Because it was gifted to me in this thread, and I got around to this one just now, I figure I owe you some impressions for this game...mind you, I can't imagine why you'd ask about this one. But still!
Hotel: Collector's Edition
The storyline: Detective Bridget Brightstone, who in the interests of professionalism calls herself Biggi, is called away from her vacation to investigate a robbery in a French hotel. Also some chick in the hotel is now in a coma. They might be connected! As you progress, you never do find what was stolen, and the case takes a bizarre turn that involves a secret society that's trying to stop the hotel owner from resurrecting a mummy. Also, King Arthur and Cleopatra are involved. In essence, it makes little sense on a good day.
The dialogue: made it painfully clear it was done by non-English speakers. I was going to suggest they get an English language editor, but in the credits you see they ALREADY HAD ONE. I'm not sure if this fits in storyline or dialogue, but when a ghost tells you that she doesn't really die but just "changes states" then two minutes later you're told the villain is 150 years old. "She's immortal?" "No, everything dies." Wait, what? So which is it, does everyone die or does everyone just change states? How did nobody pick up on this?
The graphics: Ever play Syberia or Syberia II and think the characters were a little "uncanny valley"? Made you wish they tried for more style so they wouldn't fail at realism? Okay, it's like that, but a little worse.
The sound and music: A handful of sound effects and a boring musical score. Only the beginning and ending cutscenes have voices. I see that as a mercy.
The puzzles: Range from stupidly obvious to completely nonsensical. "What are the odds there's a saw right next to these iron bars I need to cut?" What indeed, Bridget. The safecracking "puzzle" requires a stethoscope, but the stethoscope is in three pieces! ...Found in plain sight in one house comprised of two locations. Why was that necessary? The absolute worst one would have to be the chair puzzle though. You have to rotate segments in some way, but there was no template to follow and the finished product looked like nothing. It felt like blind luck. Ditto an elevator control panel puzzle - doesn't tell you what to do, just trial and error that shit until you get to the arbitrary configuration the developers wanted.
The length: Two hours that felt like a fucking eternity.
The verdict: It's been a long time since I've played a point-and-click that bad. This was worse than Reversion Chapter 1. I might have to go to Kongregate or Newgrounds to find one worse (although I might be forgetting one. Doubtless someone will remind me.) I've been known to find reviled games fun - Redshirt comes to mind - so when I say "avoid this one like the plague," take it to heart. I still appreciate being gifted the game and don't want to seem ungrateful, of course, but I can't recommend this game to anybody.