My Let's Play of Grimoire: Manastorm:
https://www.youtube.com/watch?v=vEDgjI5sEpo
Quick Impressions:: Early Access game that is playable but needs balancing. Essentially, it's Mage Combat. When you start, you pick a discipline (Earth, Fire, Lightning, Etc) and then go out and do combat. The mode of the game is, right now, determined by the server list. FFA and Capture the Hill are the two that I've had some time with. Spells are limited and align to Short/Medium/Fierce standard in fighting games/brawlers. There is a method of dashing quickly called Manastep that requires and consumes mana but greatly increases the pace of the game. Unfortunately, the fun factor is directly proportional to the population playing the game. When I played with a friend, we had a good time, but it would have been a better time had more people been playing
My Let's Play of Barbarian Brawl:
https://www.youtube.com/watch?v=QMTnA3nyLbU
Quick Impressions: Third-person melee combat game with a heavy emphasis on traps. Entering into a multiplayer match is nice and easy with each arena being able to host up to 20 people. Killing barbarians gives you ham. Killing them many times without dying gives you yet more ham. You use ham to unlock characters and weapons and they all have their own strengths and weaknesses. For me, the strongest point of the game is that you can force your opponent on to traps just via your own movement. It's pretty interesting in terms of a multiplayer mechanic. But again, really needs a bunch of people to be interesting.
My Let's Play of Musclecar Online:
https://www.youtube.com/watch?v=2hMWe1Wp4I4
Quick Impressions: From the video and stills I saw of this game, I was honestly hoping for an online Championship Sprint arcade racer meets Muscle Cars. Unfortunately, at least as far as I can see, (barring any updates) the only multiplayer aspect to the game is downloading other players ghost data and racing against them. I suppose the interesting thing is that you only download ghost data after having done a single lap with a specific car. Once they have that data, they essentially pit you against ghosts that have a similar time as you did and you race against those ghosts.
It was a little bit of a let down. Overall the game controls pretty well, although the 360 controller's analog seems to get half registered, so I had to opt for keyboard input only. It does a good job of feeling like old Sprint games but only racing against ghosts is unfortunate.