Been noticing a lot of gaming media or stores have really gone some uh, interesting paths in their social media of late. Greenmangaming and Gamespot in particular seem to think posting like r/gaming is what is going to get them more customers these days. Just a ton of stupid memes and shit.
https://www.youtube.com/watch?v=s2xOQK_BLIg
Trailer for the new Doctor Who series is hyyyyyyyyyyyyyyyyyyyyyype.
Avoid watching if you want to go inTO THE NEw series blind but holy shit @ORIGINAL CYBERMEN
It's your fault!It seems that Xanadu Next underperformed. What numbers did they actually expect?
And by the way, I humbly accept the blame as I haven't bought it either.
Xseed really need to rethink their release strategies.Honestly, Xanadu Next hasn't aged all that great visually, especially the character models. It's an 11 year old game after all.
If I weren't a Falcom fan and already knew about this games existence beforehand I probably wouldn't spare it a second glance if I noticed it popping up in the new releases.
It's inherently a hard sell, but that's why you'd especially need marketing to show how awesome it is despite it's age.
I guess it's always difficult to decide how much you want to spend on marketing when you know it's not going to sell gangbusters, but their 'intense press release cycle'(lol) cleary wasn't enough.
Non-bundled and non-free game about putting puzzle pieces together and not only has steam achievements but steam cards too. just how long can this be --MB-228A044F1B5DBC24- Taken by purseowner
It's your fault!
/jk
I posted this in the other thread just now:
Xseed really need to rethink their release strategies.
Xseed really need to rethink their release strategies.
It's only partly true, not like they marketed Senran Kagura, it sold 80K
I'll never understand steam userbase, never
It's pretty simple:It's only partly true, not like they marketed Senran Kagura, it sold 80K
I'll never understand steam userbase, never
A game like Senran Kagura simply needs some appropriately-designed icons and banners to effectively convey its main appeal to its target market.
yeah, this probably is one of reasons, more people know and heard about it.It's pretty simple:
- anime tiddies
- also released on consoles
- 'relatively' recent and still a franchise that is producing games
vs.
- dated graphics (perceived lesser production values)
- PC-only
- 11 years old and essentially a standalone game
But maybe people will discover it after Tokyo Xanadu hits, even though they don't really have anything to do with each other.
Your xanadu next points can apply to ys oath in felghana as well esp. Since they both released on pc in the same year.It's pretty simple:
- anime tiddies
- also released on consoles
- 'relatively' recent and still a franchise that is producing games
vs.
- dated graphics (perceived lesser production values)
- PC-only
- 11 years old and essentially a standalone game
But maybe people will discover it after Tokyo Xanadu hits, even though they don't really have anything to do with each other.
They market Senran Kagura quite a bit, what are you talking about?It's only partly true, not like they marketed Senran Kagura, it sold 80K
I'll never understand steam userbase, never
They market Senran Kagura quite a bit, what are you talking about?
Your xanadu next points apply to ys oath in felghana as well esp. Since they both released on pc in the same year.
It isnt a matter of visuals, it is a matter of exposure
they did? PC version? I'm not aware of this
edited:
if Xseed indeed marketed SK, (I'm pretty sure they just dropped it on steam on day like everything else tho), it's kinda Xseed's fault they do nothing of sort for other games, yeah.
Unless you consider couple of tweets - marketing, because every game they release get those.
edit2: I don't blame Xseed for not marketing their games, don't get me wrong, marketing is hella expensive
on more important note, can we take this as a hint that 5K sales is nothing publishers are happy with, even if it covers porting costs, although I'm yet to see any confirmation it is true.
I agree with this, except I would not consider KTs development pipeline 'modern PC ready', because they frankly suckWe can't because it depends on each one expectations but also each one's developpement pipeline. It's more difficult for XSeed to deal with a different company, strike a deal, and touch up an older release, considering they only have one person to do so, than it is for KT, which is a bigger company, handling their own games, with an already multiplatform/modern PC ready developpement pipeline. Also, games aren't sold for the same price.
We can't because it depends on each one expectations but also each one's developpement pipeline. It's more difficult for XSeed to deal with a different company, strike a deal, and touch up an older release, considering they only have one person to do so, than it is for KT, which is a bigger company, handling their own games, with an already multiplatform/modern PC ready developpement pipeline. Also, games aren't sold for the same price.
I agree with this, except I would not consider KTs development pipeline 'modern PC ready', because they frankly suck
I agree with this, except I would not consider KTs development pipeline 'modern PC ready', because they frankly suck
it was a jab at Bernardo, don't take it so seriously
I'm aware of all that, but also I'm aware that publishers and devs aren't jumping of joy getting 5K sales, no matter the cost or price, and Bernardo usually insists they should or even are.
Not quite sure you're aware, but the series is widely marketed. You don't need to market a specific PC port to reap benefits of the marketing on the PC port. Xanadu hasn't had even 1/10 of the marketing SK games had.they did? PC version? I'm not aware of this
edited:
if Xseed indeed marketed SK, (I'm pretty sure they just dropped it on steam on day like everything else tho), it's kinda Xseed's fault they do nothing of sort for other games, yeah.
Unless you consider couple of tweets - marketing, because every game they release get those.
edit2: I don't blame Xseed for not marketing their games, don't get me wrong, marketing is hella expensive
Under expectations does not mean it's not profitable. Also different companies and different strategies. Again, KT is fine with the sales they have, which is why they continue to port more and more games.it was a jab at Bernardo, don't take it so seriously
I'm aware of all that, but also I'm aware that publishers and devs aren't jumping of joy getting 5K sales, no matter the cost or price, and Bernardo usually insists they should or even are.
sucky or no, they basically release almost everything on PC and in timely fashion even, lately at least, so yea, that definition stands.
and yet I can't understand why they do no post release support on PC, or plain ignore any feedback. Do they treat consoles the same way? I'm not sure
Yeah, that's one of the primary arguments for day and date ports (and it's a very good one too).Not quite sure you're aware, but the series is widely marketed. You don't need to market a specific PC port to reap benefits of the marketing on the PC port. Xanadu hasn't had even 1/10 of the marketing SK games had.
Anyone here buying Battlegrounds next week?
Kinda want the Humble Bundle for Aurion. Anything else in there that is worth it?
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The Tier 1 games are all good and Dog Mendoza & Jotun are decent.
damn would love to get to play Dishonored 2 one day ... but what put me off were the PC performance issues and DRM. Is it fixed now? Do we know if they have any plans for DLC or its done?
Also still need to finish first game properly before going to second one :-/
What's the general consensus on activating keys? I often end up buying games that I do actually want, but because I'm not playing them immediately they sit unclaimed in the relevant account (Bundle Stars, Humble, Square-Enix). Is this a stupid thing to do and I should activate them as soon as I buy, or is the probability of an invalid or expired key minimal?
(I appreciate that this is a somewhat stupid question but wondered if other people end up hoarding unused keys for games they bought and intend to play at some point, rather than stockpile for giveaways)
If you want to play it, redeem it. You can always purge the license from your account later. And while it's unlikely keys from Humble or similar will expire, it's not impossible.What's the general consensus on activating keys? I often end up buying games that I do actually want, but because I'm not playing them immediately they sit unclaimed in the relevant account (Bundle Stars, Humble, Square-Enix). Is this a stupid thing to do and I should activate them as soon as I buy, or is the probability of an invalid or expired key minimal?
(I appreciate that this is a somewhat stupid question but wondered if other people end up hoarding unused keys for games they bought and intend to play at some point, rather than stockpile for giveaways)
It was Masked Shooters 2, already have it. Quote to reveal.Thanks to an anonymous benefactor, I am giving away a Steam key.
It's better to just activate them in my eyes.
If you want to play it, redeem it. You can always purge the license from your account later.
While it's unlikely keys from Humble or similar will expire, it's not impossible.
Has this occurred before? I think I have some unredeemed keys there, but unless the publisher closes shop what other reasons would cause key expiration/invalidation?
I've had some experiences where I was notified to redeem the key by date X because it will expire afterwards. Also Humble themselves did it with their recent giveaways iircHas this occurred before? I think I have some unredeemed keys there, but unless the publisher closes shop what other reasons would cause key expiration/invalidation?
Honestly, Xanadu Next hasn't aged all that great visually, especially the character models. It's an 11 year old game after all.