maneil99
Member
Going to hold off on The Evil Within as Flawless Widescreen should soon be supporting it and I have 2 970s here tomorrow.
iDTech doesn't support Sli
Going to hold off on The Evil Within as Flawless Widescreen should soon be supporting it and I have 2 970s here tomorrow.
Going to hold off on The Evil Within as Flawless Widescreen should soon be supporting it and I have 2 970s here tomorrow.
Going to hold off on The Evil Within as Flawless Widescreen should soon be supporting it and I have 2 970s here tomorrow.
Nice passive-agressive post, laughing at me and referencing something I am apparently missing while being too lazy/cowardly to explain what that "point" is and have a real conversation. I'm not looking to "hate on" the game or tell other people they are dumb for liking it. I'm just sharing my impressions.
Edit: \/ Same to you down there. \/
For the parrying, there is first the problem with the initial parry being very slow. This is because there is an upgrade to increase your attacking speed, but until you unlock that, you have to begin your parry way ahead of time. That's fine, since every enemy attack gives a tell about a full second ahead of when they'll hit you, but if you wait until the moment you actually want to strike their attack, you'll get hit because your strike won't come out fast enough. It's unintuitive for gameplay and feels really sluggish for a cyborg ninja.
The reason your parry is acting more like a block is because your timing was off, if you activate the parry too soon it'll just block, but if you parry at the last possible second it'll act like you expect it too and Raiden will swing at the enemy leaving them vulnerable and you able to kick their ass.
The parry system is REALLY poorly explained, probably the biggest downfall of Metal Gear Rising, I assume something got lost in translation because the way it is explained in game is just terrible.
Nope, you can slash right through them all without having to parry.It works the same as other action games with a parry mechanic like Bayonetta but you press Square/X along with it and the way it works is to press towards the attack at right before the moment of impact and in Rising's case press Square/X, but if you're not familiar with character action games I can see how it can be confusing. Didn't the tutorial at the beginning of the game have you perform a perfect parry at least once before proceeding though?
If that is the case, I don't really feel like waiting the 7 years it takes for them to attack me just to get a parry in rather than attack them outright, even if it is less rewarding and fairly boring. I'll just wait a bit and play Bayonetta 2 where enemies actually attack you and you can freely attack/parry/dodge offset all utterly seamlessly in the thick of it with a camera that isn't shit and special moves that aren't wonky.. or I could go play Onimusha 2 since it's issen system was also better, or a number of other games.The reason your parry is acting more like a block is because your timing was off, if you activate the parry too soon it'll just block, but if you parry at the last possible second it'll act like you expect it too and Raiden will swing at the enemy leaving them vulnerable and you able to kick their ass.
The parry system is REALLY poorly explained, probably the biggest downfall of Metal Gear Rising, I assume something got lost in translation because the way it is explained in game is just terrible.
I know about that system you are talking about and I mentioned it specifically as a separate issue from the parry system. Maybe you should try paying attention when you read my posts before mocking me.How long are you in the game? The first actual boss should have taught you the proper way of using the parry move and it's absolutely not:
You also seem to be missing the point of slicing things. You seem to expect it to be an uber ninja move that gives you a score of SSSSSS for SSSAWWWSOOOME automatically, while in reality it's supposed to be specifically crafted for slicing critical points of the enemies while grabbing their heartwhatevers to get more energy while keeping up your combo AND killing the enemy faster.
There's another mode for your ultra cyborg kill move slice action and it totally isn't "the slo mo"
lol yeah as long as the enemy died the tutorial is like "good! let's move on."Nope, you can slash right through them all without having to parry.
If that is the case, I don't really feel like waiting the 7 years it takes for them to attack me just to get a parry in rather than attack them outright, even if it is less rewarding and fairly boring. I'll just wait a bit and play Bayonetta 2 where enemies actually attack you and you can freely attack/parry/dodge offset all utterly seamlessly in the thick of it with a camera that isn't shit and special moves that aren't wonky.. or I could go play Onimusha 2 since it's issen system was also better, or a number of other games.
You could just attack them and then parry/dodge when they actually do attack. I can stand around for a while in Bayonetta trying to get a guy to attack me as well...If that is the case, I don't really feel like waiting the 7 years it takes for them to attack me just to get a parry in rather than attack them outright, even if it is less rewarding and fairly boring. I'll just wait a bit and play Bayonetta 2 where enemies actually attack you and you can freely attack/parry/dodge offset all utterly seamlessly in the thick of it with a camera that isn't shit and special moves that aren't wonky.. or I could go play Onimusha 2 since it's issen system was also better, or a number of other games.
I know about that system you are talking about and I mentioned it specifically as a separate issue from the parry system. Maybe you should try paying attention when you read my posts before mocking me.
Also this.I think the problem here is that you were expecting a combothon like Bayonetta or DMC when it's not that. MGR is more like Ninja Gaiden in it's intent even if it's not fully on that side either.
Do I need to set my steam profile to public for Playfire rewards?
Then they just die unless they are gekko-level or above and nothing cool happens 80% of the time.You could just attack them and then parry/dodge when they actually do attack. I can stand around for a while in Bayonetta trying to get a guy to attack me as well...
The invitation to rank up gave me the impression they wanted you to completely badass-out like other action games. If I adjust my expectations to a different gameplay vision, that doesn't change the fact that the game design is not allowing me to be as flowing and creative as other action games, and will also never test me at the levels those other games do, so it feels flat to me compared to them. If that was the intention, then they had the intention of being mediocre.I think the problem here is that you were expecting a combothon like Bayonetta or DMC when it's not that. MGR is more like Ninja Gaiden in it's intent even if it's not fully on that side either but being a sitting duck doesn't help either in the parrying mechanic you're supposed to do it while you're doing your combos since enemies aren't static with your every hit.
Then they just die unless they are gekko-level or above and nothing cool happens 80% of the time.
The invitation to rank up gave me the impression they wanted you to completely badass-out like other action games. If I adjust my expectations to a different gameplay vision, that doesn't change the fact that the game design is not allowing me to be as flowing and creative as other action games, and will also never test me at the levels those other games do, so it feels flat to me compared to them. If that was the intention, then they had the intention of being mediocre.
Ryse thread is dead so let me ask here, does SLI work in Ryse?
I might have to make the plunge on the Wii U this holiday. The Xbone and Ps4 are too much for my wallet.The MCC is gonna have to wait PC / Wii U combo sounds nicer and more budget friendly.
It's really goddamn clear when you can zandatsu a guy out of a combo, but okay. Not to mention all of the low-level mooks can be zandatsu'd for a one-hit kill and spine rip at any time. You're entitled to your opinion though.Then they just die unless they are gekko-level or above and nothing cool happens 80% of the time.
That was before I made fun of it for making me read the manual in 2014. After I understood the gameplay systems it was still "meh" so maybe your advice is for the new issues as well.Wow I told you to pick the Dice difficulty mode last night.
My problem is not killing guys. My problem is the fact it is one-hit kill like that. If you want to do anything cool and style on em it is incredibly wonky. This is what I mean by "high-level play," not just the fact of winning. I have no problem winning. I have a problem that winning in itself is hella boring and I'm trying to "open it up" like Platinum games (or several other notables in the genre) usually let me and it isn't happening. Watching him rip the spine out of people 500 times in a row with the lingering face cam gets old soooo fast. So does the mindless slashing of non-specials. Both kill excessively well, but not excessively cool.It's really goddamn clear when you can zandatsu a guy out of a combo, but okay. Not to mention all of the low-level mooks can be zandatsu'd for a one-hit kill and spine rip at any time. You're entitled to your opinion though.
You are a cool breeze right now.I also did not like Metal Gear Rising. Gameplay was just boring as hell. Stopped somewhere in like the 3rd or 4th mission.
I never play any Xenoblade game before. A lot of people recommend it to me. But alas I don't have a Wii. But I would consider buying a Wii U for Chronicles if there is a nice bundle.Xenoblade Chronicles X?
WII U is still to ex for me. its only $100 cheaper than an xbone or PS4 and those 2 systems are a lot more appealing to me exclusive games wise. id rather play games like TLOU, infamous, drive club, forza, sunset overdrive, halo etc than bayonetta, mario kart or super smash bros
My problem is not killing guys. My problem is the fact it is one-hit kill like that. If you want to do anything cool and style on em it is incredibly wonky. This is what I mean by "high-level play," not just the fact of winning. I have no problem winning. I have a problem that winning in itself is hella boring and I'm trying to "open it up" like Platinum games (or several other notables in the genre) usually let me and it isn't happening. Watching him rip the spine out of people 500 times in a row with the lingering face cam gets old soooo fast. So does the mindless slashing of non-specials. Both kill excessively well, but not excessively cool.
I hear you but Nintendo sells refurbished units on their website for $200 I never had a problem with refurbished tech.
I never play any Xenoblade game before. A lot of people recommend it to me. But alas I don't have a Wii. But I would consider buying a Wii U for Chronicles if there is a nice bundle.
I Had no clue. That really sucks. I live in the US, so in your case $300 is a lot to spend.That's a US-only deal, though.
yup, i hate parries in character action games for that very reason
bayo 4 lyfe
Well you can play through all of Bayo without using that, I know that since I did, but in Rising it's MUCH more integral to the game.The Moon of Mahaa-Kalaa in Bayonetta is exactly that and is also extremely helpful in Non-Stop Infinite Climax.
Well you can play through all of Bayo without using that, I know that since I did, but in Rising it's MUCH more integral to the game.
I'll probably use the Moon of Mahaa-Kalaa in my WiiU playthrough of it though since I wanted to like Bayo1 but I played the PS3 version which is...Well, less than ideal.
I Had no clue. That really sucks. I live in the US, so in your case $300 is a lot to spend.
Yeah, I'd buy a Wii U for $200. Couldn't say I'd buy Bayonetta 2, though.
The Moon of Mahaa-Kalaa in Bayonetta is exactly that and is also extremely helpful in Non-Stop Infinite Climax.
https://www.youtube.com/watch?v=r5N-QHcTSGY
I played the Bayo 2 demo a little earlier and oh boy, yeah Bayo at a high framerate, oh my goodness, so fantastic, I don't know what to play first Bayo 1 or Bayo 2 since Bayo 1 will feel like a brand new game with the improved FPS.Yeah definitely give it another shot on the Wii U. I remember switching from the PS3 to the 360 version and was suddenly getting perfect platinums because the framerate on the PS3 is actively making you worse.
You talk to me after you play the demo whenever you get a Wii U. ;P
I played the original on the X360 for about half an hour. That counts as a demo!
That's not Bayonetta 2! Also that means you never even got out of Vigid or gotten any new moves!
Will my Evil Within cheevos unlock retroactively? I had been using the console beforehand instead of the config to run at 60.
Apparently those who owned Eufloria prior to the release of Eurfloria HD received not only the latter but also the OST DLC. What a nice surprise.