What do you guys think of the left pad as a d-pad? GamerMuscle has had some pretty good videos so far, but he doesn't seem to like the left pad for something like 2-d platformers,
I'm having a great time with it but there are certainly some things that I didn't like but have adjusted to, but also have their positive sides.
I've used it to play platformers like super meat boy and spelunky, went through the entirety of Undertale (which gets very demanding of a dpad or arrow keys) and even got through the entire story mode of MK9 including the absurd Shao Khan final fight with Raiden's teleport strat. I've also gone through KI via SNES emulator and can do all the old combos, ultras and fatalites without issues. I'll be trying Ikaruga at some point to test some more twitchyness but doubt there will be any issues after going through all those.
I don't find any issues with comfort or the position of the pad at all. I have the haptics set high and the deadzone quite small, so I can roll my thumb around when I feel like it rather than make big movements. That said, it is a big advantage to comfort to have the flexibility to move around the extra surface area. I avoided it at first out of habit, but loved it when I started forgetting about the controller and focused on the game.
The issues I've had with the controller are actually mostly exclusive to a minority of people who are issues caused by the firmware that are currently under investigation at Valve. These include random rapid inputs that won't stop till you make an input elsewhere and cause the haptics to go crazy, and miscalibration of the dpad, which was the whole thing but since the update is now more of a misalignment on the left half leading to a slight curve above the left indentation, which can lead to some inputs errors when at the far side. There is also a mouse issue on the left pad where for some reason it doesn't activate on a section of the pad.
Other than that, the only big issue that took time to adjust to is the feeling of it and the amount of force required to press it. In all honesty even though I can use the controller almost perfectly (bar the furthest side issue), it still feels odd to the touch, but the feedback at high setting is far better than any dpad I've used, and this is best demostrated in a fighting game doing any quarter circle move. On a normal dpad, it is one solid piece, and you can only feel a change in indentation, and barely so (especially on the ds3 and 360 pads. With the Steam Controller I get that but with much more feedback on the changes confirming that input. It also feels great for Raiden's down up teleport move, which I fail at in double digits during the final MK9 fight on standard controllers. I still didn't win off the bat with the Steam Controller but not due to the execution of the move, but just due to the difficult of the fight, beating it less attempts than with the other controllers, although this could also be a bit of luck perhaps.
Really underrated as well, is the dpad activating on touch with high feedback, which I use in Fallout NV so I can also bind enter to click. It feels so so good. Much more powerful than the feedback on click, but obviously that is only best suited for certain situations
All in all though, if Valve fix the issues I have with it with the dpad, which are pretty much all on their end, I'll be using it for everything dpad related.
The only issues I have with the controller right now, is wanting better compatibility with gamepad + mouse combo, getting better with right analogue emulation for precision aiming - which I barely have tried and don't really need thanks to simply going with the mouse or mouse + gyro combo, and finally getting better with the trackball mouse / mouse + gyro aiming, which is already phenomenal, but I need more practice and I haven't tested the latest gyro improvements yet