Ayyyyy, lets go, GOTY timeHitman is live, finally.
Ayyyyy, lets go, GOTY timeHitman is live, finally.
Ayyyyy, lets go, GOTY time
Dragonborn is great dawnguard is fun and it adds crossbow and also some new skills and hearthfire is mostly just stuff for housesare the Skyrim expansions/dlc any good? I only have vanilla -- tempted to start it up again after not touching it in years
Come on, Steam. I know I neglected you the past month, but now you're just acting childish.
Come on, Steam. I know I neglected you the past month, but now you're just acting childish.
Ayyyyy, lets go, GOTY time
?Well, I guess it's technically not May yet, so Hitman can have its brief time
ROTTR loses 15 fps on my 980 when using dx12 wtf
ROTTR loses 15 fps on my 980 when using dx12 wtf
I did multiple tests but only changed Texture Quality between "High" (left) and "Very High" (right).
Not a huge difference in the benchmark it seems but what's not visible is that on Very High texture quality there was a whole lot more stuttering and hitching.
Nope. In DX12 both "open-world" areas run worse for me compared to DX11.It's a bummer the only parts that give me framerate problems are the open world areas, everything else runs fine. Hope this smooths that out.
The new DX12 patch adds a benchmark-tool comparable to the one in TR13. Sadly when going back to the DX11 version (by opting in beta branch 629_3) the ingame benchmark is not available. Hope Nixxes will add the ingame benchmark to the DX11 branch soon. Would have made for some better comparison
I hope people didn't expect miracles. Quick browse through Steam community forums and just about everyone is reporting performance loss going from DX11 to DX12, regardless of GPU. Same situation with Ashes of the Singularity although AMD's DX11 drivers were so crippled that there was in fact performance increase in some/many situations for AMD cards. Mostly performance loss for Nvidia cards though.
But really, DX11 was exactly the same when it was released even if it was completely different situation. Even if devs added no new features, just DX11 support to an existing game, fps tanked really hard. I remember Company of Heroes going from like 120+ fps to 30-40 going from DX9 to DX11. Looked exactly the same, performance was way worse.
Believe it or not, I gained about 8-9 fps by switching from smaa to fxaa on dx12.You should get up to 30% better performance with dx12 ,but looks like you get down 30%
Believe it or not, I gained about 8-9 fps by switching from smaa to fxaa on dx12.
It still performs worse than dx11, which gets me 59 fps on the benchmark
Oh? Let's see, let's see then. Off to more testing.You can disable DX12 in the launcher, I believe.
It was like not even a difference in performance for me so I just left it onWhy are you using SMAA in Rotter anyway? That implementation is turd.
It was like not even a difference in performance for me so I just left it on
Excellent price!
On sale on GOG too!
Weird, Hitman only let's me select Low for texture quality
Weird, Hitman only let's me select Low for texture quality
980 4 gbs
980 4 gbsHow much VRAM do you have?
So, that what that tweet was on about?
Bought.
It better not disappoint me.
Bought.
It better not disappoint me.
980 4 gbs
Just know that it's a slow burn. Don't judge it yet from the first 2 hours or so.
Ugh, FC has been this price multiple times before. If it was at %66 I'd just about have enough in my wallet to grab it.
Ugh, FC has been this price multiple times before. If it was at %66 I'd just about have enough in my wallet to grab it.
it's a very animu jrpg with average combat and story, although the characters and their antics are really enjoyableBought.
It better not disappoint me.
Weird, Hitman only let's me select Low for texture quality
So, that what that tweet was on about?
Wow, how did I not see those options. It can be disabled in both the launcher and ingame but you need to restart the game.You can disable DX12 in the launcher, I believe.
Not a difference to my earlier testing. Benchmark again doesn't show how the game performs worse in DX12 with a lot of stutter, I assume frame-pacing issues.