Oh so another site is jumping on the bandwagon of PC Port analysis. Though you'd think they'd Inform themselves and potential readers (tee hee) about not only the facets of the platform they are analysing and even check of what they are saying applies to said game under the microscope.
This paragraph says it all.
Visual quality
The PC version runs in native 1080p with plenty of options for high-resolution textures. Anti-aliasing kills most of the jaggies that are absolutely everywhere on old-gen. The ocean looks great whether you're taking a dip or blasting cannons at the enemy.
Rogue doesn't run at a 'native 1080p' but what ever resolution your system has available to query and your hardware can handle. It also still has a 16:9 presentation out the box so single and triple monitor resolutions are fine but 21:9 needs a few tweaks to get running.
I don't know in what world having texture quality settings of Normal and High would be considered 'plenty of options for high res textures'. Sure I've seen titles with none and texture quality is pretty good but even at 2560x1440 Rogue barely touches 1.5gb of VRAM where as for comparison Black Flag has a couple more levels of scalability and will use 2.4gb of VRAM at the same resolution and AA setting (though higher quality AO and Shadows are eating into that too).
Also it only has a low quality implementation of FXAA as it's sole AA option that provides poor coverage which really the only way you notice a significant reduction in aliasing is if you have a resolution of 3840x2160 or more in combination.
There's definitely a place for PC Port analysis on a per game level out there but Christ if you're going to do it, give it the effort and depth of info required to inform readers with hardware spanning masses of different combinations.
DSO started off with good intentions but at this point they're a bunch of hacks. Comparing 'Low to High' with no context to which graphical settings let alone their relative performance cost and further pushes this narrative of 'Ultra or Death!'. Even for a preview it's not a wise idea, just show of what the game looks like on PC as an appetiser as it looks leaps and bounds over the console versions as a way a drawing a crowd to your full article. There is a total of 12 scalable graphics options in Rogue each scalable in various degrees plus resolutions support, borderless window support at last and I'm not sure as I haven't dropped bellow ~55fps bur I think Vsync is back to triple buffered (when in fullscreen but after I found out it had a borderless option out the box I slapped that on and won't look back).
There's plenty to talk about, test and analyse but I've provided more info on this post of the top of my head than either of those two article have.