Dusk could you make a thread about this series? I think maybe one was made years ago but I can't seem to find it.
I literally just made a thread on Frictional Game's catalog since I finally got them all done with Amnesia: Justine yesterday, but I can at some point.
To explain them in basic, they were an old trilogy of games (they have no story connections, but all star the same main character in kind of alternate universes to each other). They were made by a gamedev who had a very 'rockstar' attitude, he thought about games very different than anyone else I know in the industry, his interviews are fascinating. He passed away too young back in 2012, though.
The first one,
D, is maybe not worth re-playing, unless you really have a thing for the type of game it is. It was one of the first wholey-CGI pre-rendered games, it's a completely pre-rendered game that's a point'n'click with a time limit where you must solve puzzles and reach the end before two hours are up, as in the narrative a portal will close. Has some interesting elements.
Enemy Zero is the second game in the trilogy, despite not having 'D' in the title it definitely fits in with the other two. Firstly
it has a very nice soundtrack to it. It features first-person shooter gameplay, but very... Different. You only have one weapon, a weapon that needs to be charged up after every shot, takes about 5-8 seconds to charge after you shoot a shot so you have to be careful with where you shoot... And the enemies in the game are invisible aliens, you can't see them, only hear them, and have a rough detector later in that can kind of detect when they're getting closer to you, so you have to predict where they are based off of all this and fire, miss and try to survive to get another shot (you die if they get you, though). Game is mixed-up with pre-rendered point'n'click elements when you enter in rooms like D, and the game has a surprisingly nice story to it, hammy acting, but a kind of touching character-driven story.
Finally,
D2 was the oddest of the three. Was a Dreamcast game (the previous 2 had PC ports and also came out for the SEGA Saturn), stars the same main character on a plane trip, but suddenly a group of terrorists/cultists try to hijack the plane, it seems the FBI were onto this ploy and are on the scene, but as this is all happening, a meteorite suddenly hits into the plane and it crashes down into Canadian wilderness. game has you hunting and scavenging for food, you hunt for heat and food in the wilderness of snowy Canada... But then suddenly monsters can wander the wilderness and if they catch you, you go into an RPG battle where you are stationary and cannot move, but enemies approach you and you use your weapons and supplies to fend them off (kind of like a shooting gallery). When you enter lodges/cabins/rooms, you go to a first-person view and it becomes like a point'n'click. It also has really good music, and an actually pretty interesting and deep storyline.
Basic run-down of the games.