please, do your part, steamgaf
i mean, im going to do my part, but this isn't going to happen. Konami hasn't even brought the old MGS games which are their biggest cash cow and those have english PC ports ready to go
please, do your part, steamgaf
i mean, im going to do my part, but this isn't going to happen. Konami hasn't even brought the old MGS games which are their biggest cash cow and those have english PC ports ready to go
What do I have to do?
Primary input device for PC is m+kb and that should be the only mandatory supported method. Pads, wheels, sticks - are just a pleasant bonus and nothing else.
No it isn't.
Obviously related to the IPO but more about controlling information.
"Also - there's been a bit of "benign neglect" involved here. Information - especially sales numbers - is very valuable in this industry (any really). I'm very surprised more haven't pulled their numbers. The Kerbal guys don't report sales for instance. We weren't asked if we wanted our numbers to be shared. It just happened."
Steamspy uses statistical analysis of public data, so I don't really see why Paradox would think galyonkin has to ask them for permission here?
While the data is public, I believe the public data wasn't meant to be used to create sales statistics. Steamspy is just making it easier to see the statistics
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i mean, im going to do my part, but this isn't going to happen. Konami hasn't even brought the old MGS games which are their biggest cash cow and those have english PC ports ready to go
Honestly even if it doesn't result in anything.
I'm still gonna join in. I got nothing to lose anyways.
So, does ModBot work at the moment? I remember that giveaway yesterday in which nobody won.
Exactly. Just... don't get your hopes up, is what I mean
Can't say I agree on this. Some games designed for a gamepad don't lend themselves to being played with a mouse and keyboard, no matter how hard you try to come up with an alternate control scheme for them. In cases like that, the developer is arguably better off not supporting m/kb at all, which discourages people without a gamepad from buying the game, rather than shoehorning in halfassed m/kb support that's still going to leave the game unplayable and will also make the person who bought it feel like they wasted their money.
how would you guys feel about a seperate steam store only for anime games? if it means all the anime games and would also include anime
Can't say I agree on this. Some games designed for a gamepad don't lend themselves to being played with a mouse and keyboard, no matter how hard you try to come up with an alternate control scheme for them.
In cases like that, the developer is arguably better off not supporting m/kb at all, which discourages people without a gamepad from buying the game, rather than shoehorning in halfassed m/kb support that's still going to leave the game unplayable and will also make the person who bought it feel like they wasted their money.
I still dont get why D3 thought the price for Oneechanbara was good. I mean the series is a low budget series and started of in their Simple2000 series (2000Yen games) IIRC. The games itself also werent really long.
$28 US seems like an okay price for what it is.
I still dont get why D3 thought the price for Oneechanbara was good. I mean the series is a low budget series and started of in their Simple2000 series (2000Yen games) IIRC. The games itself also werent really long.
http://www.adventuregamers.com/news/view/30595
Cayne will be free, apparently.
Great news, Stasis was a little gem.
There are cases where I might agree but the fact that the Dangerous Golf devs were completely oblivious [...] points towards it not being a conscious decision at all and more a case of not caring to put in more time.
Agree with this,
Not so much with this. Even if it's not the ideal control method it's just flat out a bad idea not to have kb and mouse support at all. I mean by that logic there shouldn't be FPS games on console either.
anybody picked Anima yet?
http://store.steampowered.com/app/380750/?snr=1_7_7_230_150_1
I remember having high hopes for this game, lack of reivews probably means nobody bought it
Anima: Gate of Memories brings to videogames the world of Gaia from the Anima: Beyond Fantasy RPG table-top books.
http://www.adventuregamers.com/news/view/30595
Cayne will be free, apparently.
Great news, Stasis was a little gem.
and that it's a golf game
A spanish videogame magazine gave it a 9. Maybe it's biased, but I trust it.anybody picked Anima yet?
http://store.steampowered.com/app/380750/?snr=1_7_7_230_150_1
I remember having high hopes for this game, lack of reivews probably means nobody bought it
Honestly, more PC games need to be marketed as controller only. It's stupid not to have one at this point, and if a game is designed for a controller, shoehorning in crappy kb/m controls just for the sake of it is a waste of development resources. I mean, maybe make menus work with the mouse, but beyond that use the best control scheme for the job.
Can't say I agree on this. Some games designed for a gamepad don't lend themselves to being played with a mouse and keyboard, no matter how hard you try to come up with an alternate control scheme for them. In cases like that, the developer is arguably better off not supporting m/kb at all, which discourages people without a gamepad from buying the game, rather than shoehorning in halfassed m/kb support that's still going to leave the game unplayable and will also make the person who bought it feel like they wasted their money.
A spanish videogame magazine gave it a 9. Maybe it's biased, but I trust it.
Pan Pan
Can you give a few examples of games which were just not playable with a M+KB? And preferably examples where it was because the game's design demanded it and not because of poor implementation of M+KB controls.
It's impossible to do graffitis in Jet Set Radio with a keyboard.It's possible to find people who can play anything with a mouse and keyboard (or a dance pad, or a light gun), even titles that most people agree are extremely awkward and not fun to play that way. So if I point to something like a fighting game, or anything relying heavily on dual analog controls, I'm sure you can point to people out there who have learned to play them with m/kb as your counterargument. So I feel like you're inviting me to stick my hand in a bear trap here, heh, and any concrete examples I give you will end up being pointless.
I have a strange bug :I
Steam shows I unlocked one achievement for Hard Reset Redux (kill 20 enemies using enviromental damage only), but I never installed the game.
Also if I click "show all achievements", there are none unlocked, like it should be.
A glitch?
It's possible to find people who can play anything with a mouse and keyboard (or a dance pad, or a light gun), even titles that most people agree are extremely awkward and not fun to play that way. So if I point to something like a fighting game, or anything relying heavily on dual analog controls, I'm sure you can point to people out there who have learned to play them with m/kb as your counterargument. So I feel like you're inviting me to stick my hand in a bear trap here, heh, and any concrete examples I give you will end up being pointless.
Arachnophobia is a VR application within the field of health and psychology, a 'self-controlled' virtual reality exposure therapy session where you gradually expose yourself to spiders.
Zkylon alert.
Speaking of random achievement glitches...
How safe would it be to use SAM (or a similar program?) on Total War: Shogun 2? I have an achievement unlocked from a save game I used which I want to lock again.
how would you guys feel about a seperate steam store only for anime games? if it means all the anime games and would also include anime
Speaking of random achievement glitches...
How safe would it be to use SAM (or a similar program?) on Total War: Shogun 2? I have an achievement unlocked from a save game I used which I want to lock again.
VAC title? Unsafe.
Non-VAC title? Completely safe.