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STEAM | October 2015 - You had me at "game ... comes to Steam".

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On PC?

I ain't even mad. Just disappointed.

There was never a big chance for those games to come to PC (at least right now). And there are people at XSEED who REALLY want to work on TC/Zero/Ao, so if it is even the slightest bit possible it'll happen.

The best thing right now is to speak positively about the fact that the game is coming out, play it, enjoy it, spread the word.
Post screenshots of treasure chest jokes
Not spread negativity about XSEED or dig up old mistakes.
 

Ozium

Member
Cop lights, flash lights, spot lights, strobe lights, street lights
Fast life, drug life, thug life, rock life, every night

thinking about culling my wishlist

we'll see what survives
 

Arthea

Member
if by some miracle Trails SC sells like hot cakes, I believe we are getting Steel games on PC, and TC, if not, we aren't getting anything more most likely.
I wonder what I should sacrifice and for which gods for that to happen. I'm embracing myself for disappointment, but I just can't let future (and past) of The Legend of Heroes on steam go, I just can't.


edited: on a related note, we never heard what Xseed thinks about Ys VI flopping on steam, hopefully that won't end Ys being released on steam. Ya, I know it's not the best Ys, but holy smoke... only 14K sales? That's not what anybody could have expected, including Xseed, I think.
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF


3KBo296.jpg
 

pahamrick

Member
Durante, since you played both games: How does D:OS stack up to D2:DKS?

I'm not Durante :p, but I've also played both. It's kind of hard to do a direct comparison of D2 to D:OS simply because they're both very different games.

D2 is more of a third person action rpg, and while it's a bit janky it's an amazing game in its own right and should not be skipped / ignored by anyone who enjoys the writing style of Larian.

D:OS is more of a standard RPG with turn based combat, and most of the focus of the game was on it's various systems and how they work together. Combing abilities with the environment, not to mention the crazy robust crafting system. I mean, any game that lets me kill a boss by dropping a stack of barrels on its head is A-OK in my book. It was my #1 GOTY last year for a reason.
 

Tizoc

Member
Sonic 4 didn't apply what made the original games work though, what I was talking about was to look at what made Sonic 1-3 work, study every stage, how Sonic, Tails etc. their movements and momentum worked and then apply that in a new game.

Play the first 3 games and you'll see how each one manages to play very well in its own way.

Sonic games are short, you could beat any of the first 3 games in 1-2 hours even at you worst. Offer replayability and don't make stages long simply for the sake of making stages and you're on the right path.

If anything take a look at how Super Mario 3D Land structured itself; you don't have to make a Sonic game with like 20-40 stages.
15 stages is fine long as you make said stages well designed.
 
edited: on a related note, we never heard what Xseed thinks about Ys VI flopping on steam, hopefully that won't end Ys being released on steam. Ya, I know it's not the best Ys, but holy smoke... only 14K sales? That's not what anybody could have expected, including Xseed, I think.

Not every game can be a success, that's a risk they're probably aware of. Going by the recent announcements, it at least hasn't slowed down their PC efforts in general.

And Falcom is still very aware of the english PC market, their JP twitter account always posts XSEED's SC localization blogs for example.
 
Free Lost Planet 3 code:
LOST PLANET® 3: 29ENZ-06IC5-6TYZQ
I got this game off of another Gaf user but I managed to get around the region locking shenanigans today and so I don't need a duplicate.
Paying it forward! Enjoy!
 

Arthea

Member
Not every game can be a success, that's a risk they're probably aware of. Going by the recent announcements, it at least hasn't slowed down their PC efforts in general.

And Falcom is still very aware of the english PC market, their JP twitter account always posts XSEED's SC localization blogs for example.

I didn't know that, that's reassuring.
Now we only need SC to sell good.
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF
Warhammer: The End Times - Vermintide review

Gnaw retreat, gnaw surrender.



Gaming has focused so much on the Warhammer 40k universe, with its zealous militarism, sci-fi trappings and outlandish weaponry, that it's easy to forget that there was always normal Warhammer as well. The original's fantasy setting has rarely been visited in games, and the extravagantly punctuated Warhammer: The End Times - Vermintide does a good job of showing us what we've been missing.

As that verbose title suggests, this game is set during the last desperate struggle of the city of Ubersreik as it is overrun by the Skaven, a race of savage rat-people. Playing as one of five heroes, together with three other players (or AI bots), you must tackle a series of missions to try and restore order.

In gameplay terms, that means Vermintide is incredibly easy to describe. It's Left 4 Dead, but with ratmen instead of zombies and dwarves, witches and knights instead of survivors with shotguns.

Seeing how Valve is clearly in no rush to follow up Left 4 Dead 2 (it's been six years, folks) that means there's a definite need to be filled. And, make no mistake, Vermintide isn't just a game inspired by Left 4 Dead, or in a similar style. In many key respects it's essentially a cover version, right down to the enemies that map exactly onto the "special infected" from Valve's series.

The Gutter Runner is an exact match for Left 4 Dead's Hunter zombie, leaping from the shadows, pinning you to the ground and slashing at you repeatedly with enormous blades. The Poison Wind Globadier is the Boomer, spewing out toxic fumes that disorient and blind you, and exploding with horrific splash damage. The Packmaster fills the Smoker slot, snaring unwary players and dragging them away. Armoured Stormvermin patrols are like the Witch - a fearsome foe that is best evaded rather than confronted. And, of course, the Rat Ogre replaces the Tank as the obligatory hulking brute that delivers crushing physical attacks.

This familiarity certainly helps you find your feet as your enter Vermintide's world for the first time, and while it's a shame Fatshark hasn't stamped a more distinct identity on the recipe, the studio's experience on delirious multiplayer melee games like War of the Vikings means that it plays brilliantly all the same.

Combat is up close and nasty, with real heft to the various weapons each character takes into battle. Broadswords swing with convincing weight, thunking into gibbering crowds of ratmen, sending gouts of blood, limbs and heads flying. Arrows and guns are similarly satisfying, powering home with tangible impact, while magic attacks create beefy explosions and cause widespread fire damage.

Simply wading into the fray is enormous fun, and enemies are well calibrated so that no single foe takes too many hits to carve up, but when faced in numbers require just the right amount of strategy. Every character can swap quickly from melee weapon to a ranged alternative, while throwables such as bombs and incendiary devices can be found dotted around the maps.

There's a generous amount of content in the game, too, with 13 mission maps to tackle. Although there isn't a story as such, the game does unfold across three "acts", with each adding more maps and missions that can be selected from your tavern hub. Beating each mission in an act is required before you can start on the next section.

Although your objectives are kept simple - gather together sacks of grain or barrels of gunpowder, destroy specific enemy resources or reach a specific location - the maps are nicely varied, ranging from gloomy backstreets to dank sewers, fog-shrouded forests and desolate farms. The map design is nicely pitched as well, with each offering multiple routes and an agreeable element of verticality.

It's in the medium to long term that Vermintide begins to distinguish itself from its obvious inspiration. You gain XP for each mission, which in turn unlocks new hub features and weapons for your various characters. This levelling is attached to you, the player, not individual characters so you're able to play as someone different without feeling like you're being penalised and having to start over.

Each successful mission ends with a dice roll, the success of which grants you a new weapon. Exploration yields more dice from chests, increasing your chances of earning something worthwhile. These weapons can then be equipped by the appropriate character, or taken to the forge in the hub where you can combine unwanted weapons to create more powerful ones, or salvage them to earn upgrade points for the weapons you want to keep.

It's a simple but effective system, if not particularly well explained in-game, and it gives you something to keep working towards rather than simply repeating the same missions over and over with no progression. It's just a shame that the elements that show Fatshark has more in mind than simply copying Left 4 Dead are the same elements that are vaguely explained and hidden away until you've made substantial progress.

Where Vermintide really struggles is in the balancing. While the moment by moment action is incredibly enjoyable, it lacks the razor edge pacing that Valve brought to the table. Left 4 Dead's infamous "AI Director" continually adjusted the experience based on player actions, creating mini-adventures every time that felt alive and reactive. Vermintide doesn't really feel like it has anything like that, and so missions can lack a sense of dread and escalation.

Worse, some of the missions are - at present - frustratingly pitched. One in particular, a grain-gathering Act 2 mission called Wheat and Chaff, is horrendously unfair, spawning outrageous numbers of special enemies one after another, far in excess of anything seen in the other missions.

This is compounded by a loot system that often feels needlessly stingy, with the result that player progress is often running far ahead of their arsenal. Playthroughs on the harder difficulties aren't rewarded enough, which means it's easy to spend many hours still using basic gear, keeping your fingers crossed for something better that never seems to arrive.

It's also worth pointing out that while the game is capable of looking absolutely fantastic, it does throw out its fair share of glitches and graphical quirks. One Rat Ogre spawned in the sky, and ran around above our heads for ages before suddenly falling to the ground. More grievously, one mission refused to end when all four players were safely at the exit point, leading to a lot of frustration as we were swarmed and killed when we should have been victorious. Such moments are thankfully rare, but they do happen.

Even with those balancing issues and occasional bugs, Vermintide is still worth playing. Find a good team and it's a compelling and exhilarating co-op game that delivers meaty, bloody action with just the right element of thought and strategy. Each character requires a subtly different style of play, and each weapon type and enemy also forces a small but significant change in approach. None of it is overwhelming, but you can feel yourself understanding the nuances more with each game. There's a pull to the experience that is hard to resist.

Tweaks are certainly needed, and will hopefully come before the game launches for consoles early next year, but that's no reason to put off your war against the rodents.
 

Ludens

Banned
I still miss the original D: OS too. Man, way too many games, it's bad when a new version comes out and you still need to buy the original one.
 

Arthea

Member
just checked Mugen Souls sales
Owners: 5,765 ± 1,992

considering that bellow 10K isn't really reliable data, it could be even less


the original D:OS is going to be in the humble bundle today

possibly

not really possible

edited: especially because we are getting Kecmo HB today
 

Jawmuncher

Member
just checked Mugen Souls sales
Owners: 5,765 ± 1,992

considering that bellow 10K isn't really reliable data, it could be even less




not really possible

edited: especially because we are getting Kecmo HB today

Eh, I think that's fine. Let's be honest here no one was exactly asking or expecting Mugen souls to even happen.

They are separate apps on Steam.

Ahh RIP then.


So what Vesperis, Symphonia and Xilia?
 
just checked Mugen Souls sales
Owners: 5,765 ± 1,992

considering that bellow 10K isn't really reliable data, it could be even less

Not surprising. But data below 10k shouldn't be less accurate than others. The real number will still be within the stated margin of error. It just means that the margin or error is big relative to the mean.

So sales could be anywhere between 4k and 8k

Doesn't Bamco always to tons of dumb JP only Tales of spin-offs? I wouldn't get excited.
 

Arthea

Member
We are getting another Uplay bundle today, sorry guys.

you had to go and jinx us, hadn't you?



oh boy, that's megaton if true

edit2: for a moment I thought it's PC related, no megaton then



edited: that DoS EE trailer surely was nice. I'm not getting to playing it this year, tho, too many unfinished games and there is Trails SC



edit3: I just remembered that this HB will be Halloween bundle, so no Uplay or Kecmo this time.
 

Nzyme32

Member
the original D:OS is going to be in the humble bundle today

possibly

That's extremely unlikely considering that would give you the enhanced edition for free. Not only that but the original is still pretty damn good, and there would be no point even releasing the enhanced edition while removing the original.
 
Did you play closed beta in 2002 or what? By the time I played the game ran on integrated ok. I think I had an Athlon 64 CPU.

Between 2003 and 2005 I think. I had a shitty hand-me-down PC with only a passively cooled GeForce MX something. I was really poor lol

EDIT: Went through my old screenshots. Hardcore nostalgia ;_;

 

Knurek

Member

Oh my god, OOTPB 16 is 75% off!

First thing I'm buying when I get back from work.
Nevermind that I haven't played more than an hour of OOTPB 14 and 15. MLB license, Japanese league, achievements... Instabuy.

"Pro野球2015"
オウ、オウ、オウ、オウ、阪神タイガース!
フレフレフレフレ。
 

madjoki

Member
That's extremely unlikely considering that would give you the enhanced edition for free. Not only that but the original is still pretty damn good, and there would be no point even releasing the enhanced edition while removing the original.

They should've just patched original or did like Wasteland 2 and Ethan Carter - so that buying gives both versions regardless of when you bought it.
 

RQqxuQ2.png


Nice. Glad I hadn't gotten too far with D:OS


Oh my god, OOTPB 16 is 75% off!

First thing I'm buying when I get back from work.
Nevermind that I haven't played more than an hour of OOTPB 14 and 15. MLB license, Japanese league, achievements... Instabuy.

"Pro野球2015"
オウ、オウ、オウ、オウ、阪神タイガース!
フレフレフレフレ。

Sweet! Thanks for the heads up. Instabuy.
 

Annubis

Member
Between 2003 and 2005 I think. I had a shitty hand-me-down PC with only a passively cooled GeForce MX something. I was really poor lol

EDIT: Went through my old screenshots. Hardcore nostalgia ;_;

Yeah, I was a RO-holic too.

My tiny-ass French guild of super hardcore players.

YF4oVMK.jpg


We actually took a castle once in a WoE with that many people =)
Ok ok, it's not super legit, but we bumrushed a castle and one of our SinX had an Ice pick + dagger with 4 VS holy cards. Took him about 1 second to destroy the crystal and we timed it exactly with the end of the WoE. The guild we stole it from actually became good friends because they were amazed as shit that we pulled that off. These guys had over 100 people there. We ran Biolabs (Geffen lab) with them sometimes together.
 
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