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STEAM | July 2016 - Post Sale Hauls, Post Sale Blues

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JaseC

gave away the keys to the kingdom.
That is is no such policy is something i pointed out on the games forum 2 years ago https://ludeon.com/forums/index.php?topic=7498.0. When i said the Greenlight FAQ says the opposite and there is nothing to suggest he shouldn't be allowed, he said this:

So it seems he doesn't actually know what the actual reason is, just he was asked to stop. Tynan said this as well at one point though:



None of it makes any sense to me. A huge amount of games promise Steam keys years in advance and nothing happens - Factorio, for example. I'm fairly sure Factorio promised Steam keys before Rimworld did and was allowed to do so up until it was released years later. I have absolutely no idea why Valve would ask Tynan to stop, but i don't think he's the sort who would lie about it and then turn around and say he actually will give people keys. It's most likely just a misunderstanding of some sort if it is true.

It's certainly possible there was a misunderstanding, but given he apparently hasn't sought clarification from Valve despite the overwhelming evidence to contrary (that is, all public documentation making no mention of arbitrary cut-offs and no other developer in the history of third-party distribution on Steam being asked to cease Steam key offer/distribution), I can't say I'm compelled to give him the benefit of the doubt. Even his clarification was bizarre -- he says he can't promise Steam keys because Valve asked him to stop promising Steam keys... yet in the same post says that everyone will get their key but they can't be distributed yet. He hasn't been consistent, which smells fishy to me.
 
It's certainly possible there was a misunderstanding, but given he apparently hasn't sought clarification from Valve despite the overwhelming evidence to contrary (that is, all public documentation making no mention of arbitrary cut-offs and no other developer in the history of third-party distribution on Steam being asked to cease Steam key offer/distribution), I can't say I'm compelled to give him the benefit of the doubt. Even his clarification was bizarre -- he says he can't promise Steam keys because Valve asked him to stop promising Steam keys... yet in the same post says that everyone will get their key but they can't be distributed yet. He hasn't been consistent, which smells fishy to me.

Which post are you talking about where he says everyone will get their keys?
 

Rhaknar

The Steam equivalent of the drunk friend who keeps offering to pay your tab all night.
that GMG tease for the 18th is indeed their summer sale start btw. If you are subscribed to the newsletter you get the deals earlier apparently
 
Here's some extra keys.

ModBot said:
Instructions for participants:
I am giving away 3 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering). Confused? Watch this GIF tutorial or ask for help.
Want to make your own ModBot giveaway? Click here for a quick tutorial thread. Please give generously.

ModBot Basics:
- No need to thank me. Please don't post thank you messages in thread or in PM.
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two.

Rules for this Giveaway:
- If you are a lurker you are not eligible for this giveaway. You need five or more posts in either the current Steam thread or the previous one to be eligible
- This giveaway is a LIGHTNING raffle. The winners will be selected by random draw 15 minutes after the draw was created. Any games not claimed after that point will be given away first come first serve.



Reus -- MB-3D615FA19923285F - Taken by Jadax. 1 entrants total.
Sir, You Are Being Hunted -- MB-2AFD3B7488EE5533 - Taken by Lain. 1 entrants total.
Skullgirls -- MB-BF035FC09D36FF18 - Taken by Endruen. 2 entrants total.


t1468593892z1.png
 
Welp. Looks like ZombiU doesn't have graphics settings.

Good job, Ubisoft.

And why does the game look like a shoddy PS3 port? Where did all the 20GB go?
 
it's kinda funny, cuz about a week ago I asked in the thread do you have it and was going to give you a key, but you never answered, so I assumed you do.

Ah, I must have missed it. Oftentimes I just scan through the posts rather than reading each one. Probably would have been better as a PM. That said...

Some impressions for Crystals in Time (you know it's an early hidden object game cause they hadn't put colons in the title yet! ....Oh wait, as I discovered, it's NOT early! It just feels that way!)

The story: You play Ashley Ford, a moderately attractive thief. She describes it as a "hobby," but she never explains if she actually has another job, or if she subscribes to the Alan Wake idea that "stealing can be a hobby or a job!" Her father, Francis Ford Coppola, is an adventurer and "collector" - again, she's already pointed out she's a thief, why is she being coy about her father's profession? - who's been missing for ten years and Ashley finds a clue and a crystal going through her father's stuff. So off you go to Three Oak Mansion, to find daddy and ... not steal anything from the mansion. Hunh.

Making Ashley's father a thief makes sense - it's why he'd be purloining a crystal and breaking into an abandoned mansion - but making Ashley a thief messes up the story. "I need a key to open that door." Bitch, you're a thief, you can't pick the lock? "I need something to cut that glass." Bitch, you're a thief, you don't own a glass cutter? You find rubies, sapphires, and a diamond ring, but you stick them into doors and the thought doesn't enter your head to take the gems back after you've opened the door? Worst. Thief. Ever. So...yeah that's the story. The ending is super abrupt, which I suppose is the only way you can make an ending when there are zero cutscenes.

The gameplay and puzzles: Dated. There are rotating disc puzzles, but you don't actually rotate them: you click and they move a set amount There's no "close enough" re-adjustment, it's just trial-and-error clicking. Oh, and if you overshoot it by one click? Better click a shit-ton more since you can only move it in one direction. There's little to no animation, which really hurts the game: you cut wires and remove a fuse from a fusebox, but when you exit the minigame, the streetlight it's attached to stays on. You cut boards out of a dock, but the dock is perfectly intact after you do that. If you had told me this game came out in 2007, I could let some of this slide...but it came out in 2013! That's just unacceptable.

The hidden-object scenes are easy enough, but they made a weird design decision where, once you find an object, its name in the list disappears and the ones after it get moved up, rather than the name greying out and all the other words stay put. It's pretty off-putting to see the list words changing positions.

There's a neat little gimmick where you click the time crystal to go back in time and see an area as it used to be. Which is cool and all (and has been done in other games like the Time Mysteries trilogy) but you only do it in two or three rooms, and it doesn't seem to affect anything in the present - it's just another step. It should have been explored more.

The graphics: Things LOOK okay, but there's a lot of missing context. Take this room for example:

SVhkGp2.jpg


Okay, I need to solve a puzzle to go to that first door on the left, the boarded-up door never gets opened (even though I own a crobar and an axe,) the end of the hall has a window...so far so good. But did you notice that there's actually a passage to the right of the window? I sure as fuck didn't. I clicked the hint button to figure out what to do next and got a picture of a room I'd never seen before. Didn't tell me how to get there. I actually had to find a walkthrough to know where to go. Wouldn't have figured that out in a million years. They could have made it clearer. And that's just one example. There are others, like a lantern bracket that doesn't tell you what it is when you click on it...you're just supposed to know that you can hang a lantern there, I guess.

The audio: There's no voice acting, so get that out of your head right now. The music is alright. The sound effects are jarring at times. The "pencil scratching" noise once spooked me after I was working on one of those rotating disc puzzles. No pleasant chime or visual effect, just a fade to black with a pencil scratch and I was like "what did I do?!" Also, by far the worst in the audio thing, whenever you click a hidden object correctly, there's a chime, followed by an odd clicking/tapping sound in the left ear. I kept thinking the tower was making the sound, but nope, just an audio glitch. It got annoying real fast.

The dialogue: Very little to speak of, since you don't see anybody else in the game. But boy howdy, spelling and grammar errors EVERYWHERE. Go to the kitchen for a "carot," or get a "saphire" for the door. My favourite, however, is the "Gardensheed trophy." I'm not sure if it should go under dialogue or story, or even puzzles, but there was a cipher puzzle that revealed the location of the green crystal. You go to that location, and you're rewarded with...the pink crystal. Seriously? The dude went to all that trouble to encode his message and he didn't even know the correct colour of the crystal he had hidden?

The length: 2.5 hours. I did it on easy mode, but even with that it was convoluted and I needed to lean on the hint button to figure out where to go next. I don't recommend hard mode.

The verdict: As I said, feels years older than it is. The very definition of shovelware. It's not the worst HOG I've ever played but it's DAMN close. Avoid.
 

Nabs

Member
All the ArcSys fighters seem to be on sale. I haven't been keeping up, is this a weekly deal thing or related to EVO?

Street Fighter as well. I've always wanted a fighting game weekend sale that would point users to the tournament stream. One day.
 
EDF! EDF! EDF!

The only thing I know about EDF is that everyone shouts that

EDF 4.1
Supipara



I see. I also see that Little King's Story got new screens and Tokyo Xanadu is coming to Steam. Interesting.

Also, does anyone know if I can get trouble for buying Steam games while being in a foreign country ? Currently in South Korea and wondered if I could take advantage of cheaper price compared to Euro.
 
I see. I also see that Little King's Story got new screens and Tokyo Xanadu is coming to Steam. Interesting.

Also, does anyone know if I can get trouble for buying Steam games while being in a foreign country ? Currently in South Korea and wondered if I could take advantage of cheaper price compared to Euro.

You can change your region. I did it before China had regional pricing and got the prices since then. Nothing happened. Still have Chinese prices.
 

Sarcasm

Member
I see. I also see that Little King's Story got new screens and Tokyo Xanadu is coming to Steam. Interesting.

Also, does anyone know if I can get trouble for buying Steam games while being in a foreign country ? Currently in South Korea and wondered if I could take advantage of cheaper price compared to Euro.

Only incur a two week cooldown before you can switch back.
 

morningbus

Serious Sam is a wicked gahbidge series for chowdaheads.
Hey guys, did I miss any Montenegrin games that have been announced?

I've just been so busy, as my time is pretty occupied searching out porn that fulfils my geographical fetish.
 
Croatian videogames are so close to my Montenegrin fetish that it is actually a huge turn off. It's like an uncanny valley of arousal.

We pull back the curtain to reveal the origin of Morningbus' Serious Sam hate.

When Serious Sam 4 comes out your hatred will evolve into love.
 
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