I previously thought they wouldn't be, but how they have them on sale right now all of a sudden has me suspicious after years of not putting them on sale and then doing so after their other transfers, RE5 and the DR2s, are taken care of. But no word on it.
OPINION TIME ON RESIDENT EVIL: OPERATION RACCOON CITY IF ON THE EDGE. I'm on mobile currently, so a bit abnreviated, I'll share my thoughts on it as sort of bullet points.
-When I first played it, I really did not like the way the game felt. Something about how shooting worked, the weight to it and how you moved. Strangely, I haven't recreated that feeling replaying it even after a months in-between interval.
-While you should definitely not expect anything resembling a classic RE game, there are a few fan service elements. A few times you'll stumble into a couple recreated rooms from RE2/RE3/Outbreak games, or a familiar monster shows up, a cutscene references something from that era, or a remix of an older tune, that sort of thing.
-I generally do think the game gets better than worse. Second half was better than first half.
-Unfortunately, enemies with guns are hardly interesting, and their AI wasn't too bright. Shame since they make up a little over half of the enemy force in the main campaign (Spec-Ops campaign they notably make up less than a fourth). Some of the special soilder type enemies, like the one with the flamethrower and the turrets, are a bit more interesting.
-If you get bitten by a zombie, you can get infected and have to use a vaccine to cure yourself ir else you turn.
-Charscter abilities are kind of fun. Range from thrning invisible/taking enemies identities, to being able to directly control a B.O.W., to land mines, a timed invincibility to you and all teammates near you, etc.
-Bosses in the main campaign were unfortunately all rather lackluster. But for some reason the bosses in Spec-Ops were a lot better. I think oart of it is the bosses in the main campaign are mainly run around and shoot X in some uninteresting arena, while in Spec-Ops they all have unique twists, strategy, and threats to them in much more interesting arenas usually. This said, there's one boss sequence in the main campaign I liked, towards the end, involving a sort of fun twist on the final boss/area of RE3.
-The campaign does try to switch itself up with mechanics and sequences. There's hit and miss here. My favorite switch-up is this chapter in the Spec-Ops campaign where the level is mostly completely dark and you have to use flares you throw in the ground for visibility. Helped the enemies in the section can actually be creepy. Other switch-ups of varying quality through the game.
-The music was mostly quite nice.
-Some parts are difficulty spikes, be warned.
-Level design, especially in the first few levels of the main campaign, is attrocious.
-I've only played the game with friends, we turned on being able to get attack reactions out of each other, which was fun (few places you can really screw your friends over in). I imagine the game single player would not be nearly as fun.
-RE5 and RE6 are much better.
-Strangely, the Spec-Ops campaign has a few horror toned moments that feel more successful at such than either RE5 or RE6 accomplished. Not scary, but feeling more in line with horror thematics.
-There's a few scenes between the main and side campaign where you run into Leon/Claire/Sherry/Jill/Carlos/Ghiovoni/HUNK, which are a tad interesting (though hilariously uncanon).
-My friends duped me so I somehow became the final boss. This is hard to say without spoiling, but you're given a choice at the end of the main campaign and they all picked one thing and I picked another, so it ended up with all of then +the actual final boss vs me. I wasn't much of a final boss, to say the least and they got their ending while I ended up obliterated.