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Genesis was cool it had Michael Jackson and Alex Kid.
But SNES was really something else



But SNES was really something else
That was it, wow. Thanks!A: JE
That was it, wow. Thanks!
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Would have NEVER guessed that answer.
Back in the 80's-90's it was an absolute mess living in the Middle East. Since we were between US and EU trade, We'd get both NTSC and PAL of everything electronic here. The only reason I got a PAL SNES is because there are more of the titles I wanted in PAL than in NTSC over here.Ewww....50 Hz....
Oh, he wanted "french for me", I understood it as "french me!"Gotta ask a Canadian, my friend.
Anyway, enjoy the game! Whatever it is...
Wait, what's going on with Payday 2? Some new update people don't like or something?
Wait, what's going on with Payday 2? Some new update people don't like or something?
I should play more, love Pinball FX2.Damn looks like they flushed all the leaderboards in Pinball FX2 due to some script people were running to auto return the ball. At least KenOD no longer makes me feel completely inadequate!
Draknek posted this little puzzle for a key. It's probably gone, but whatever
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My guesses:
A: (79)
B: (ART)?
C: (80) Days??
D: (P)rison (A)rchitect
E: (A)rchitect??
F: (0)
G: (X)
H: (G)
Doesn't work. Any help or ideas?
How does this emulator compare to say M2's offerings? M2 did the following classic ports
Genesis Castle of Illusion on PSN
Various SEGA Classics on PSN and XBL
Various SEGA Arcade and Genesis classics on 3DS
Capcom Arcade Classics on PSN (and XBL I think)
Which reminds me...where the heck is A hat in time? That game was supposed to be released months ago wasn't it?
Well Mass Effect has got its claws into me again. Please don't fuck up Andromeda Bioware. I hope they aren't talking bollocks when they say they want to go back to concepts like exploration in the first. I can deal with some shoot bang more so than RPGing if I get to explore Solar Systems and Planets and gawp at awesome skyboxes whilst doing to.
No idea but when most devs take a game that was rendered at say 320x224 and designed around displays that used nonsquare pixels then bring them over to systems that output 1280x720/1920x1080 using square pixels they tend to fuck them up for compatibilities sake. If you had a native screen capture of anything they've done you could have a look I guess. Scaled using anything other than nearest neighbour and not to a direct multiple of the output resolution would stick out like a sore thumb and you could compare the aspect ratio to a direct capture from an actual Megadrive/Genesis to see if they use the right PAR.
Speaking of 16bit consoles and trying to turn this discussion towards relevance with the thread Sega actually have one of the best MegaDrive/Genesis emulators in the Classics Collection on Steam. Scales correctly, uses the right pixel aspect ratio to account for square pixels and everything I've tried runs flawlessly and at full speed with a decent raft of options and additional shaders. When you look at things like the Megaman Collection which has the wrong PAR and scales incorrectly (wrong ration and uses bilinear scaling too) as well as things like FFV the difference is night and day in terms of presentation.
Its funny how the guy is only blaming others for the failure.
"Evolve was on Sale" lmao.
The biggest reason why it failed is, that it doesnt look any fun.
I'd say any combination of indie and multiplayer-only is pretty much a death sentence for any game.
woot, Transformers beat, and 5 games to go to 52 ^_^
Digital Foundry: Bluepoint has worked directly with the codebases of some of the most talented console developers in the business, from across the globe. How long does it take to acquaint yourself with a project? Are some codebases easier to work with than others?
Marco Thrush: Every project is a unique snowflake. Sometimes things just click into place, you get a code/data drop, you compile it and can run it right away (with a mostly working PC version to boot). Other times it can take months just to get the original version of the game compiling and running again. This is mostly due to the very special build environments that are required for a codebase that just evolves over a long time at a developer. Other times it's due to not having proper archives and you have to figure out where you get that missing information/code from. All the people working here have been in the industry for a long time and had to deal with different code bases all the time, so that definitely helps as well.
Yep, every Platinum game has a working Windows version. It's quite the sad fact.
All console games run on PC at some point during development so that is nothing new.
Developed on and running outside of a development environment are 2 very different things.
And where we can see Uncharted running on PC outside development environment? Bluepoint is also developer so it is nothing unusual. You can play any console game on PC if you go to the studio that made it (probably only in editor but you can play it).
He already solved it. And that was wrong anyway.![]()
Define worthIs warhammer worth buying?
Is warhammer worth buying?
Is it pretty and fun? Are is the gore purely canned or can you slice rats up in dynamic ways?Define worth
The reason is much simpler, why would I buy a game that has an expiration date?
Well, truth be told, all Steam games have expiration date.
Sooner or later Gabe will not be with us, and his beneficiaries might just want to sell the business to the highest bidder. :\
Can you imagine Ubisoft, or EA's owned Steam lasting long?
Guess we won't see a Jimquisitation about Konami's sp tax on MGSV this week![]()
A mostly working PC version from compiled code pretty much states that unlike say games that are running within a debug environment design to run that code before it's compiled to your export platform. Then you have systems or frameworks that have certain libraries or APIs that are not native to a Windows system. It is not the same.
Well, truth be told, all Steam games have expiration date.
Sooner or later Gabe will not be with us, and his beneficiaries might just want to sell the business to the highest bidder. :\
Can you imagine Ubisoft, or EA's owned Steam lasting long?
One would think that some day the meaningful topics run out, but his works just piles on and on.
Is he implying that some of their projects had code for PC versions which ended up only released on console?
This seems to be a common fear, but I really don't understand where it comes from. If you read interviews with Valve employees who aren't Gabe, you'll see that everybody is acutely aware that Valve is where it is because of its relatively unique structure, and it would gain nothing by going public.
So what exactly is the issue with PD2?
http://www.neogaf.com/forum/showthread.php?t=1125161&highlight=payday
Explained better in this thread.