rnlval
Member
I don't plan to buy any RDNA v1 (DX12 FL12_1).Yeap people are really crazy in this thread.
Deck won’t run games way before RX 5700XT.
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I don't plan to buy any RDNA v1 (DX12 FL12_1).Yeap people are really crazy in this thread.
Deck won’t run games way before RX 5700XT.
Nice but that has nothing to do with what I said.I don't plan to buy any RDNA v1 (DX12 FL12_1).
RX 5700XT does NOT run the next-generation graphics pipeline programming model from DX12U. Sorry, RTX 2070 would be my choice over RX 5700 XT.Nice but that has nothing to do with what I said.
5700XT will run games better and for more time than Deck.
That is nice and doesn't change anything I said.RX 5700XT does NOT run the next-generation graphics pipeline programming model from DX12U. Sorry, RTX 2070 would be my choice over RX 5700 XT.
When the programmer combines the graphics pipeline stages, RX 5700 XT will be dead.That is nice and doesn't change anything I said.
5700XT will run games better and for more time than Deck including next-gen games.
That won't happen on PC in the near/mid future... because they will just offer features on/off.When the programmer combines the graphics pipeline stages, RX 5700 XT will be dead.
That won't happen on PC in the near/mid future... because they will just offer features on/off.
You have no ideia what are you talking about.![]()
Try again.
PC RDNA 2 and XSS/XSX supports Turing RTX/Ampere RTX next-generation graphics pipeline programming model.You have no ideia what are you talking about.
That is a nVidia pic.
On nVidia cards with no Mesh Shard support it uses the Legagy pipeline... it will only use the Mesh Shader pipeline on compatible cards.
All cards still runs it.
Man you are really crazy.PC RDNA 2 and XSS/XSX supports Turing RTX/Ampere RTX next-generation graphics pipeline programming model.
RX 5700 XT does NOT run Vulkan/DX12U mesh shader.
You have no idea what are you talking about.
And you believe devs will always continue to program for two pipelines, mesh and vertex, when even the lowest common denominator for next gen games, the Series S supports it as well as ton of GPUs?You have no ideia what are you talking about.
That is a nVidia pic.
On nVidia cards with no Mesh Shard support it uses the Legagy pipeline... it will only use the Mesh Shader pipeline on compatible cards.
All cards still runs it.
Programmer needs to create two code paths for mash shader and legacy paths. The legacy path can be dropped in future games.Man you are really crazy.
A card doesn't need to support Mesh Shaders to run future games.
Actually the mininum specs are all there in the low-end cards that doesn't support mesh shaders.
Justice is a game that take use of nVidia Mesh Shaders but you know it plays on RX 5700XT and even in every old low-end GPUs without Mesh Shaders too.
What are you trying to say is that 5700XT will be out of the minimum in the future games... I can only laugh about that because Deck will be dead way before the minimum reaches that.
And you believe devs will always continue to program for two pipelines, mesh and vertex, when even the lowest common denominator for next gen games, the Series S supports it as well as ton of GPUs?
Nah. At some point, devs just won't bother with legacy hardware, like it always has been with a generational shift. Developing with one pipeline in mind saves a shitton of time and resources. RDNA1 is legacy hardware, while RDNA2, Ampere and Turing GPUs as well as the next gen consoles, are next gen hardware.
BTW, Justice doesn't use Mesh Shading. No game currently uses Sampler Feedback or Mesh Shading as games have to be built from the ground up with these features in mind.
That is a featureset demonstration. It is not implemented in the game itself and a 5700XT would obviously not run this feature test.Justice MMO has a mesh shading code path. We are in the transition phase.![]()
Realistic Lighting in Justice with Mesh Shading | NVIDIA Technical Blog
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine Development Researcher and Manager of…developer.nvidia.com
Intel Skylake weak DX12 IGP can still run DX12 games while DX11 only HD 6990 can't run DX12 games.Man you are really crazy.
A card doesn't need to support Mesh Shaders to run future games.
Actually the mininum specs are all there in the low-end cards that doesn't support mesh shaders.
Justice is a game that take use of nVidia Mesh Shaders but you know it plays on RX 5700XT and even in every old low-end GPUs without Mesh Shaders too.
What are you trying to say is that 5700XT will be out of the minimum in the future games... I can only laugh about that because Deck will be dead way before the minimum reaches that.
You are living a bobble believing in 10 years we will have games that only works from RX 6800 and up lol
Wrong... Justice has Mesh Shading.And you believe devs will always continue to program for two pipelines, mesh and vertex, when even the lowest common denominator for next gen games, the Series S supports it as well as ton of GPUs?
Nah. At some point, devs just won't bother with legacy hardware, like it always has been with a generational shift. Developing with only one pipeline and HW-RT in mind saves a shitton of time and resources. RDNA1 is legacy hardware, while RDNA2, Ampere and Turing GPUs as well as the next gen consoles, are next gen hardware.
BTW, Justice doesn't use Mesh Shading. No game currently uses Sampler Feedback or Mesh Shading as games have to be built from the ground up with these features in mind.
No it doesn't. If it would have mesh shading, tech press like DF would go nuts analysing it.Wrong... Justice has Mesh Shading.
Man...No it doesn't. If it would have mesh shading, tech press like DF would go nuts analysing it.
There are zero videos of mesh shading in the actual game. It's literally just that featureset demo.
Maybe it is planned though. But right now, the game itself does not use mesh shaders.
That's cool.Man...
It is an already released update.
"Recently, NetEase introduced Mesh Shader support to Justice. Not only are the updated environments breathtaking, the game supports 1.8 billion triangles running over 60 FPS in 4K on an NVIDIA 3060Ti. "
![]()
Realistic Lighting in Justice with Mesh Shading | NVIDIA Technical Blog
NetEase Thunder Fire Games Uses Mesh Shading To Create Beautiful Game Environments for Justice In December, we interviewed Haiyong Qian, NetEase Game Engine Development Researcher and Manager of…developer.nvidia.com
It added support to DLSS and others new techs too.
The games is a Chinese MMO… it doesn’t have a west version.That's cool.
But I see it's only available in China, so that's why there's no footage of this game with mesh shaders here. That's a shame...
Each C5 does 1024 MACs per cycle, all on 8bit matrix operations. With two of each, we get 2560 MACs per cycle.
Assuming the same 1.6GHz clocks as the GPU*, the total combined throughput of the 4 DSPs is 4.096 TMACs, or 8.192 TOPs.
The truth. And it makes no sense to even be negative. Where is it coming from? It’s just a handheld PC. A portable alternative. A keyboard-less laptop with smaller screen and an elite controller built in. As said before Steam Deck can benefit Sony fans, Xbox fans, Nintendo fans, PC fans, everyone can get something cool from it, and nobody will get anything bad from it. Why are people negative? If you don’t want it. Don’t buy it. What’s the deal?It's funny the hate this thing gets. If this much power was announced for an upcoming PS Vita 2 or a Switch Pro I think certain people wouldn't be naysaying it so much, they'd be giddy af
The Steam Deck is powered by AMD's RDNA 2 architecture, so it's not surprising to hear straight from Valve's Pierre-Loup Griffais that the hardware support DirectX 12 Ultimate features like variable rate shading (VRS) and acceleration for ray tracing, but it's always good to get confirmation.
The hardware is very powerful for its target resolution of 1280x800. In fact, programmer and modder Peter 'Durante' Thomas likened it to an Xbox Series X in 'performance per pixel' (via RobotBrush).
Sounds like a great portable PC. I might get one down the road.![]()
Steam Deck Supports Ray Tracing, VRS, and Other Stores; Programmer Compares It to Xbox Series X in Performance per Pixel
It was confirmed that Steam Deck supports ray tracing, variable rate shading, and can be used with other PC stores. It's also very powerful.wccftech.com
Sammy's RDNA 2 with 6 CU + ARM CPUs based SoC is fabricated on 4 nm EUV process node.With 2x higher price and 3/4 of SteamDeck GPU (at best), also without physical controls.
S22 Ultra - 6CU - 1200$Sammy's RDNA 2 with 6 CU + ARM CPUs based SoC is fabricated on 4 nm EUV process node.
With the news that every game on Proton will have FSR, here's what you can expect from FSR at 540p to 1080p, vs 1080p, in Control: https://imgsli.com/NjIyMjQ
...why is native having better performance in that comparison?With the news that every game on Proton will have FSR, here's what you can expect from FSR at 540p to 1080p, vs 1080p, in Control: https://imgsli.com/NjIyMjQ
With the news that every game on Proton will have FSR, here's what you can expect from FSR at 540p to 1080p, vs 1080p, in Control: https://imgsli.com/NjIyMjQ
Apparently they already can, as a brute-force sort of option. It will upscale everything, UI and post-effects included, rather than being used in the middle of the render process (thus preserving details in the UI and letting post-effects work on a better picture), but it's usable.Dam lol. if they can push FSR in everything. That thing is going to have legs.
Apparently they already can, as a brute-force sort of option. It will upscale everything, UI and post-effects included, rather than being used in the middle of the render process (thus preserving details in the UI and letting post-effects work on a better picture), but it's usable.
However, as I noticed above, it does seem odd how it makes the FPS go lower than when native rendering, in the comparison image.
Maybe it's just an FPS limiter?
That was just a frame limit in place. The only relevant part of that comparison is image quality. I can see now that I should've specified that in the first place, but it seemed obvious to me....why is native having better performance in that comparison?
I wonder if I choose to install windows on it, the steam client will have the same UI as the native OS. Big Picture is needing an upgrade for some time now. Crossing my fingers to see the Steam Deck new UI ported to the Steam Client.Valve will ship it with Linux to avoid paying Microsoft a windows license fee for every deck that is sold but once it's in the hands of people I see a lot of people doing exactly that with it.
It's what I'll be doing with mine, unless anything changes I see no reason not to.
Already announced as a thing, though no timeline on when at the moment.I wonder if I choose to install windows on it, the steam client will have the same UI as the native OS. Big Picture is needing an upgrade for some time now. Crossing my fingers to see the Steam Deck new UI ported to the Steam Client.
Nobody expects XSX performance out of it, because we literally know it's not true. But it's objectively true that it has enough render performance for 720p @ 30fps, to match an XSX rendering the same content at 4K @ 60fps. XSX needs to render 9 times the pixels, at 2 times the framerate, so it needs 18 times the rendering power. And an XSX only has a 12-teraflop GPU, when the Deck's is 1-teraflop (actually 1.6, but subject to thermal limits).Anyone that honestly expects to get XSX performance from this tiny PC in 2021 is a fool.