinput is soley for joysticks, no mice. The biggest perk of using this controller is finally having mouse control in your hand
 
I still can't decide whether or not to buy this. I have gtx760 and an i7, it would be wired to a 1080p TV via an old nether router, looks like streaming needs ac to do it well, anyone else in the same boat.
 

Krejlooc

Banned
I still can't decide whether or not to buy this. I have gtx760 and an i7, it would be wired to a 1080p TV via an old nether router, looks like streaming needs ac to do it well, anyone else in the same boat.

If your entire chain is wired (i.e. wired PC to router, wired router to steam link) then the wireless band you use is of no importance. I use in home streaming between my main PC and my gigabyte brix pro steam machine with a wired connection and it's flawless.
 

laxu

Member
It requires Steam in order to change settings but you can do it even with third party applications like Google Chrome. You can still use it without Steam it resets to its default settings everytime you plug it in.

Edit: beaten.

Do you have to launch your desired app via Steam or is it enough to have Steam open, configure the gamepad to your liking and then launch any app normally? So for example I open Steam, config controller, then open GoG Galaxy and start Witcher 3 and Steam Controller now works in W3 as configured in Steam?

Also how does the analog controller handle since it's emulating the keyboard? I'd imagine you lose precision to a degree.
 
I still can't decide whether or not to buy this. I have gtx760 and an i7, it would be wired to a 1080p TV via an old nether router, looks like streaming needs ac to do it well, anyone else in the same boat.
It seems you'll need just the controller then instead of the streaming solution.
 
multiple devices

This might create issues with Dark Souls 1/2. DS 1/2 have this annoying tendency to only work with the very first HID compliant controller that they see -- ie, if your gaming mouse can show up as a controller, then it sees that, and decides that your Xinput controller does not function.

I would be *VERY* interested if you could find some way to test how it works on such a game.
 

AdrianF

Valve
This might create issues with Dark Souls 1/2. DS 1/2 have this annoying tendency to only work with the very first HID compliant controller that they see -- ie, if your gaming mouse can show up as a controller, then it sees that, and decides that your Xinput controller does not function.

I would be *VERY* interested if you could find some way to test how it works on such a game.

Dark Souls (1/2) work fine in Gamepad + Mouse mode.
 

Unai

Member
Do you have to launch your desired app via Steam or is it enough to have Steam open, configure the gamepad to your liking and then launch any app normally? So for example I open Steam, config controller, then open GoG Galaxy and start Witcher 3 and Steam Controller now works in W3 as configured in Steam?

Also how does the analog controller handle since it's emulating the keyboard? I'd imagine you lose precision to a degree.

The settings are in a game/application basis, so you have to lauch your gog game through Steam to configure it and everytime you want to use those settings you set.

You are talking about the left analog? In this case the best setting is putting to emulate the xbox 360 left analog so you will have the same precision.
 
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