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Steam Controller Thread | Comfy Couch Sold Separately

Nzyme32

Member
- The face buttons are tiny, and seem way too far in, I keep hitting the wrong ones (e.g. B instead of A)
- The force to click the trackpads seems a bit high - perhaps will wear in after a while
- It initially feels small, but the joystick and face buttons seem too far in, and so the end result is that it feels too big for my (not that large) hands

I had issues with all of these when I first got the controller. After a week, I had no issues with these other than fatigue when using the trackpad's click. Fast forward to now, which is about a month later, and that isn't a problem either. I'm not sure if it has gotten easier due to perhaps not requiring as much force, or if I have got acclimated to it.
 

Nzyme32

Member
Steam Client Beta Update - Dec 10th

Big Picture
  • Added details to the welcome area on what we have been working on with the controller recently
 

Nzyme32

Member
Big new feature - Non-Steam Game Controller Support is Here!

Edit - Turns out Valve got the wording wrong - will be in the next Beta

ehSCGwC.png
 
Doesn't seem to check the steam version of the game though. Still no configs listed for Witcher 3 if you're using the non-steam version. I'm guessing that just means if non-steam users publish a config then it'll show up now. Which will still be great for all the games not available on Steam.
 

Nzyme32

Member
Doesn't seem to check the steam version of the game though. Still no configs listed for Witcher 3 if you're using the non-steam version. I'm guessing that just means if non-steam users publish a config then it'll show up now. Which will still be great for all the games not available on Steam.

You couldn't publish non-Steam game bindings before, so I imagine it will be a few day before that starts to accumulate.

Edit - turns out you are actually on to something - the non-Steam Game support is in the next beta, Valve got the wording wrong
 

Unai

Member
My Dark Souls config is coming along. The right pad is the star of the show. It's set as mouse-joystick and d-pad at the same time (shift mod > right pad click). So I click in to select weapon/shield/magic/item, and right now I have it set to double tap for lock on (I might put this on L3 as well). This config is taking me a while to finish up because I'm testing the dual stage triggers. Right now it'll block when I hold down and parry if I lightly tap. It's not bad, but it's also not perfect yet. I might throw one of those onto a back paddle and call it a day, right now I'm only using it to map the run/jump button.

Why not just do five way directional pad? What I do is about the same thing, except instead of any of that double tap nonsense, I have the middle half of it as lock on, and then the outside edges as the Dpad. Works by going in and having outer ring binding, and then inverting it.

I've tried it. This work amazingly well.
 
Can someone tell me if they launch a game, not in big picture mode, with the controller off and then start the controller if the bindings are correct when the controller turns on, including XInput mappings?
 
Left thumbstick click. I think there is also a way of moving it around the screen. Can't remember what the controls for that are; perhaps left stick?
Y button flips it above or below the cursor.

It should also be mentioned that you need to gave big picture mode minimized for the keyboard to work.
 
http://store.steampowered.com/controller/update/dec15

Configuration Travelling

Want to play some co-op games at a friend's house? We wanted to make it easy to take your controller with you, so we're getting ready to ship a new feature that ensures your controller's game configurations travel with it, even when you're playing a co-op game on a friend's Steam account.

Register a controller to have it draw configurations from your account. Personalize it while you're there.

* Available in next Steam Beta client

Building the controller: https://www.youtube.com/watch?v=uCgnWqoP4MM
 

Dex815

Member
Ooooh boy! That Aperture assembly line!

The video should have ended with the reflection of Gaben with 3 fingers up in the plastic film of the boxes instead of the camera guy.
 

Nzyme32

Member
When we first started designing hardware at Valve, we decided we wanted to try and do the manufacturing as well. To achieve our goal of a flexible controller, we felt it was important to have a similar amount of flexibility in our manufacturing process, and that meant looking into automated assembly lines. It turns out that most consumer hardware of this kind still has humans involved in stages throughout manufacturing, but we kind of went overboard, and built one of the largest fully automated assembly lines in the US. Our film crew recently put together a video of that assembly line, showcasing exactly why robots are awesome.

Here's that showcase, where you can watch controllers being built entirely by robots. We aren't crazy though, so humans are still on hand to keep the robots from becoming sentient.

That makes me wonder what other controller manufacturing looks like

personalize.jpg


I just realised how ridiculous it will be when some start to customise their controllers' sounds to be as ostentatious as possible.
 

Unai

Member
I hope they will let us change the default controller settings. If you configure it as a xinput controller, for instance, you could play with it on the xbox using Mouse Joystick.
 
I think we all had that problem to begin with. It's because of the angle of your thumb to the buttons. B is now the closest to your thumb, whereas it's usually A. It will pass soon enough.
I had issues with all of these when I first got the controller. After a week, I had no issues with these other than fatigue when using the trackpad's click. Fast forward to now, which is about a month later, and that isn't a problem either. I'm not sure if it has gotten easier due to perhaps not requiring as much force, or if I have got acclimated to it.
Both great to hear. I expected it'd be the case, but it's so easy to be skeptical right off the bat. Been really busy the past few weeks but things should settle down enough that I'll have time to really muck about with it.

Non-Steam game support is a huge thing too, excellent.

Edit: Oh shit, you can have custom sounds now, too?
 
I was in the Steam beta for a whole after getting my controller at launch, but I recently got out of it because an update erased all my libraries categories. Took me an hour or so to resort everything back the way I liked it.

Hopefully all these cool features will come to non-beta users soon.
 

Gruso

Member
In the rundown of new features, they give mntorankusu credit for the idea of Mouse Joystick mode :)
Hey, neat!

Wow!
Dug up the posts for anyone interested:

The only big thing that I still want is a Joystick emulation mode that works just like trackball mode for the mouse. That's actually how emulators typically do joystick emulation with a mouse, anyway-- just take the speed of the mouse and set that as the joystick position. It works beautifully, and it's honestly the simplest and most intuitive way to translate a trackball into a joystick, but for some odd reason it's not an option.
Later...
THANK YOU VALVE

Mouse Joystick is the best thing ever. It works SO WELL in MGSV. If you turn the in-game sensitivity all the way up, it's perfect for controlling the third person camera. Then you can just mode-shift while aiming to enable the mouse. Lets you keep all of the controls standard gamepad stuff until you need to aim.

It needs linearity and anti-deadzone options, though. Just like the other joystick emulation options. Dunno why they're missing, except maybe because the configuration screen is full. They need a second page-- one for the "mouse" settings and one for the "joystick" settings. The minimum output thing is a really good idea, but it doesn't correct for the joystick input deadzone.

GG Valve and GG mntorankusu!
 

EVIL

Member
I just realised how ridiculous it will be when some start to customise their controllers' sounds to be as ostentatious as possible.

I want a hitchhiker's guide to the galaxy groaning door sound

or expect a lot of portal turrent sounds
 
Sorry if this has already been asked. How accurate is the right pad for camera control when I want to retain analogue movement on the left thumbstick?
 

hepburn3d

Member
Hey, neat!

Wow!

That's pretty cool! GG!

So many updates! The controller is getting more DLC than most games I've bought! At this rate we'll have controllers with Aperture robot names, singing us cake songs when we leave them idle, glowing in the dark at a smooth sleepless rate till we go into a trance.

If they let us program sounds into the controller I'm totally programming a battle complete noise from FINAL FANTSY into it when it turns on :)

I'm running out of things I want them to do!

No wait I got one!!!

Let us bind a key to keyboard!!! I want to hit a button, it presses my in game chat key and also brings up the keyboard for me to start typing :)

Pleeeeeeeaase :D I know I can press the steam button and a few more but this would be orgasmic!
 
Mouse region is kind of broken when mapped to the analog stick:

rOc1iEp.png


It's a weird square with glitchy corners instead of a circle. Games that let you move your character using the mouse would control better if this were a perfect circle.
 
No wait I got one!!!

Let us bind a key to keyboard!!! I want to hit a button, it presses my in game chat key and also brings up the keyboard for me to start typing :)

Pleeeeeeeaase :D I know I can press the steam button and a few more but this would be orgasmic!

How about we just get straight to the point and have keyboard macros with the ability to determine delays a between keystrokes.

One button quick restarts.
 

deadfolk

Member
Bed + XCOM/Long War + tweaked community config to add touch menu = perfection.gif

What do you need a touch menu for in XCom? The whole interface was designed for gamepads.

I'm genuinely curious... I've been playing it with the gamepad profile, and I can't think of anything you could use a menu for.
 

Nete

Member
What do you need a touch menu for in XCom? The whole interface was designed for gamepads.

I'm genuinely curious... I've been playing it with the gamepad profile, and I can't think of anything you could use a menu for.

I find the touch menu pretty useful to access the skills outside overwatch/shoot/recharge. Once the skill bar starts to accumulate abilities and items, it becomes godlike.
 

Nete

Member
The numbers :p, 1 to whatever.

I actually use the left trackpad to move the cam around, and the Left Trigger to switch mode to the Touch Menu.
 

deadfolk

Member
The numbers :p, 1 to whatever.

I actually use the left trackpad to move the cam around, and the Left Trigger to switch mode to the Touch Menu.

Huh. Did not know that. It never even occurred to me to tweak it. I might have to play around with it a bit.

What input method do you have the left trackpad set to for the camera movement?
 

Nete

Member
Huh. Did not know that. It never even occurred to me to tweak it. I might have to play around with it a bit.

What input method do you have the left trackpad set to for the camera movement?

Simple d-pad with WASD and overlapping. I haven't tried to mess with the other options tho, I find this one good enough.

I've uploaded the config as "Kharnete bindings". You may want to change the touch menu position or size, I'm just used to have it there. Also, I can't remember if on the end game we would need more than 7 buttons on it, but that's something easy to fix.
 

atr0cious

Member
Finally getting the hang of touchpad + gyro controls in CSGO. Getting a kill hasn't felt so satisfying since Splatoon early days. The controller is really surprising with what you're able to accomplish. Just one question, what input type do people use for the gyro: camera, mouse, mouse joystick? I'm using camera and it seems to work, but it was on mouse for a bit, and then it would crash the game from conflicting binds. Mouse Joystick doesn't seem to work at all for me, just barely wiggles. Also for the right touchpad mouse aiming, do people use trackback or none. Trackball feels like it gives me better feedback for what I want. Trying to find that perfect fit, like Splatoon feels.
 
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