Stallion Free
Cock Encumbered
Ridiculously short episodes and still not any more polished than usual. I did enjoy some of the awful decisions I was able to make and I am curious if my choosing the worst thing I could do at all times led to all of the deaths or if some of them are built in. The last death in particular was hilarious because I didn't even make the choice that led to it intentionally. I don't watch the show so Michonne wasn't anything special for me and her backstory was pretty generic. The side characters were bland and underdeveloped.
Valve shouldn't let them charge for this mediocre mod. It still looks dated 99% of the time and there is like zero optimization. Surface Tension, one of my all-time favorite videogame levels, was was totally unfun. They have no original ideas. To improve/modernize the puzzles they just took puzzles from the HL2 games and shoved them in here. A lot of the coding is super unfair to the player too. The fights with the helicopter demonstrate this best- it's incredibly easy to take a lot of damage due to the laser accuracy and absurd firing rate and it flies around at a speed that clearly doesn't jive with the RPG laser tracking at all. The helicopter fights were fun in the original. Here it's just a frustrating quicksave fest. The combat is a total shit show in general. They made some truly awful changes. The worst is the SMG. They decreased the clip size from 50 to 30, ammo storage from 250 to 150 and unless I was imagining things it shares it's ammo pool with the pistol. If their logic was that an MP5 and the pistol in the game both fire 9mm rounds.... well it's fucking stupid because Gordon isn't moving that ammo between two different clips depending on the gun that ammo pool is being decreased by and it's a fucking videogame. I think the only weapon that got buffed instead of nerfed was the hivehand. The enemies still take comparable damage (or in some cases higher?) to the original and the weapons changes mess with the gameplay loop in truly awful ways.
I can't wait to see how they think they are going to improve Xen.
Another tight port of the mobile release. I enjoyed the change to room scales puzzles from the intimate focus of the original game. While it does lead to a bit more searching to determine where to continue a puzzle next I think it allows for some pretty cool puzzling opportunities. The hint system still works really well in not totally sucking the reward out of solving something when using it a bit. I haven't played The Room Three on my iPad yet and I think I will hold off for the probable Steam port so that it isn't just another replay.
Definitely a very cool and highly polished experience. The ending and the opening are real highlights in different ways. The middle isn't quite as memorable but they have some clever (if a bit easy) puzzles and they never overuse mechanics. The animation is sublime and the art-style works really well, though I do prefer Limbo's a bit more. I think when placed next to Limbo I prefer Limbo overall too, but Inside is a great follow-up performance from the team.
Oh wait...