nah it's ok i get that. it's fair if you don't like the writing style or the characters. i think they're great but u know whatevs!Heh, I still love ya, zky. No worries there. : )
I think the thing I might not be getting across to you is that I enjoy RPGs where the focus is player/NPC interaction. My issue with NV isn't that it doesn't handle exploration like an ES game. It's that it wants to be an interaction-focused RPG, but a lot of the characters, their personalities and issues, just don't feel terribly compelling to me. The sort of smirky, off-kilter feel to the narrative doesn't help either - it's like the authors are saying, "We're not taking any of this very seriously, and you probably shouldn't either". If I'm not emotionally invested in the NPCs or the setting, then I'm not feeling a lot of satisfaction when I help those NPCs resolve their problems. So for me to enjoy NV more, the game would need to have either more characters I genuinely like and care about, or be stronger in other areas (like the "Elder Scrolls"-esque aspects you mentioned). Either one would do. Right now, what's there is a decent enough game - I apparently sank 248 hours into it, so obviously I enjoyed it well enough, and I don't feel like the time was wasted - but it's never going to affect me in the same way it does you.
anywho what's always been really weird for me is the "smirky, off-kilter feel to the narrative". i never felt the story didn't take itself seriously, what with the whole theme of american interventionism and crap. i think they really should've de-goofed up caesar's legion look but even them were taken pretty seriously
also it says 238 hours on my steam thing so maybe you played it more lol. tho actually i played it pirated first for like 150 more hours
had to buy like 10 new vegas ultimate gifts to wash away the guilt :>
i mean i've never been blown away with the worlds bethesda makes (except morrowind), mostly cos i think they look pretty unoriginal and there's nothing interesting to do in them (i mostly play games for story so u know...), but i guess that's what they see in em. but yea i think the way you put it is pretty correctI personally think that one of the most on-point explanations would be that Bethesda are damn good at macro world design, whereas Obsidian excells at micro world design. Every single detail in New Vegas just... Makes sense. Settlements are placed believeably, near stuff like springs, water sources etcetera, and not in the crater of a bloody live nuke.
And ofcourse, included in this micro-design would be quest-design and writing. It's just leagues ahead. Bethesda is also very good at consistency, which Obsidian isn't great at, but that's alright when your lows only dip slightly below Bethesda's, but your highs are up to the stratosphere
also gross at the saoirse part ¬¬