Steam controller ergonomics are all wrong. Looks like a backwards 360 controller. Looks horrible to hold.
Damn, it's that bad huh?
Still gonna check it out when I find it cheap. The problem with this controller is that it doesn't solve the biggest issue of playing pc games on the coach: the tiny ass UI. Even 50cm from my 27" monitor System Shock 2 was barely playable with its minuscule text.
Yeah I have to agree. Over the past month, the Steam Controller has had some awesome updates that really improve it. But on top of all that, it becomes quite intuitive over time and with some practice / the right bindings - which currently are a mess to sift through or find the best one, yet this is something I see as very easily fixable. For the tinkerers amongst us, this works well enough now and has all the tools to make pretty much any game type work either on par or better than a traditional controller, or simply very close to a keyboard and mouse.
For people that want a pick up and go solution though, this probably isn't it. You have to be willing to put a few days into practising something new. If you are unwilling to try gyros, get used to trackball mechanics etc, you probably shouldn't bother, but for everyone else, I definitely recommend giving the controller a chance. What happens in the future once Valve organises the bindings better and provides more features, will be exciting for sure.
Well I can disagree on the controller side of things, since it is pretty much my main controller choice for everything now when in the lounge, but I'd always go for keyboard and mouse for keyboard and mouse centric games where available. The Steam Controller can get close with practice and the right bindings / mouse+gyro combo, but the decades of experience with mouse and keyboard, speed accuracy and improved articulation, make it an obvious choice
I was thinking about the controller, but the reviews just confirm what I was thinking. The controller is kinda pointless. Not as good as a standard controller where it's useable and not as good as a m+kb where they are useable.
Indeed. It's a shame it's being written off by a lot of people because its so different. It really is a game changer when you put in the time to customize it and get used to the way it works. I'm hanging with M/KB players in Cod and Insurgency, something that would never happen using dual analog sticks.
Seemingly, helpfully the cheapest way of buying it is spensing at least £60 on a "bundle". Can get it from the steam store but it will take a month to deliver it. Ridiculous.To fellow UK people, is Game the only place I can buy the pad?
Regular XBO controller? I know the Elite can. Are you saying the XBO controller could eventually support the Xbox accessories app? If not, then it will probably remain static where the steam controller won't. Honestly didn't know about the PS4 controller though. Same questions apply. Is Sony looking to expand the functionality of their controller through firmware updates that radical change how the controller responds or what it can do? The steam controller's functionality has received big updates since it soft launched.
The time sink it is to customise the controller is my main issue. They need better presets and something that works for general people.
I just want to play a game, not spend an hour tinkering with sensitivity and button mapping.
The time sink it is to customise the controller is my main issue. They need better presets and something that works for general people.
I just want to play a game, not spend an hour tinkering with sensitivity and button mapping.
Cool. Then my point is bunk. I still believe in the steam controller though. The industry needs things like this.
I don't get why the industry needs something thats optimised for a closed platform, industry needs logitech or razer to make this, not someone who wants people to use steam profiles.
Valves approach here is the opposite of normal hardware vendors, people want gog galaxy and others to strive in the future.
Impressions like these are what cooled my cautious optimism months ago. IMO, they'd have made a better controller if they spent 2 years on R&D perfecting a controller with a trackball replacing the right analog stick. Between all of the cursor inputs for PC's, trackballs are the most natural to use with a thumb. That being said, as a single-player HTPC gamer, this was never going to replace a standard controller in games that are also on consoles. However, for RTS's and RPG's with no controller support, this still seems like a good option, and it's likely the only way I'd ever play these games.
Stick to another type of controller due to lack of competitiveness? I beg to differ:
Steam Controller motion controls:
https://www.youtube.com/watch?v=B43ibnztDLc
Returned my Steam controller. Felt incredibly cheap and not the plug-and-play solution I was looking for.
Sum it up.
- Controller isn't any good.
- Link needs works on software side.
- Machine is just an overpriced pc.
The criticisms on the Link are funny, if you find yourself needing one and dont like it, what are your options???
nVidia Shield (a device 3, 4 times more expensive than the link that wont provide a better experience at streaming PC games if the problem is your setup)
As someone that actually needs one and has tried all other alternatives, it truly is the best on its category, the $100 Intel sticks wont do, the nVidia Shield is too expensive and only accepts its own controller.
If your answer is "just buy a budget PC" then you dont need the link.
What does a standard controller do better than the steam controller? "It just works"?
Anybody knows if the future will allow us to bind hotkeys in trackpads with customized sections that aren't limited to an emulated D-pad?
What does a standard controller do better than the steam controller? "It just works"?
The poor reviews are expected with no marketing. Noone is getting paid to like it.
Underwhelming opinions on the Steam controller sadly.
Today, the Steam Controller should be considered an early-adopter device. It's novel technology and hardware that requires tinkering and patience to meet the needs of couch PC gaming. We waited almost two years for it to come out, and I'm glad it's not vaporware. Still, I wish Valve would've given it more time to release it "when it's done". The current Steam Controller isn't. We'll review it when it is.
I wish I had something more definitive to say. Let’s end on this: do I recommend that you buy a Steam controller right now? No, not really. The hardware’s still early and, in some ways, physically uncomfortable. I won’t be surprised if we see a slightly tweaked second iteration sooner rather than later. On top of that, while many games have a plethora of custom control options at this point, many others don’t. This is almost a textbook case of new hardware syndrome. Watch and wait. The Steam controller—customizable and potentially precise as it is—could grow into something truly special in the coming months and years. It’s just not quite there yet.
It's the perfect PC gamepad for me: It's versatile enough to replace my Xbox 360 gamepad (I may never use it again), enable causal couch play for games never intended for the living room and it's made me think twice about using a mouse and keyboard in all but the most competitive or complex gaming scenarios. The Steam Controller is an amazing evolution in game control, but far too many gamers will never know. And all because change is hard.
That was the prototype before they switched to trackpads. They said it worked great, but the mechanical footprints were big and expensive, the ideal trackball size was huge, thus heavy and fatiguing and it always needed to be cleaned. So they switched to trackpads with haptics where they could emulate a trackball.
Yeah. Been trying it at home for a while now and it just doesn't feel right. Very disappointed. Don't think I'll ever get around to using it![]()
Sum it up.
- Controller isn't any good.
- Link needs works on software side.
- Machine is just an overpriced pc.
My opinion on it so far:
- It looks cheap
- It *feels* cheap - creaky plastic all over
- I wasn't able to find out how to make it work as a 'standard' Xinput controller for stuff outside of Steam (like emulators). I'm not going to add all of my emulators as non-Steam applications just to use the controller with them.
- I couldn't do any configuration of it unless I was in Big Picture mode. I don't want to use Big Picture mode
- My default finger position on the right touchpad seems to be just below center. I was playing with Fallout 3, and while moving my finger even the slightest bit down sent the camera straight to the floor, it took a hell of a slide upward to make the camera move up even a little bit. I'm sure that if I wanted to tweak dead zones and other settings that I could make it work, but I figured that user-created mappings would come to the rescue for these types of things. Unfortunately, there didn't seem to be a pre-defined mapping for it, as far as I could tell.
The haptic feedback on the right pad is pretty cool, and the left pad/stick/buttons are nice, but the whole thing still feels pretty half-baked at this point.