Spares:
Yay, thanks.
Spares:
Welp! I'm gonna buy Watch_Dogs from the Steam store now. Absolutely no chance this stuff will appear on Amazon/GMG this close to release. Can't play on Ultra or maybe High due to being an i5 4670K though.
I kinda hate Supergiant because I can't stand their games (I guess Transistor and Bastion are similar in gameplay?) but god if I love their art style.
Spares:
I kinda hate Supergiant because I can't stand their games (I guess Transistor and Bastion are similar in gameplay?) but god if I love their art style.
Same here, I hated Bastion, don't understand all the praise it got, art style was nice, but gameplay was terrible.
Take that with a massive pinch of salt. Let me ask you a question, what do you think a PassMark combined CPU score of 9,000-10,000 equates to in relation to gaming performance?
I actually did not like the general gameplay of Bastion all that much either, but I am loving Transistor so far.
Did a small write up here
http://www.neogaf.com/forum/showpost.php?p=112802587&postcount=13743
Depends on the way a game is coded. It's like GTA IV, which took a majority from the CPU. Game was crap until CPU's caught up. Now it's okay.
I have no other examples other than Crysis or GTA IV. LA Noire maybe? That's CPU bound.
The problem I have with UbiShit's latest is that they decided to make it CPU bound with the highest support to this generations very top line i7.
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Knytt Underground --MB-DD17C388FB308380- Taken by Madridista
Dark Scavanger --MB-7CF451CD021A2980- Taken by Milamber
Doorways: Chapter 1 & 2 --MB-1693C32B33203408- Taken by Aaron
Depends on the way a game is coded. It's like GTA IV, which took a majority from the CPU. Game was crap until CPU's caught up. Now it's okay.
Thankzgamez
gamez
edit: misses a giveaway while doing a giveaway. FML
Part of me was hoping the Harmonix Kickstarter would fail so they would go back to the drawing board and return with a spiritual successor not tied to Sony platforms.
Apparently Sony not only owns the IP, but also the gameplay mechanics. Though that seems like a strange excuse as I have never heard of that before.
But I'm a Steam shill, so what do I know?
I guarantee they are just putting out way over inflated specs to cover their asses, and you will have no problem running the game on a 2600k.
I'm sure you will have no issues on a 2500k either, but the HT will really help if it is a multi-threaded process.
I guess so. I guess I won't mind in the end. I'm used to playing games with fps at their low 20's. I still haven't pushed the big fat OC button on my Mobo yet though, so I got that going for me.Hehehehe sure but that's not going to be answered by telling someone a set of numbers now is it? It's kind of like me saying you won't be able to make a large omelet unless you have a chicken this big.
Let me put it to you this way a PassMark CPU score is made up of various test, some that relate to gaming performance, some that have no bearing and some that only if that game takes advantage of them. Saying you need an overall score of a set number is a bit silly as you can knock your clocks up on an 4670k to about 4.4-4.5 and get a 10,000 score no probs but if it's something like physics calculations or SSE then an i5 even at those clocks is only just getting to where an i7 is at stock.
No one outside of UbiSoft knows if Watch_Dogs takes advantage of HyperThreading but from all the CPU talk I'd say there is a fair chance it will.
PassMark is a bad benchmark to gauge gaming performance, something along the lines of a 3DMark bench would be a much better overall assessment of CPU and GPU. For example here's a Tech Powered Up article that shows if a game uses HyperThreading an i7 will get a better physics score than an i5 hands down.
http://www.techpowerup.com/reviews/Intel/Core_i5_4670K_and_i7_4770K_Comparison/7.html
Also bear in mind that's an article made of of just a few tweets from Jonathan Morin and not really a through interview. Unless it's on offer or like me you'reimpatientgoing to play it on release, I'd hold off until it's out in the wild as no one knows how it plays. The fact the GPUs that get mentioned for 'Ultra' settings are really suspect and all the CPU talk is more cause for concern.
[/URL]Q.U.B.E: Director's Cut
[url]http://store.steampowered.com/app/239430
If you are receiving this, it's because you own our game Out There Somewhere on Desura.
As you may know, we made a brand new version for the Steam release, and this link should get you a key: [...]
But for reasons that are unknown to us, the game wasn't published on Steam today as it was supposed to, and we are still trying to figure out why.
I would recommend using the [Steam key] above after the game is live (we are hoping that will be some time tomorrow).
I guarantee they are just putting out way over inflated specs to cover their asses, and you will have no problem running the game on a 2600k.
I'm sure you will have no issues on a 2500k either, but the HT will really help if it is a multi-threaded process.
I guess so. I guess I won't mind in the end. I'm used to playing games with fps at their low 20's. I still haven't pushed the big fat OC button on my Mobo yet though, so I got that going for me.
Thanks for Doorways.gamez
edit: misses a giveaway while doing a giveaway. FML
Did you see my post in the Wolf14 PC performance thread? They say min req is an i7 but my now back at stock Q6600 begs to differ. I get the feeling the sample selection that is being used to test for larger games is much samller than it used to be. Sure it's a 8 year old processor but it still can pack a mighty punch. I can see 920s trucking along for a good while yet let alone 2500/2600Ks
Also, why is Cabela's Hunting Expeditions the only game in the series thats only available in the USA?
It looks like the most interesting of the bunch... bought two others anyway, these games are the right stuff for a drunken night with friends
Enjoy
QUBE is getting a console release with bonus / changed stuff so they're just releasing it as a DC similar to Strike Suit Zero.
I didn't see that, but it hardly surprises me. Recommended system requirements have gone increasingly bat shit over the past couple years.
The Q6600 is such a good CPU, they just keep on going with the punches especially when OC'd. Looking back, makes me wish I had gotten the 2600K instead of the 2500K. Of course, hindsight is 20/20 and I would have rather saved the $100-$200 at the time.
Maybe it's a marketing thing to make games look more 'next gen' than they really are? Maybe publishers are in a cartel with hardware manufactures to push new components? Maybe it's a limited test selection?
Well, what do you expect from a publisher that releases a game that doesn't work for roughly 40% of potential customers (apparently, ATI users are fucked even worse than during the RAGE premiere).
Those Steam Machines with AMD cards are going to be oodles of fun for people buying them.
But OpenGL and AMD it just a match made in hell. Those Steam Machines with AMD cards are going to be oodles of fun for people buying them.
Yeah, I don't think those companies have thought it through.
Valve just shot themselves in the foot.
I don't know how much the rest of you know about OpenGL under FOSS OSes (I'm an expert), but honor and shame are huge parts of it. It's not like it is in Windows where you can become successful by being an asshole. If you screw someone over in Linuxland, you bring shame to yourself, and the only way to get rid of that shame is repentance.
What this means is the *nux users, after hearing about this, are not going to want to purchase Half-Life 3 for either system, nor will they purchase any of Valve's games. This is HUGE. You can laugh all you want, but Valve has alienated an entire market with this move.
Valve, publicly apologize and cancel HL3 for SteamOS or you can kiss your business goodbye.
Presentation leaves alot to be desired, gameplay doesn't look particularity interesting, bland graphics, bad textures and UI looks crap (i'm a UI whore).
Space Siege looks better, thats quite a feat when it looks worse than Space Siege.
The banter was great in that game. They somehow made a character like Lo Wang actually entertaining, mostly by completely throwing out nearly everything about the original game thankfully.This game is going to break my ribs.
Inspired by classic SNES and Turbo Grafx16 type games, gameplay features side-scrolling exploration and arcade-style battles. The difficulty level will be brutal like old school games, reminiscent of titles such as Ghost N Goblins.
Finally beaten Dark Souls 2! Summons made the final boss too easy.
I'm going to put it down for a while, I'm afraid of getting burned out.Nice work.
The nice thing is you can now respec and tackle NG+. I actually found it a lot more fun to go through due to the many additions.