Yeah, but it's not on sale. With the preorder DLC gone, I see no reason to grab it now instead of waiting for a sale, even though I really want to play it.Holy shit guys, Geometry Wars 3 is legit
Yeah, but it's not on sale. With the preorder DLC gone, I see no reason to grab it now instead of waiting for a sale, even though I really want to play it.Holy shit guys, Geometry Wars 3 is legit
The story is nice, but the game is a kinetic novel, which means you dont have any decision in the whole game.
It boils down to: do you have a heart? Are you vulnerable to FEELS? Because planetarian has way too much of that and it's not for those who get easily sad and cry and such. It's one of the best VNs around but, damn, those FEELS. Recommended indeed.
haven't played it myself but it's generally regarded as one of the better VNs yes
In case you haven't already seen this: the 25% off code is 1MZ9FW-H92JSD-2CT74F . Its on their front page so its for everyone.
Just got FF13-2 for 13.50.
Doesn't work on Dragon Age Inquisition though.
Seems like the Uplay sale is not active in Sweden.
Everything is full-price here.
Interestingly enough, this one "reloaded" my inventorybut I still got nothing.
Hmh "Goo" and "Barrels" doesn't sound very wintery or xmas:y, more like Halloween. But oh how I will craft badges and get covered in goo... no wait
ModBot said:I am giving away 2 Steam keys. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line from the message below that corresponds to the game you want. (if you include more than one game, you will be blocked from entering). Confused? Watch this GIF tutorial or ask for help.
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Deadly Premonition: The Director's Cut #2 --MB-2A09D9855F185FEB- Taken by Jadax. 15 entrants total.
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Interestingly enough, this one "reloaded" my inventorybut I still got nothing.
Did you lose anything?
copy the code in the console and use somthine like PackGameGooIntoBarrel(440,5000)?! HOW
Ordered Temple of Osiris + South Park from that Ubi sale. South Park had a Steam key in the email, Osiris is saying it will install over Uplay. May send out a key after launch? Dunno.
guys....GUYS
Astebreed
http://cdn.akamai.steamstatic.com/steam/apps/283680/header.jpg?t=1405556956
IS ...$5 ONLY
lol I didn't know Destiny was on Steam.
Guys, I'm about to buy The Evil Within.
Just wondering, and yes I know this is just speculation, but it's highly unlikely for it to go lower during the Winter Sale, right?
Sure is. Isn't Chernarus like 260km²?It seems even Day Z is expansive...
Probably. But if you're like me and is not sure if your PC can handle it, I'll skip it.
Probably. But if you're like me and is not sure if your PC can handle it, I'll skip it.
Oh yeah, that's what I'm checking out now. Looks like it's not a pretty good port.
Will probably wait a bit before jumping in then.
So this thread will stay open during the seal or what
Hello.
How legit are Gaming Panda or MMOGA for US Steam accounts?
There is a free demo on Steam which you can try and see how it runs. Inlcudes first 3 chapters.
No patch yet, but its coming :Speaking of Beyond Earth... Did it ever get a balance update or a fix for the fullscreen 1080p 120/144hz monitor bug?
Wed like to thank all our fans for the feedback and reports they have been posting and sending in. The team has been working hard on bug fixing and balancing, and as youll see in the change list below, were close to locking down this patch. Well share more specifics for the gameplay changes shortly while the build is making its way through the approval process.
-Firaxis Games
[GAMEPLAY]
Implementing additional bug fixes for quests.
Implementing modified quest rewards based on game speed and which turn they were received in.
Revisiting difficulty level scaling. Increasing difficulty when playing on Apollo.
Implementing balance pass on Health system (penalties, bonuses).
Adjusting certain Virtues for balance.
Implementing overall unit balance pass (strength, production and strategic resource cost, affinity level requirements, location on tech web).
Implementing leader/sponsor trait balance pass (Kozlov, Barre, Rejinaldo, and Elodie), as well as some seeded start option adjustments.
Implementing Covert Ops updates and exploit fixes.
Implementing Trade Route balance and adjustments, including simpler UI.
Implementing gameplay bug fixes as reported in the community (Quests, etc.).
Implementing general AI improvements.
Adjusting Affinity reward ramping when earning Affinity from Quests.
Adjusting Station distribution, and arrival timing.
Improving AI, including energy management, tactical management, tech and victory approaches, etc.
[ENGINE]
Fixing a memory leak that could potentially crash the game (mostly affected MP)
Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
Investigating crash issues submitted by users, and through Steam crash reporting.
Adding an in-game option to disable depth of field effect for players that prefer the game without this.
[UI]
Ongoing updates to in-game text, tool-tips, etc.
Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
Adding "Completed" section to city production menu so players know what they just finished.
Adding advanced touch controls, gesture support, pen support.
Adding color icons to the tech web (categorized) with an option to disable.
Better inform players of approaching AI victory, and updated victory/defeat screen with additional information.
[ACHIEVEMENTS]
Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.
[MODDING]
Fixing quest mod support.
Fixing 2D leader fall-back image support for all graphics quality settings.
[MULTIPLAYER]
Fixing an issue that led to disconnects in cases of content mismatch.
Fixing an issue that was causing available/researched technologies after a re-sync.
Correcting multiple desyncs.
Ongoing multiplayer improvements.
Increasing geographic range of server browser distance filter.
Speaking of Beyond Earth... Did it ever get a balance update or a fix for the fullscreen 1080p 120/144hz monitor bug?
Beyond Earth's upcoming patch is almost ready
We’d like to thank all our fans for the feedback and reports they have been posting and sending in. The team has been working hard on bug fixing and balancing, and as you’ll see in the change list below, we’re close to locking down this patch. We’ll share more specifics for the gameplay changes shortly while the build is making its way through the approval process.
-Firaxis Games
[GAMEPLAY]
• Implementing additional bug fixes for quests.
• Implementing modified quest rewards based on game speed and which turn they were received in.
• Revisiting difficulty level scaling. Increasing difficulty when playing on Apollo.
• Implementing balance pass on Health system (penalties, bonuses).
• Adjusting certain Virtues for balance.
• Implementing overall unit balance pass (strength, production and strategic resource cost, affinity level requirements, location on tech web).
• Implementing leader/sponsor trait balance pass (Kozlov, Barre, Rejinaldo, and Elodie), as well as some seeded start option adjustments.
• Implementing Covert Ops updates and exploit fixes.
• Implementing Trade Route balance and adjustments, including simpler UI.
• Implementing gameplay bug fixes as reported in the community (Quests, etc.).
• Implementing general AI improvements.
• Adjusting Affinity reward ramping when earning Affinity from Quests.
• Adjusting Station distribution, and arrival timing.
• Improving AI, including energy management, tactical management, tech and victory approaches, etc.
[ENGINE]
• Fixing a memory leak that could potentially crash the game (mostly affected MP)
• Correcting screen resolution problems, particularly related to the 144hz refresh rate full-screen (or lack of full-screen) issue.
• Investigating a start-up problem where the game shuts down with an error immediately following the opening movie.
• Investigating crash issues submitted by users, and through Steam crash reporting.
• Adding an in-game option to disable depth of field effect for players that prefer the game without this.
[UI]
• Ongoing updates to in-game text, tool-tips, etc.
• Correcting an issue where actions could be missing from embarked workers (like repairing a pillaged water improvement)
• Adding "Completed" section to city production menu so players know what they just finished.
• Adding advanced touch controls, gesture support, pen support.
• Adding color icons to the tech web (categorized) with an option to disable.
• Better inform players of approaching AI victory, and updated victory/defeat screen with additional information.
[ACHIEVEMENTS]
• Achievements not firing if Max Turns was set in previous games. Also investigating some other possible causes.
[MODDING]
• Fixing quest mod support.
• Fixing 2D leader fall-back image support for all graphics quality settings.
[MULTIPLAYER]
• Fixing an issue that led to disconnects in cases of content mismatch.
• Fixing an issue that was causing available/researched technologies after a re-sync.
• Correcting multiple desyncs.
• Ongoing multiplayer improvements.
• Increasing geographic range of server browser distance filter.
No patch yet, but its coming :
NO EXCUSE
OOOH PvZ GW actually got cheaper today + i figured out how to do the vpn thing, i was missing a step good thing it didn't work for me yesterday. maybe DA will get cheaper too, if so I'll pick them up as well.
Jesus, trading is so awkward now I don't even enjoy buying stuff anymore.