Tizoc
Member
Continuing my RiME playthrough. I really like the game, it's a light puzzle platformer/Adventure game, but man the game has an irritating technical problem: You know how The Witness all takes place on an island and thus the entirety of the Island itself is loaded up for you to explore at your leisure? Similar thing with RiME; it loads up the entire island.
Being a linear game you don't exactly get to explore wherever your want, but it seems like all this loading messes up the visuals because, for example, when you are in a room and you rotate the camera in such a way that the wall obscures your view of the character, the models and textures vanish and you're left with white areas on-screen. That or sometimes areas outside the room clash with what you are seeing.
They really need to find a way to fix this, but until then...yeah I'm still enjoying the game, a shame about it's performance issues though :/
You've not played Thimbleweed Park yet have you?
Being a linear game you don't exactly get to explore wherever your want, but it seems like all this loading messes up the visuals because, for example, when you are in a room and you rotate the camera in such a way that the wall obscures your view of the character, the models and textures vanish and you're left with white areas on-screen. That or sometimes areas outside the room clash with what you are seeing.
They really need to find a way to fix this, but until then...yeah I'm still enjoying the game, a shame about it's performance issues though :/
I feel TT lost their edge right after Sam and Max S3. They don't feel like those old adventure games anymore.
I honestly wish we get games like those. No "analog" movement, items that give various reactions with unique dialog, more interaction like having a difference between "hold, observe, talk, etc." and the like.
You've not played Thimbleweed Park yet have you?